Gun Dance/ModA: Difference between revisions

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Changed description to match in-game (NA)
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|Character=Rose
|Character=Rose
}}
}}
{{#ev:youtube|lIQag0Sa4M8|400|right}}
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|Bloodia8.png}}
| {{Force|Bloodia8.png}}
| {{SkillType|SA|B|M}} Shoot your revolvers in all directions.
| {{SkillType|SA|B|M}} Shoot your revolvers in all directions to deal damage that ignores defense.
|-
|
| {{color|#FFCC00|Skilled Shooter|b=1}}
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in {{se||Faint|Stun}} for 3 seconds.
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="3" | Mode !! colspan=3 | Damage (Physical) !! rowspan="3" | {{se||Faint}}<br>Duration !! colspan=2 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Kick ECP Usage !! rowspan="3" | Cooldown
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
! rowspan=2 | Random Fire !! colspan=2 | Kick !! rowspan=2 | Random Fire !! rowspan=2 | Kick
|-
|-
! Damage !! Defense Ignore
| {{PvE}} || 350% || 40% || rowspan=2 | 84 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvE}} || 759% || 9274% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
| {{PvP}} || 85% || 10%
|-
| {{PvP}} || 230% || 1001%
|}
|}
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rose
|dmg=759, 9274
|dmg=350
|pvp_dmg=230, 1001
|pvp_dmg=85
|hits=8, 1
|hits=84
|heavy=true
|avg_hits=26
|passive1=ECP System
|passive1=ECP System
|alias1=Over Strike
|append=1, Over Strike
|prefix=cancelkick
}}
 
{{Damage
|dmg=759
|pvp_dmg=230
|hits=11
|heavy=true
|heavy=true
|passive1=ECP System
|passive2=Revolver Mastery
|alias1=Over Strike
|prefix=nokick
}}
}}
 
*'''Average''' assumes 26 hits.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
!  Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel!! Full
|-
| {{PvE}}
| {{#var: cancelkick_total_damage}} || {{#var: nokick_total_damage}}
| {{#var: cancelkick_total_damage_heavy}} || {{#var: nokick_total_damage_heavy}}
| {{#var: cancelkick_total_damage_passive1}} || {{#var: nokick_total_damage_passive1}}
| {{#var: cancelkick_total_damage_heavy_passive1}} || {{#var: nokick_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: cancelkick_total_damage_pvp}} || {{#var: nokick_total_damage_pvp}}
| {{#var: cancelkick_total_damage_heavy_pvp}} || {{#var: nokick_total_damage_heavy_pvp}}
| {{#var: cancelkick_total_damage_passive1_pvp}} || {{#var: nokick_total_damage_passive1_pvp}}
| {{#var: cancelkick_total_damage_heavy_passive1_pvp}} || {{#var: nokick_total_damage_heavy_passive1_pvp}}
|}
*'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''.
*'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''.
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== Tips and Details ==
== Old Version ==
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Because of this, it is almost always preferable to use this version of the skill.
|-
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
! width="300px" | Video
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
! Description
|-
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
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*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || rowspan=2 | 05/22/2024 || colspan=2 align="left" |
*Skill features changed.
|-
| 05/09/2024 || colspan=2 align="left"|
*{{nerf|'''Damage''' decreased.}}
|}
|}
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