Ancient Waterway: Difference between revisions

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| DunMap=[[File:New7-2Map.png]]
| DunMap=[[File:New7-2Map.png]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Hamel-shadow-walker.jpg|60px]]
|{{tt|[[File:Hamel-shadow-walker.jpg|60px]]|[[File:Mob - Shadow Walker.png|150px]]}}
|'''Shadow Walker''' - A basic Shadow monster.
|'''Shadow Walker''' - A basic Shadow monster.
|
|
*'''Claw Attack:''' Deals a basic 3 hit combo with their claws.
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Recover Claw:''' When knocked down, springs back on its feet with an overhead claw slash.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|-
|[[File:Shadow_Charger.jpg|60px]]
|{{tt|[[File:Shadow_Charger.jpg|60px]]|[[File:Mob - Shadow Charger.png|200px]]}}
|'''Shadow Charger''' - A large Shadow monster.
|'''Shadow Charger''' - A large Shadow monster.
|
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*'''Crescent Slash:''' When knocked down, recovers by swinging its thorn-like arms in a circle.
*'''Crescent Slash:''' When knocked down, recovers by swinging its thorn-like arms in a circle.
|-
|-
|[[File:Laguz_Stricken_City.jpg|60px]]
|{{tt|[[File:Laguz_Stricken_City.jpg|60px]]|[[File:Mob - Laguz.png|150px]]}}
|'''Laguz''' - A Water Spirit mermaid.
|'''Laguz''' - A Water Spirit mermaid.
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*'''Self-Destruct:''' Upon death, releases a '''Bubble Aura''', immobilizing nearby players.
*'''Self-Destruct:''' Upon death, releases a '''Bubble Aura''', immobilizing nearby players.
|-
|-
|[[File:Iz_Stricken_City.jpg|60px]]
|{{tt|[[File:Iz_Stricken_City.jpg|60px]]|[[File:Mob - Iz.png|150px]]}}
|'''Iz''' -  An Ice Spirit mermaid.
|'''Iz''' -  An Ice Spirit mermaid.
|
|
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*'''Self-Destruct:''' Upon death, emits an aura that applies {{se||Freeze}} to nearby players.
*'''Self-Destruct:''' Upon death, emits an aura that applies {{se||Freeze}} to nearby players.
|-
|-
|[[File:Hamel-shadow-sniper.jpg|60px]]
|{{tt|[[File:AncientNasodGuard_Head.jpg|60px]]|[[File:Mob - Ancient Nasod Guard.png|250px]]}}
|'''Shadow Sniper''' - A Shadow monster that attacks with long ranged lasers.
|
*'''Light Beam:''' Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
|-
|[[File:AncientNasodGuard_Head.jpg|60px]]
|'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
|'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
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*'''Projectile Counter:''' Creates a force field to deflect projectiles.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
|{{tt|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]|[[File:Mob - Mini Ancient Nasod Sentinel.png|150px]]}}
|'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentinel.
|'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentinel.
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*'''Projectile Counter:''' Creates a force field to deflect projectiles.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:Ancient_Nasod_Guard.jpg|60px]]
|{{tt|[[File:Ancient_Nasod_Guard.jpg|60px]]|[[File:Mob - Ancient Nasod Sentinel.png|250px]]}}
|'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways.
|'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways.
|
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*'''Projectile Counter:''' Creates a force field to deflect projectiles.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:Merman.jpg|60px]]
|{{tt|[[File:Merman.jpg|60px]]|[[File:Mob - Merman.png|150px]]}}
|'''Merman''' - A species of mermaid found in the waters of Hamel.
|'''Merman''' - A species of mermaid found in the waters of Hamel.
|
|
*'''Fish Attack:''' Swings his fish-like a club to harm players.
*'''Fish Attack:''' Swings his fish-like a club to harm players.
|-
|-
|[[File:Hamel-ancient-crab.jpg|60px]]
|{{tt|[[File:Hamel-ancient-crab.jpg|60px]]|[[File:Mob - Ancient Crab.png|200px]]}}
|'''Ancient Crab''' - A species of crab with large claws.
|'''Ancient Crab''' - A species of crab with large claws.
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*'''Claw:''' Attacks with its claw inducing {{se||Wound}}.
*'''Claw:''' Attacks with its claw inducing {{se||Wound}}.
|-
|-
|[[File:Piranha.png|60px]]
|{{tt|[[File:Piranha.png|60px]]|[[File:Mob - Piranha.png|150px]]}}
|'''Piranha''' -  A school of fish that float around and can attack players, but are rather weak and slow moving.
|'''Piranha''' -  A school of fish that float around and can attack players, but are rather weak and slow moving.
|
|
*'''Swarm:''' Dashes at a player.
*'''Swarm:''' Dashes at a player.
|-
|-
|[[File:Hamel-shadow-linker.jpg|60px]]
|{{tt|[[File:Hamel-shadow-linker.jpg|60px]]|[[File:Mob - Shadow Linker.png|150px]]}}
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
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*'''Latch:''' Latch onto a player, causing their controls to be reversed, must be shaken off.
*'''Latch:''' Latch onto a player, causing their controls to be reversed, must be shaken off.
|-
|-
|[[File:Hamel-piranha-house.jpg|60px]]
|{{tt|[[File:Hamel-piranha-house.jpg|60px]]|[[File:Mob - Piranha House.png|200px]]}}
|'''Piranha House''' - A domain for the Piranhas.
|'''Piranha House''' - A domain for the Piranhas.
|
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<dfn>}}</dfn>
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
| MiniBoss=<dfn>{{</dfn>
|[[File:Bizarre_Conrad.jpg|60px]]
|{{tt|[[File:Bizarre_Conrad.jpg|60px]]|[[File:Mob - Bizarre Conrad.png|250px]]}}
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
|
|
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<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|[[File:TOL.jpg|60px]]
|{{tt|[[File:TOL.jpg|60px]]|[[File:Mob - Taranvash of Light.png|300px]]}}
|'''[[Taranvash|Taranvash of Light]]''' - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
|'''[[Taranvash|Taranvash of Light]]''' - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
|
|

