Flame Strike: Difference between revisions

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__NOTOC__{{Languages|Flame Strike}}
__NOTOC__{{Languages|Flame Strike}}
<div style="float: right;">{{#ev:youtube|ZcuAeVNiXzw|400}}</div>
{{#ev:youtube|ZcuAeVNiXzw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:HeavyBarrel2.png]]
| [[File:HeavyBarrelSkill2.png]]
| {{SkillType|SA|S}} Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the left/right direction keys, and attack direction can be adjusted with the up/down direction keys.<br>When firing, flames neutralize immunity.<br>Enemies hit by Flame Strike will be inflicted with Burn state.
| {{SkillType|SA|S}} Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the {{CL}}/{{CR}} direction keys, and attack direction can be adjusted with the {{CU}}/{{CD}} direction keys. When firing, flames neutralize immunity. Enemies hit by Flame Strike will be inflicted with {{se||Burn}} state.
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|-
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|
| <font color="FFCC00">'''Flame Strike'''</font>
| {{color|#FFCC00|Flame Strike|b=1}}
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
*Hold the skill key to add additional hits while in {{se||Super Armor}} status by consuming MP.<br>(Up to 100 MP)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burned<br>per Hit !! rowspan=2 | {{se||Burn}}<br>Duration !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burn per<br>Flame Emission Hit !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional
! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional
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| colspan=10 | '''Normal'''
| colspan=10 | '''Normal'''
|-
|-
| {{PvE}} || 67% || 299% || rowspan=2 | -1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 4~18 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 4~18 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 18% || 80%
| {{PvP}} || 18% || 80%
|-  
|-  
| colspan=10 | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 67% || 299% || rowspan=2 | -1 MP || rowspan=2 | 1 || rowspan=2 | 5~23 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 5~23 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 18% || 80%
| {{PvP}} || 18% || 80%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Flame Strike|Critical, Heavy|mp=100|cd=14}}
|-
! colspan=2 | Critical Flame Strike !! colspan=2 | Heavy Flame Strike
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}}  || 120 MP || {{SkillText|Heavy|144|120}} || 16.8 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=67, 299
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[ECP System|Over Strike]]
|pvp_dmg=18, 80
|-
|hits=1, 5
! Normal !! Heavy !! Normal !! Heavy
|hits_max=1, 23
|-
|heavy=true
| {{PvE}}
|passive1=ECP System
| {{formatnum:{{#expr: 67 + 299*23}}}}% || {{formatnum:{{#expr: (67 + 299*23)*1.44 round2}}}}%
|append=1, Over Strike
| {{formatnum:{{#expr: (67 + 299*23)*1.20}}}}% || {{formatnum:{{#expr: (67 + 299*23)*1.44*1.20 round2}}}}%
}}
|-
*Damage ranges from 0~100 additional MP consumed.
| {{PvP}}
| {{formatnum:{{#expr: 18 + 80*23}}}}% || {{formatnum:{{#expr: (18 + 80*23)*1.44 round2}}}}%
| {{formatnum:{{#expr: (18 + 80*23)*1.20}}}}% || {{formatnum:{{#expr: (18 + 80*23)*1.44*1.20 round2}}}}%
|}
*Assuming fully charged.


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}*
| {{Check|P}}
|}
|}
*Only caster's initial and finishing animation.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StormTrooper3.png; Shear Plate;
| width="40" | [[File:HeavyBarrel9.png]]
StTTrans5.png; Code: War Machine Locked-Trans2;
| align="center" width="150" |  [[Miracle Vision]]
TBPassive1.png; Steady Concentration
| width="40" | [[File:StormTrooper3.png]]
}}
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies hit by the flames will have their MP burned by 1 for each hit.
*Only the initial and finishing animation are affected by Action Speed.
<br>
<br>



Revision as of 19:21, 22 May 2024

[Special Active: Strength]
Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the / direction keys, and attack direction can be adjusted with the / direction keys. When firing, flames neutralize immunity. Enemies hit by Flame Strike will be inflicted with  Enemy DebuffBurnEnemy DebuffBurn state.
Flame Strike
  • Hold the skill key to add additional hits while in  Self BuffSuper ArmorSelf BuffSuper Armor status by consuming MP.
    (Up to 100 MP)
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Reduces the interval between the flame's hits by 40%.


Requirements

Class Level Required
Heavy Barrel 15


Skill Information

Mode Damage (Physical) MP Burn per
Flame Emission Hit
 Enemy DebuffBurnEnemy DebuffBurn Duration Max Hits MP Usage Cooldown
Weapon Hit Flame Emission Weapon Hit Flame Emission Initial Additional
Normal
PvE 67% 299% 1 MP 3 Seconds 1 4~18 100 MP 0~100 MP 14 Seconds
PvP 18% 80%
[Enhanced]
PvE 67% 299% 1 MP 3 Seconds 1 5~23 100 MP 0~100 MP 14 Seconds
PvP 18% 80%


Skill Traits

Critical Flame StrikeHeavy Flame Strike
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
120 MPDamage increased to 144%
Cooldown increased to 120%
16.8 Seconds


Extra Information

Total Damage

ModeBase
NormalOver Strike
NormalHeavyNormalHeavy
PvE1,562% ~ 6,944%2,249.28% ~ 9,999.36%1,874.4% ~ 8,332.8%2,699.14% ~ 11,999.23%
PvP418% ~ 1,858%601.92% ~ 2,675.52%501.6% ~ 2,229.6%722.3% ~ 3,210.62%
  • Damage ranges from 0~100 additional MP consumed.

Miscellaneous

Affected By Action Speed
* (See Tips and Details)


Related Skills


Tips and Details

  • Only the initial and finishing animation are affected by Action Speed.


Trivia

  • The skill is based on DFO's Female Launcher skill Flame Pillar.
  • Flame Strike is a portable version of M-3 Flamethrower exclusive to this path that allows movement and changing firing angle of the firearm at the expense of dealing less damage.


Updates

Date Changes
KR NA PvE PvP
12/31/2015 06/15/2016
  • Flame Strike added.
01/07/2016
  • Cooldown decreased.
04/21/2016
  • Immunity to all disabling status conditions.
  • Damage increased.
  • "Heavy" attribute effect increased.
  • Light trait changed to Critical.
06/30/2016 07/13/2016
  • Damage increased.
07/28/2016 -
  • Damage display error fixed.
12/01/2016 01/11/2017
  • Fixed issue where MP Burn is affected by Over Strike and Heroic Equipment.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Flame Emission damage increased.
  • Weapon Hit damage decreased.
04/05/2018 04/18/2018
  • Flame Emission damage increased.
04/05/2018
  • Damage increased.
  • Flame Emission damage increased.
  • Weapon Hit damage decreased.
08/14/2019 08/28/2019
  • Weapon Hit damage decreased.
  • Cooldown decreased.


Alternative Names

Server Name Translation
South Korea 화염 강타 Flame Strike
China (Simplified Chinese) 火焰发射器 Flame Ejector
Germany Flammenschlag Flame Strike
Spain Golpe llameante Flaming Strike
France Coup incendiaire Incendiary Strike
Italy Attacco delle fiamme Flame Attack
Poland Uderzenie Pożogi Conflagration Strike
Brazil Rajada Flamejante Flaming Gust