Dynamo Point System: Difference between revisions

No edit summary
Line 15: Line 15:
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*When in DP Mode, getting hit will not recover your DP gauge.
*When in DP Mode, getting hit will not recover your DP gauge.
*When in DP mode, some skills DP usage will be void, whereas some skills will recover DP.
<br>
<br>


Line 43: Line 44:
| width="40" | [[Image:AddSkill15.png]]
| width="40" | [[Image:AddSkill15.png]]
| align="center"  width="150" | [[Conqueror]]
| align="center"  width="150" | [[Conqueror]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:AddSkill18.png]]
| align="center"  width="150" | [[Dynamo Configuration - Pylon]]
|}
|}
|}
|}
Line 58: Line 56:
! Other Characters !! Maximum Stat !!  !! Add !! Maximum Stat
! Other Characters !! Maximum Stat !!  !! Add !! Maximum Stat
|-
|-
| Awakening Charge<br><br>Max Awakening Time || 50%<br><br>40% || '''→''' || DP Charge<br><br>DP Consumption Reduction || 25%<br><br>-20%
| Awakening Charge<br><br>Max Awakening Time || 50%<br><br>40% || '''→''' || DP Charge<br><br>DP Consumption Reduction || 50%<br><br>-40%
|}
|}
<br>
<br>
ElEditors, Administrators
98,742

edits