Latest revision as of 01:17, 28 August 2024

Ancient Waterway

With Resiam Sunken... the balance of power has been broken... Ancient Guardians begin to awaken.

Description
A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
Recommended Level
60-63
Required Combat Power
7,700
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Walker - A basic Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Charger - A large Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Grab: Grabs onto nearby players, immobilizing them. You can escape from their grasp by rapidly tapping the and arrow keys.
Shadow Defender - A Shadow monster with a sharper, less humanoid build.
  • Shadow Spear: Launches spears in an arc towards the player. When a player gets hit by the spears, they will be  Enemy DebuffCursedEnemy DebuffCursed and will gradually lose mana over time.
  • Dark Aura: Emits a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recovers by swinging its thorn-like arms in a circle.
Laguz - A Water Spirit mermaid.
  • Bubble Attack: Spews 3 bubbles in front and pops them, which will damage and inflict  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness.
  • Bubble Aura: Releases a bubble aura to ensnare any nearby players, immobilizing them.
  • Self-Destruct: Upon death, releases a Bubble Aura, immobilizing nearby players.
Iz - An Ice Spirit mermaid.
  • Ice Breath: Spews a frost breath in front which induces  Enemy DebuffFreezingEnemy DebuffFreezing.
  • Self-Destruct: Upon death, emits an aura that applies  Enemy DebuffFreezeEnemy DebuffFreeze to nearby players.
Ancient Nasod Guard - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Arrow: Releases an array of arrows towards players further away.
  • Projectile Counter: Creates a force field to deflect projectiles.
Mini Ancient Nasod Sentinel - A smaller version of the Ancient Nasod Sentinel.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Projectile Counter: Creates a force field to deflect projectiles.
Ancient Nasod Sentinel - An ancient Nasod found in Hamel's waterways.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Projectile Counter: Creates a force field to deflect projectiles.
Merman - A species of mermaid found in the waters of Hamel.
  • Fish Attack: Swings his fish-like a club to harm players.
Ancient Crab - A species of crab with large claws.
  • Block: Raises claws to defend itself from frontal attacks.
  • Snip: Attacks players twice with its pincers.
  • Claw: Attacks with its claw inducing  Enemy DebuffWoundEnemy DebuffWound.
Piranha - A school of fish that float around and can attack players, but are rather weak and slow moving.
  • Swarm: Dashes at a player.
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.
  • Link: Links itself with a player causing them to have significantly reduced movement and attack speed.
  • Latch: Latch onto a player, causing their controls to be reversed, must be shaken off.
Piranha House - A domain for the Piranhas.
  • Piranha Summon: Summons Piranhas.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
  • Heaven's Fist - Abandoned: Summons a rocket propelled fist at a fixed range to attack players with. Does substantial damage. The arm will collapse after he uses this attack.
  • Failed Hornet Sting: Conrad whisks out a cannon and fires a missile. He then throws the now-unusable cannon.
  • Slide: Conrad quickly slides away in his UFO.
  • Health Conversion: Conrad will consume some of his mana in order to regain some health.
