Nightmare's Crib: Difference between revisions
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*This is the boss' most frequent attack. Because of this, using skills or items that provide {{se||Super Armor|tt=no}} are recommended to avoid being launched away. | *This is the boss' most frequent attack. Because of this, using skills or items that provide {{se||Super Armor|tt=no}} are recommended to avoid being launched away. | ||
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*'''Spinning Slash:''' Leaps forward, spinning and inflicting moderate damage to any players hit. | |||
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*It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater. | *It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater. | ||
**Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic. | **Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic. | ||
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*{{color|red|Shadow Clones|b=1}}: Teleports to the central platform and spawns four shadow clones randomly on the map. Each shadow clone will tether to a random player, and after roughly 4 seconds, will dash in the direction of the tether, dealing heavy damage on contact. | |||
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*Player must position themselves such that the Dream Eater boss is in between them and their tethered shadow clone. This will cause the shadow to dash into Dream Eater. | |||
*If all 4 clones hit Dream Eater, he will enter a groggy state for about 3 seconds, and all {{se|828|Erosion|tt=no}} debuffs will be removed. | |||
*Players should take caution to not stand too close to Dream Eater, as they may get hit by the shadow clone contact explosion. | |||
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*{{color|red|Space Division|b=1}}: Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds. | |||
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*The slashes will occur roughly 3 seconds after the initial warning lines appear. | |||
*If Dream Eater's HP is below 150 bars, he will cast this attack twice in a row. | |||
*In most of the slash patterns, the bottom right corner will be safe. | |||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Phase2Name= | |Phase2Name=Nightmare Keeper | ||
|Phase2=<span style="display:none">{{</span> | |Phase2=<span style="display:none">{{</span> | ||
<center>'''???.'''</center> | <center>'''???.'''</center> | ||
== Phase Gimmick == | == Phase Gimmick == | ||
Phase 2 will begin with a stationary Nightmare Keeper on the upper half of the arena. The lower half of the arena will be covered with {{se|834|Venomous Fog of Abyss||sd}} which will deal continuous damage over time. This fog is removed once the Dream Eater clone is summoned.<br> | |||
The {{se|828|Erosion||sd}} effect remains in the second phase. | |||
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==Boss== | ==Boss== | ||
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* | *'''Black Hole:''' Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack. | ||
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*Nightmare Keeper will use this attack roughly every 45 seconds. | |||
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*{{color|red|Rain of Orbs|b=1}}: Multiple waves of blue abyss orbs will fall from the ceiling, dealing moderate damage and inflicting a stack of {{se|828|Erosion||sd}} with every hit. | |||
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*While the orbs are not particularly dangerous by themselves, they will continue to fall in waves as other mechanics happen. | |||
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*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby. | |||
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*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}. | |||
*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}. | |||
*This mechanic will often occur while other attacks are going on. | |||
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*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode, killing the trapped player and anyone else nearby. | |||
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*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | |||
*The order in which a player is trapped is indicated by the number of fingers held up in the {{se|833|Nightmare||sd}} debuff: one finger for the first player to be trapped, and four fingers for the last player to be trapped. | |||
*It is recommended for the first and second players to group up, and the third and fourth players to group up. Once the second prison is cast, the third or fourth player will throw an orb to free the first two players. Then, when the fourth prison is cast, the first or second player will throw an orb to free the last two players. | |||
*It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order. | |||
*During this attack, players will be disabled from running, jumping, and attacking. | |||
*Furthermore, spikes will protrude from the ends of the platform, preventing players from leaving the platform area. | |||
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*{{color|red|Nightmare Orb|b=1}}: Spawns two large purple orbs that inflicts {{se|828|Erosion||sd}} and continuous damage on contact. The orb that spawns on the left side of the map can only be damaged with command attacks and actives, whereas the orb that spawns on the right side of the map can only be damaged with special actives. | |||
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*While the orbs can be destroyed, most parties choose to push the orb(s) away from the boss/party and ignore it afterwards. | |||
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*'''Summon Dream Eater''': When the Nightmare Keeper's health reaches 150x bars, he will summon a Dream Eater clone and cover the stage in two different kinds of fog: The upper half of the stage will continuously apply {{se|835|Crimson Fog of Abyss||sd}} which prevents players from dealing damage to Dream Eater. The lower half of the stage will continuously apply {{se|836|Azure Fog of Abyss||sd}} which prevents players from dealing damage to Nightmare Keeper. | |||
*Additionally, while the Dream Eater clone is alive, the Nightmare Keeper will continuously recover HP at a rate of roughly 2 bars per 5 seconds. | |||
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*The Dream Eater clone is capable of using all attacks from the first phase, with the exception of {{color|red|Shadow Clones|b=1}}. | |||
**It will only cast {{color|red|Space Division|b=1}} once per summon. | |||
*When the Dream Eater clone is defeated, it will respawn after 6 minutes. | |||
*While a Dream Eater clone is active, a circle will appear above the boss' HP bars. This circle is split down the middle, with the left half representing the Nightmare Keeper's HP, and the right half representing the Dream Eater's HP. | |||
*If the {{color|red|Nightmare Prison|b=1}} attack pattern begins, the Dream Eater clone will stop attacking until the prison pattern has fully ended. | |||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 20:10, 25 June 2024
- English
Nightmare's Crib
“ | The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.
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Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
2,500,000
Entry Requirements
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
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Dream Eater (Phase 1) | 21883 | 83.91% |
Nightmare Keeper | ||
Dream Eater (Phase 2) | 59.94% |
- Phase 1
- Phase 2
Phase 1 - Dream Eater
Phase Gimmick
Self DebuffErosionSelf DebuffErosion - Upon being hit, players will be inflicted with a stack of ErosionErosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.
- Upon receiving 10 stacks, players will be inflicted with Self DebuffConfusionSelf DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.
Boss
Boss Attacks | Tips |
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Dialogue
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Bottom Piece): |
2 Pieces:
3 Pieces:
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Trivia
Updates
Date | Changes | |
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KR | NA | |
08/04/2022 | 8/31/2022 |
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08/11/2022 | 9/28/2022 |
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- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Other
Abyss | Monaterra | Serpentium | - | - | - |
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