Weapon Imprint System: Difference between revisions
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File:Imprint Aura - Vestige of Soul - Requiem.png|Vestige of Soul - Requiem Weapon | File:Imprint Aura - Vestige of Soul - Requiem.png|Vestige of Soul - Requiem Weapon | ||
File:Imprint Aura - Submergence of Abyss - Phantom.png|Submergence of Abyss - Phantom Weapon | File:Imprint Aura - Submergence of Abyss - Phantom.png|Submergence of Abyss - Phantom Weapon | ||
File: | File:HQ Shop Item 136040.png|Crimson Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | ||
File:EngravingStoneBlue1.png|Indigo Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | File:EngravingStoneBlue1.png|Indigo Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | ||
File:EngravingStoneYellow1.png|Gold Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} | File:EngravingStoneYellow1.png|Gold Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}} |
Revision as of 09:25, 3 September 2024
Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.
General Information
The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.
Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, Vestige of Soul - Requiem, and Submergence of Abyss - Phantom weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, and the Vestige of Soul - Requiem weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.
How to use it
The system can be accessed by talking to Asella in Camp: Aurora.
Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 1,600,000 ED to imprint a unique stone (elite Stones cost 240,000 ED) in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.
Imprint Effects
Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)
The full list of available options for each slot are listed below.
Condition
Probability
Value | |
---|---|
Elite | Unique |
11~20% | 21~30% / [3*Enhancement Stats]% |
Effect
Effect | Value | |
---|---|---|
Elite | Unique | |
Increase Physical Attack by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase Magical Attack by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase Critical by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase Critical Damage by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase Maximize by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase Additional Damage by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase Physical Defense Ignore by 𝑥% This effect is additive to your current stats. A |
2.5% / 3% / 3.5% | 4% / 5% |
Increase Magical Defense Ignore by 𝑥% This effect is additive to your current stats. A |
2.5% / 3% / 3.5% | 4% / 5% |
Increase Damage to Bosses by 𝑥% This effect is additive to your current stats. A |
2.5% / 3% / 3.5% | 4% / 5% |
Increase Skill Damage by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase Action Speed by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase Movement Speed by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase Jump Speed by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase All Speeds by 𝑥% This effect is additive to your current stats. A |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) This effect is multiplicative to your current stats. M |
4% / 5% / 6% | 7% / 8% |
Decrease Skill Cooldown by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase HP by 𝑥% This effect is multiplicative to your current stats. M |
6% / 7% / 8% | 9% / 10% |
Increase Physical Defense by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Increase Magical Defense by 𝑥% This effect is multiplicative to your current stats. M |
2.5% / 3% / 3.5% | 4% / 5% / [0.5*Enhancement Stats]% |
Decrease Damage from Bosses by 𝑥% This effect is additive to your current stats. A |
2.5% / 3% / 3.5% | 4% / 5% |
Increase Recovery Item Effectiveness by 𝑥% This effect is multiplicative to your current stats. M |
7% / 9% / 11% | 13% / 15% |
Decrease Recovery Item Cooldown by 𝑥% This effect is additive to your current stats. A |
6% / 7% / 8% | 9% / 10% |
Increase party's Damage Reduction by 𝑥% This effect is multiplicative to your current stats. M |
6% / 7% / 8% | 9% / 10% / [1*Enhancement Stats]% |
Recover party's HP by 𝑥% per second (Dungeon Only) | 6% / 7% / 8% | 9% / 10% |
Recover party's MP by 𝑥% per second (Dungeon Only) | 2.5% / 3% / 3.5% | 4% / 5% |
Decrease nearby enemy's element resistance by 𝑥 | 30 / 35 / 40 | 45 / 55 / [5*Enhancement Stats] |
Imprint Stones
Type | Elite | Unique | ||
---|---|---|---|---|
Image | Name | Image | Name | |
Crimson | File:EngravingStoneRed2.png | Crimson Refined Imprint Stone | File:EngravingStoneRed3.png | Crimson Shining Imprint Stone |
Indigo | File:EngravingStoneBlue2.png | Indigo Refined Imprint Stone | File:EngravingStoneBlue3.png | Indigo Shining Imprint Stone |
Gold | File:EngravingStoneYellow2.png | Gold Refined Imprint Stone | File:EngravingStoneYellow3.png | Gold Shining Imprint Stone |
Tips and Details
- While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
- The Crimson stones do not provide any CP regardless of their effect.
- The Indigo stones provide more CP the higher the probability you receive from them is, as long as the Gold stone grants CP.
- The Gold stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
- Certain Crimson stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your Indigo stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate.
- The Gold stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description.
- All percentage increases on imprints are multiplicative except for Boss Damage which is additive.
Related Items
Image | Item Name | How to Obtain | Cost | Effect |
---|---|---|---|---|
Imprint Stone Random Cube (각인석 랜덤 큐브) |
|
N/A | Obtain a random imprint stone. |
Gallery
-
Apocalypse Type-Void Weapon
-
Flames of Judgement-Demonic Weapon
-
Vestige of Soul - Requiem Weapon
-
Submergence of Abyss - Phantom Weapon
-
Crimson Common Imprint Stone
(Can no longer be obtained) -
Indigo Common Imprint Stone
(Can no longer be obtained) -
Gold Common Imprint Stone
(Can no longer be obtained)
Updates
Date | Changes | |
---|---|---|
KR | NA | |
07/16/2020 | 08/12/2020 |
|
09/24/2020 | - |
|
07/06/2023 | 08/02/2023 |
|