Barbecue!: Difference between revisions

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__NOTOC__{{Languages|Barbecue!}}
__NOTOC__{{Languages|Barbecue!}}
<div style="float: right;">{{#ev:youtube|zAH3Jzp8PYE|400}}</div>
{{#ev:youtube|zAH3Jzp8PYE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Rising Kick !! Bullet !! Rising Kick !! Bullet
! Rising Kick !! Bullet !! Rising Kick !! Bullet
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| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| {{PvE}} || 845% || 232% || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | N/A || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 845% || 232% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 272% || 74%
| {{PvP}} || 272% || 74%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 845% || 232% || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 845% || 232% || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 272% || 74%
| {{PvP}} || 272% || 74%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Barbecue!|Heavy, Evil|cd=13||1}}
|-
! colspan=2 | Heavy Barbecue! !! Evil Barbecue!
|-
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Heavy|144|120}} || 15.6 Seconds || {{SkillText|Evil|1}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{SkillText|FreeTraining}}
{{Damage|true|Rose
{{Damage
|dmg=845, 232
|dmg=845, 232
|pvp_dmg=272, 74
|pvp_dmg=272, 74
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|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|bug=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}


=== Miscellaneous ===
=== Miscellaneous ===
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== Related Skills ==
== Related Skills ==
<div class="related-skills-grid">
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
<div>
|-
| valign="top" |
===[[Tempest Burster]]===
===[[Tempest Burster]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" width="380"
{{SkillTable
|-
|i=1|
| width="40" | [[File:HeavyBarrel9.png]]
StormTrooper3.png; Shear Plate;
| align="center" width="150" |  [[Miracle Vision]]
StTTrans5.png; Code: War Machine Locked-Trans2;
| width="40" | [[File:StormTrooper3.png]]
TBPassive1.png; Steady Concentration;
| align="center" width="150" |  [[Shear Plate]]
}}
|-
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
|-
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
|}
|}
</div><div>
<br>
===[[Black Massacre]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
|-
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
</div><div>
===[[Minerva]]===
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1" width="190"
|-
| width="40" | [[File:VakPassive.png]]
| align="center" width="150" | [[Battlefield Angel]]
|-
| width="40" | [[File:GrenadeEnhancement.png]]
| align="center" width="150" | [[Enhanced Grenades]]
|}
</div><div>
===[[Prime Operator]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:MHPassive.png]]
| align="center" width="150" | [[Mechanic Mastery]]
|-
| width="40" | [[File:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
|-
| width="40" | [[File:OptPassive3.png]]
| align="center"  width="150" | [[G-Mastery]] {{Locked Skill|Expert}}
|}
</div></div>


== Tips and Details ==
== Tips and Details ==
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*If Rose hits a target with the '''Rising Kick''', Rose will angle her gatling gun at the target between roughly 30° to 55° upwards.
*If you hit a target with the '''Rising Kick''', you will angle the gatling gun at the target between roughly 30° to 55° upwards.
**If the kick doesn't land, she will always fire at the lowest 30° angle.
**If the kick doesn't land, you will always fire at the lowest 30° angle.
*The '''Bullet''' part of the skill will deal only 20 hits in [[Free Training]] for an unknown reason.
*The '''Bullet''' part of the skill will deal only 20 hits in [[Free Training]] due to a known bug.
*The bullets deal heavy hitstuns, making the skill capable of skipping certain boss mechanics, i.e. bound to the boss's HP.
*The bullets deal heavy hitstuns, making the skill capable of skipping certain boss mechanics, such as those bound to the boss's HP.
<br>
<br>


== Trivia ==
== Trivia ==
*The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/BBQ BBQ]. As the original version automatically uses the DFO skill [https://wiki.dfo-world.com/view/Marilyn_Rose Marilyn Rose] before the gatling gun part, this version also uses the same animation for the Rising Kick as the final attack in {{CZ}}{{CZ}}{{CZ}}{{CZ}}, which is based on said skill.
*The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/BBQ BBQ]. As the original version automatically uses the DFO skill [https://wiki.dfo-world.com/view/Marilyn_Rose Marilyn Rose] before the gatling gun part, this version also uses the same animation for the '''Rising Kick''' as {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}}, which is based on said skill.
<br>
<br>



Revision as of 19:21, 22 May 2024

[Special Active: Strength]
Launch enemies with a powerful kick, then shoot them with a Gatling gun.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Upon a successful attack,  Enemy DebuffBurnEnemy DebuffBurn debuff is applied.


Requirements

Class Level Required
Rose 1


Skill Information

Mode Damage (Physical)  Enemy DebuffBurnEnemy DebuffBurn Duration Max Hits MP Usage Cooldown
Rising Kick Bullet Rising Kick Bullet
Normal
PvE 845% 232% N/A 1 25 200 MP 13 Seconds
PvP 272% 74%
[Enhanced]
PvE 845% 232% 3 Seconds 1 25 200 MP 13 Seconds
PvP 272% 74%


Skill Traits

Heavy Barbecue!Evil Barbecue!
Attribute EffectCooldownAttribute Effect
Damage increased to 144%
Cooldown increased to 120%
15.6 SecondsSkill will burn 1 MP per hit


Extra Information

Total Damage

 : Damage values may not be reflected in Free Training.
ModeBase
NormalOver Strike
NormalHeavyNormalHeavy
PvE6,645%9,568.8%7,974%11,482.56%
PvP2,122%3,055.68%2,546.4%3,666.82%

Miscellaneous

Affected By Action Speed


Related Skills

Tempest Burster


Tips and Details

  • For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
  • The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
  • If you hit a target with the Rising Kick, you will angle the gatling gun at the target between roughly 30° to 55° upwards.
    • If the kick doesn't land, you will always fire at the lowest 30° angle.
  • The Bullet part of the skill will deal only 20 hits in Free Training due to a known bug.
  • The bullets deal heavy hitstuns, making the skill capable of skipping certain boss mechanics, such as those bound to the boss's HP.


Trivia

  • The skill is based on DFO's Gunner skill BBQ. As the original version automatically uses the DFO skill Marilyn Rose before the gatling gun part, this version also uses the same animation for the Rising Kick as , which is based on said skill.


Updates

Date Changes
KR NA PvE PvP
12/17/2015 06/01/2016
  • Barbecue! added.
12/23/2015 -
  • Attack method changed. Will hit targets more.
  • Aiming point of Bullet lowered more downwards.
12/31/2015 06/15/2016
  • Hitbox adjusted.
08/11/2016 09/28/2016
  • Fixed issue where sometimes fires a different direction.
12/29/2016 01/11/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • Bullet damage decreased.
02/22/2018 04/18/2018
  • Damage increased.
04/05/2018
  • Damage increased.
  • Rising Kick damage increased.


Alternative Names

Server Name Translation
South Korea 바베-큐 Barbecue
China (Simplified Chinese) BB-Q Barbecue
Germany Barbecue
Poland Grill Barbecue
Brazil Churrasquinho Kebab