Guard: Difference between revisions

870 bytes added ,  Friday at 02:45
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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| {{PvP}} || 49%
| {{PvP}} || 49%
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\\KR (07/04/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Initial !! Additional
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| colspan="7" | '''Normal'''
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| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
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| {{PvP}} || 49%
|-
| colspan="7" | '''[Enhanced]'''
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| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|}
</tabber>
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*If you are hit while guarding, you will receive MP and Knockdown as normal.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*If the KD counter reaches its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
*While guarding, you are immune to {{se||Faint|tt=no}} and {{se||Flattened|tt=no}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
**For example, [[Residential Area 3|Uno Hound]] can spin and [[Guard]] can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
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|-
|-
|{{#ev:youtube|-DrNOTK3iPI|300}}
|{{#ev:youtube|-DrNOTK3iPI|300}}
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
|Between its initial release and the 05/15/2014 KR Patch, [[Guard]] did not have a casting attack.
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|-
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
*{{nerf|Initial MP Usage increased.}}
*{{nerf|'''Initial MP Usage''' increased.}}
|-
| 07/04/2024 || 07/31/2024 || colspan=2 align="left" |
*{{nerf|'''Initial MP Usage''' increased.}}
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