Cannonball: Difference between revisions

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__NOTOC__{{Languages|Cannonball}}
__NOTOC__{{Languages|Cannonball}}
<div style="float: right;">{{#ev:youtube|LujRKIT_h7M|400}}</div>
{{#ev:youtube|LujRKIT_h7M|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HeavyBarrel1.png]]
| [[File:HeavyBarrelSkill1.png]]
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance.<br>Pressing the skill key will give additional energy charge while in Super Armor State. Use the up/down arrow to adjust where to fire. Depending on energy charge, damage and size will increase.
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Heavy Barrel]]  || 15
| [[Heavy Barrel]]  || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Max Charge Time !! Max Hold Duration
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 161% || 342% || 851% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| colspan=10 | '''Normal'''
|-
|-
| '''{{PvP}}''' || 61% || 129% || 324%
| {{PvE}} || 161% || 342% || 851% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 193% || 410% || 1021% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| {{PvP}} || 61% || 129% || 324%
|-
|-
| '''{{PvP}}''' || 73% || 155% || 389%
| colspan=10 | '''[Enhanced]'''
|-
| {{PvE}} || 193% || 410% || 1021% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
| {{PvP}} || 73% || 155% || 389%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Cannonball|Empowered, Haste|cd=7}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Empowered Cannonball !! colspan=2 | Haste Cannonball
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Haste|80}} || 5.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=193, 410, 1021
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=73, 155, 389
! Normal !! Empowered
|empowered=true
|-
|range_max=1.5
! {{PvE}}
}}
| {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5 round2}}}}% || {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5*1.25 round2}}}}%
*Damage ranges from 0~1.5 seconds charged.
|-
! {{PvP}}  
| {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.55 round2}}}}% || {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.5*1.25 round2}}}}%
|}
*Assuming the current bug and fully charged.
<br>


== Related Skills ==
=== Miscellaneous ===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| width="40" | [[File:HeavyBarrel9.png]]
! Affected By Action Speed
| align="center" width="150" |  [[Miracle Vision]]
|-
| width="40" | [[File:StormTrooper3.png]]
| {{Check|Y}}
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" | [[Heavy Weapon Mastery]]
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently bugged, Air Shot and Explosion damage are increased by 1.08 times and 1.09 times instead of 1.2 times.
*There is no actual charging time required to aim the skill up or down. Simply holding {{CU}} or {{CD}} while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
*When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
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*{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Heavy Barrel}}
{{HBSkills}}

Revision as of 19:31, 22 May 2024

[Active]
Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in  Self BuffSuper ArmorSelf BuffSuper Armor State. Use the / arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
Weapon Switch
  • Switches to [Hand Cannon] immediately upon cast.
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Heavy Barrel 15


Skill Information

Mode Damage (Physical) Charge ECP Usage Cooldown
Weapon Hit Air Bullet Explosion Damage Increase Size Increase Max Charge Time Max Hold Duration
Normal
PvE 161% 342% 851% 50% 50% 1.5 Seconds 3 Seconds (Est.) 35 ECP 7 Seconds
PvP 61% 129% 324%
[Enhanced]
PvE 193% 410% 1021% 50% 50% 1.5 Seconds 3 Seconds (Est.) 35 ECP 7 Seconds
PvP 73% 155% 389%


Skill Traits

Empowered CannonballHaste Cannonball
Attribute EffectAttribute EffectCooldown
Damage increased to 120%Cooldown decreased to 80%5.6 Seconds


Extra Information

Total Damage

ModeBase
NormalEmpowered
PvE1,624% ~ 2,436%1,948.8% ~ 2,923.2%
PvP617% ~ 925.5%740.4% ~ 1,110.6%
  • Damage ranges from 0~1.5 seconds charged.

Miscellaneous

Affected By Action Speed


Tips and Details

  • There is no actual charging time required to aim the skill up or down. Simply holding or while activating the skill is enough.
    • Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
  • The Air Bullet counts as a projectile and can be absorbed.
  • When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards.


Trivia

  • The skill is based on DFO's Female Launcher skill Cannon Ball.


Updates

Date Changes
KR NA PvE PvP
12/31/2015 06/15/2016
  • Cannonball added.
01/07/2016
  • Cannonball explodes upon impact.
04/21/2016
  • Casting Speed increased.
  • Damage increase after charged.
07/28/2016 -
  • Tooltip error fixed.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Air Bullet damage increased.
  • Explosion damage increased.
  • Damage decreased.
04/05/2018 04/18/2018
  • Air Bullet damage increased.
  • Explosion damage increased.
  • Weapon Hit damage decreased.
08/14/2019 08/28/2019
  • ECP Usage increased.
  • Weapon Hit damage increased.


Alternative Names

Server Name Translation
South Korea 캐넌볼 Cannonball
China (Simplified Chinese) 加农炮 Cannonball
Germany Kanonenkugel Cannonball
Spain Balas de cañón Cannonball
France Boulet de canon Cannonball
Italy Palla di cannone Cannonball
Poland Kula Armatnia Cannonball
Brazil Bala de Canhão Cannonball