  • Triple Spear: Summons 3 Nasod spikes out of the ground in front of him.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Water - While submerged in water, movements and attacks will be slowed down exponentially and jump height is increased significantly. While underwater, an oxygen meter will appear above the player and once depleted, will cause the character to drown.
Mirror of Light - Throughout the stage various Mirrors of Lights will be found in certain location. They serve little purpose outside of Story Quests.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percentage loss in HP.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Taranvash of Light - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
  • Swipe: Swipes with her claws twice.
  • Teleport Attack: Teleports up and swipes at a player quickly with her tail.
  • Reflective Aura: Cloaks herself in a reflective aura. All magical projectiles such as arrows, Electron Balls, and fireballs will be reflected.
  • Charge: Charges at a player.
  • Light Burst: Surrounds herself in a blue light aura that explodes dealing high damage.
  • Rising Bubbles: Summons bubbles from the ground that traps players, inflicting  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness when they burst.
  • Recovery Swipe: Upon being knocked down, gets back up by swiping with her claws.
  • Tora Laser: Concentrates energy on the tip of her tail and releases it in a massive horizontal laser beam. Deals substantial damage to players.
Mirror of Light (2x) - Can be found on either side of the stage. The mirrors will move every few seconds during the boss fight.
  • Mana Drain: These mirrors rapidly drain mana from any players nearby.
  • Clone: Once the lights from the mirrors touch the stage, a clone of Taranvash of Light will appear. Up to two of these clones can appear and will attack players.
    • However, you are unable to attack the clones themselves.

Note:

  • To prevent the clones from spawning, or to destroy them, execute a combo that either launches or knocks down such as Eve's on the mirrors. This will cause the mirrors to shift one position back and remove the lights that form the clones.

}}

}}
Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  • Taranvash: Intruder...
{{
Image Name Boss Character Stats
Transformed Nasod Steel Bow
Transformed Nasod Steel Bow
Bizarre Conrad
Rena

Lv56 Bow:

Physical Attack +3548

Magical Attack +3548


[Unidentified * ?]

[Unidentified * ?]

Critical +4%

Action Speed +2%

}}
Gallery
Videos
Trivia
{{
  • Oddly, one of Rena's dungeon clear quotes mentions the giant wheels that appear within sections of the waterway, even though they are exclusive to the currently Heroic Mode-only Heart of the Ancient Waterway dungeon, and no longer appear in this dungeon.
  • One of the Grim Reaper - Death/Rebirth pets' dialogues states that if you drop an iron axe into the river in Ancient Waterway, Taranvash will appear and give you a golden axe.
}}
Updates
{{
Date Changes
KR NA
- -
  • Ancient Waterway added.
07/08/2021 08/04/2021
  • Dungeon stages adjusted.
}}
Alternative Names
{{
Server Name Translation
South Korea 고대 수로 Ancient Waterway
Taiwan (Traditional Chinese) 古代水路 Ancient Waterway
China (Simplified Chinese) 古代水路 Ancient Waterway
Germany Alte Wasserstraße Ancient Waterway
Spain Canal Antiguo Ancient Canal
France Antique voie navigable Ancient Waterway
Italy Antica Idrovia Ancient Waterway
Poland Stary Akwedukt Old Aqueduct
United Kingdom Ancient Canal
Brazil Aqueduto Acestral Ancestral Aqueduct
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous