Weapon Imprint System: Difference between revisions

Update Common/Rare effects removal
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(Update Common/Rare effects removal)
 
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The full list of available options for each slot are listed below.
The full list of available options for each slot are listed below.


==== <font color=red>Condition</font> ====
==== {{Color|Red|Condition}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:red" class="textfloat"
|- style="background:red" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value/Availability
! rowspan=2 | Effect || colspan=2 | Value/Availability
|- style="background:red" class="textfloat"
|- style="background:red" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| align=left | After attacking with commands/actives 𝑥 times || 15 / 20 / 25 || 10 || {{Check|N}}
| align=left | After attacking with commands/actives 𝑥 times || 10 || {{Check|N}}
|-
|-
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Strength skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Strength skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Bravery skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Bravery skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 1st Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When using 3rd Stage Master skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When using 4th Stage Master skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using 3rd Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using 1st, 2nd Stage Master skill || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using 3rd, 4th Stage Master skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 1st, 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|Y}}
| align=left | When using Master skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 3rd, 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When attacking a target with over x% HP || 60% / 50% / 40% || 30% / 20% / 10%
|-
|-
| align=left | When using Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When attacking a target with over x% HP || 90% / 80% / 70% || 60% / 50% / 40% || 30% / 20% / 10%
| align=left | When attacked || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When attacking a knocked down target || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
| align=left | Every 𝑥 seconds outside of combat || 10 || 5
|-
|-
| align=left | When attacked || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | Every 𝑥 seconds || 20 / 15 || 15 / 10
|-
|-
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When dashing || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When inflicted with a debuff || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When jumping || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When knocked down || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When getting up || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When Transcendence buff activates || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | Every 𝑥 seconds outside of combat || 15 || 10 || 5
| align=left | When HP drops below 𝑥% || 30% / 40% || 50% / 60%
|-
|-
| align=left | Every 𝑥 seconds || 30 / 25 || 20 / 15 || 15 / 10
| align=left | When MP drops below 𝑥% || 30% / 40% || 50% / 60%
|-
|-
| align=left | When dashing || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When recovering 𝑥% HP || 70% / 60% || 50% / 40%
|-
|-
| align=left | When jumping || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When recovering 𝑥% MP || 70% / 60% || 50% / 40%
|-
|-
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When using a consumable || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When Transcendence buff activates || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When gaining ED || {{Check|N}} || {{Check|Y}}
|-
| align=left | When HP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When MP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When recovering 𝑥% HP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When recovering 𝑥% MP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When using a consumable || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When Pet skill is used || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When gaining ED || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|}
|}


==== <font color=blue>Probability</font> ====
==== {{Color|Blue|Probability}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:lightblue" class="textfloat"
|- style="background:lightblue" class="textfloat"
! colspan=| Value  
! colspan=2 | Value  
|- style="background:lightblue" class="textfloat"
|- style="background:lightblue" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| 1~10% || 11~20% || 21~30% /<br>[3*Enhancement Stats]%
| 11~20% || 21~30% /<br>[3*Enhancement Stats]%
|}
|}


==== <font color=orange>Effect</font> ====
==== {{Color|Orange|Effect}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:gold" class="textfloat"
|- style="background:gold" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value
! rowspan=2 | Effect || colspan=2 | Value
|- style="background:gold" class="textfloat"
|- style="background:gold" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Critical by 𝑥% {{Stat|A}}|| 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Critical by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Maximize by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Maximize by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP)
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase All Speeds by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase All Speeds by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 4% / 5% / 6% || 7% / 8%
|-
|-
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 7% / 9% / 11% || 13% / 15%  
|-
|-
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
|-
|-
| align="left" | Recover party's HP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 2% 3% / 4% / 5% || 6% / 7% / 8%  || 9% / 10%
| align="left" | Recover party's HP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 6% / 7% / 8%  || 9% / 10%
|-
|-
| align="left" | Recover party's MP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%  
| align="left" | Recover party's MP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 2.5% / 3% / 3.5% || 4% / 5%  
|-
|-
| align="left" | Decrease nearby enemy's element resistance by 𝑥 || 15 / 20 / 25 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats]
| align="left" | Decrease nearby enemy's element resistance by 𝑥 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats]
|}
|}


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