Invite Abyss: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Lu/Ciel | |Character=Lu/Ciel | ||
}} | }} | ||
{{#ev:youtube|DvTh7x-ZRXE|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:TurbidsSkill4.png]] | | [[File:TurbidsSkill4.png]] | ||
| {{SkillType|SA|B}} Ciel | | {{SkillType|SA|B}} Ciel shoots demon bullets at the sphere of abyss. Afterwards, the sphere will follow the path and shoot demon bullets, decimating the whole area.<br>Ignore defense depending on [[Combination|Combination Gauge]]. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge | ! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Bullet | ! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Per Bullet !! Bullet Count | ||
|- | |- | ||
| colspan=" | | colspan="10" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 337% || 248% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4 || rowspan="2" | 156 || rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 115% || 85% || 1% (Max: 10%) | ||
|- | |- | ||
| colspan=" | | colspan="10" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 404% || 298% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4 || rowspan="2" | 156 || rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 138% || 102% || 1% (Max: 10%) | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|LuCiel|Invite Abyss|Heavy, Haste|cd=22}} | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|LuCiel | ||
|dmg= | | dmg = 404, 298 | ||
|pvp_dmg= | | pvp_dmg = 138, 102 | ||
|avg_hits=3, 7 | | avg_hits = 3, 7 | ||
|hits=19, 156 | | hits = 19, 156*4 | ||
|heavy=true | | heavy = true | ||
|passive1=Death's Instinct | | passive1 = Death's Instinct | ||
}} | }} | ||
*'''Average''' assumes 3 hits of '''Sphere of Abyss''' and 7 hits of '''Bullet'''. | |||
*'''Max''' is unattainable on any given target. | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
TurbidsPassive4.png; Awakened Will: Turbids; | |||
TurbidsPassive5.png; Death's Instinct Locked-Trans2; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The magic bullets will pour out from the sphere in a consistent pattern | *The magic bullets will pour out from the sphere in a consistent pattern: <!--with 3 bullets being fired in a Y formation 2 times and then--> 6 bullets being fired in a star formation 25 times, <!--with that formation---> tilting clockwise each time. | ||
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily | *The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily dealing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired. | ||
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is. | *On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is. | ||
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not. | *The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not. | ||
*The bullets deal 4 hits each as they travel, so it's extremely difficult to have them hit more than once per bullet on smaller targets. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" | | | 04/28/2022 || rowspan=2 | 05/25/2022 || colspan=2 align="left" | | ||
*'''Invite Abyss''' added. | *'''Invite Abyss''' added. | ||
|- | |- | ||
| 05/12/2022 | | 05/12/2022 || colspan=2 align="left" | | ||
*Freeze frames adjusted. | *Freeze frames adjusted. | ||
*{{buff|Casting speed increased by 30%.}} | *{{buff|Casting speed increased by 30%.}} | ||
*Abyss Sphere speed increased, duration decreased. | *Abyss Sphere speed increased, duration decreased. | ||
*{{buff| | *{{buff|'''Bullet''' damage increased.}} | ||
|- | |||
| 05/09/2024 || 05/22/2024 || colspan=2 align="left" | | |||
*{{buff|'''Sphere of Abyss''' damage increased.}} | |||
*{{nerf|'''Bullet''' damage decreased.}} | |||
|} | |} | ||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Lu/Ciel}} | |Color={{ColorSel|CharLight|Lu/Ciel}} | ||
|KR=인바이트 어비스 |KRName=Invite Abyss | |KR=인바이트 어비스 |KRName=Invite Abyss | ||
|IT=Evocazione d'abisso |ITName=Abyss Summoning | |||
|JP=インバイトアビス |JPName=Invite Abyss | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Turbids}} | {{SkillNav - Turbids}} |
Revision as of 08:29, 22 May 2024
[Special Active: Bravery] Ciel shoots demon bullets at the sphere of abyss. Afterwards, the sphere will follow the path and shoot demon bullets, decimating the whole area. Ignore defense depending on Combination Gauge. | |
Dyad Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Turbids | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Damage (Magical) | Defense Ignore (Per Combination Gauge) |
Max Hits | Combination Gauge Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Sphere of Abyss | Bullet | Sphere of Abyss | Per Bullet | Bullet Count | |||||
Normal | |||||||||
PvE | 337% | 248% | 2% (Max: 20%) | 19 | 4 | 156 | 0~10 | 300 MP | 22 Seconds |
PvP | 115% | 85% | 1% (Max: 10%) | ||||||
[Enhanced] | |||||||||
PvE | 404% | 298% | 2% (Max: 20%) | 19 | 4 | 156 | 0~10 | 300 MP | 22 Seconds |
PvP | 138% | 102% | 1% (Max: 10%) |
Skill Traits
Heavy Invite Abyss | Haste Invite Abyss | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds | Cooldown decreased to 80% | 17.6 Seconds |
Total Damage
Mode | Base | Death's Instinct | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 3,298% | 193,628% | 4,749.12% | 278,824.32% | 3,957.6% | 232,353.6% | 5,698.94% | 334,589.18% |
PvP | 1,128% | 66,270% | 1,624.32% | 95,428.8% | 1,353.6% | 79,524% | 1,949.18% | 114,514.56% |
- Average assumes 3 hits of Sphere of Abyss and 7 hits of Bullet.
- Max is unattainable on any given target.
Related Skills
Tips and Details
- The magic bullets will pour out from the sphere in a consistent pattern: 6 bullets being fired in a star formation 25 times, tilting clockwise each time.
- The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily dealing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
- On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
- The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
- The bullets deal 4 hits each as they travel, so it's extremely difficult to have them hit more than once per bullet on smaller targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/28/2022 | 05/25/2022 |
| |
05/12/2022 |
| ||
05/09/2024 | 05/22/2024 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 인바이트 어비스 | Invite Abyss |
Japan | インバイトアビス | Invite Abyss |
Italy | Evocazione d'abisso | Abyss Summoning |
Turbids - Skills