Stasis Field: Difference between revisions
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__NOTOC__{{Languages|Stasis Field}} | __NOTOC__{{Languages|Stasis Field}} | ||
{{ForceSkillTabs | |||
|Character=Add | |||
}} | |||
{{#ev:youtube|Osuj1CroEA0|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File: | | [[File:PsychicTracerSkill6.png]]<br>[[File:PsychicTracerSkill6A.png]] | ||
| {{SkillType|SA|B}} Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration. | | {{SkillType|SA|B}} Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration.<br>Press the skill button to detonate the concentrated energy that will generate an explosive force. | ||
Press the skill button to detonate the concentrated energy that will generate an explosive force. | |||
|- | |- | ||
| | | | ||
| {{SkillText|DP | | {{SkillText|DP Recovery|60}} | ||
|- | |- | ||
| | | | ||
| {{SkillText|Nasod Armor | | {{SkillText|Nasod Armor Command}} | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |- | ||
| [[Psychic Tracer]] || 35 | ! Class !! Level Required | ||
|- | |||
| [[Psychic Tracer]] || 35 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |||
! rowspan=" | ! rowspan="3" | Mode !! rowspan="3" | Shock Cast<br>(Magical) !! colspan="4" | Stasis Field !! rowspan="3" | MP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown | ||
|- | |||
! colspan="2" | Electromagnetic Emissions<br>(On skill re-use) !! rowspan="2" | Duration !! rowspan="2" | MP Recovery<br>(On expiring) | |||
|- | |- | ||
! Damage (Magical) !! Size | |||
|- | |- | ||
| | | colspan="9" | '''Normal''' | ||
|- | |||
| {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 15 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 259% || 1893% → 2839% | |||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 20 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP|| rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 259% || 1893% → 2839% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Add|Stasis Field|Heavy, Gigantic||130|cd=22}} | ||
<br> | |||
| | == Total Damage == | ||
{{Damage|true|Add | |||
|dmg=854, 6207 | |||
|pvp_dmg=259, 1893 | |||
| | |range_max=1.5 | ||
| | |heavy=true | ||
}} | |||
*Including '''Shock Cast'''. | |||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
| | |||
PsychicTracerPassive2.png; Particle Storm; | |||
DoomBringerPassive1.png; Blood Boil; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The range of explosion covers about the whole screen. | *The range of explosion covers about the whole screen. | ||
*[[Stasis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP. | *[[Stasis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP. | ||
**Detonation and MP | **Detonation and MP replenished charge at different rates and have different max charge values. | ||
***MP | ***MP replenished charges at a rate 3 times greater than the detonation damage increase. | ||
***Detonation damage can be increased by a maximum of | ***Detonation damage can be increased by a maximum of 100%. | ||
***MP | ***MP replenished can be increase by a maximum of 200%. | ||
**The initial summon damage counts toward the charge. | **The initial summon damage counts toward the charge. | ||
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation. | *Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation. | ||
* | *The countdown of the last 5 seconds will be shown above [[Add]]'s head. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
*01/16/2014 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table" | ||
* | |- | ||
* | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |||
**MP Usage increased from 250 MP to 300 MP. | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" | | |||
* | *'''Stasis Field''' added. | ||
* | |- | ||
* | | 01/16/2014 || - || colspan=2 align="left" | | ||
*{{buff|Duration increased to 15 seconds.}} | |||
* | *{{nerf|Detonation can only be activated after 5 seconds of summoning.}} | ||
* | |- | ||
| 03/13/2014 || - || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{nerf|MP Usage increased from 250 MP to 300 MP.}} | |||
** | |- | ||
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | |||
*{{buff|300 MP gain if it doesn't explode.}} | |||
*{{buff|Circle size increased.}} | |||
*{{buff|Maximum damage increased.}} | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
*{{nerf|MP Replenished decreased.}} | |||
*'''Enhanced''' trait changed to '''Light'''. | |||
|- | |||
| 06/02/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where the skill sometimes can be used in mid-air. | |||
|- | |||
| 06/30/2016 || 07/13/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 07/20/2016 || - || colspan=2 align="left" | | |||
*Fixed Psychic Tracer being able to get both MP recovery and damage if using Stasis Field in certain timing. | |||
|- | |||
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*Fixed issue where 2nd explosion sometimes getting cancelled by getting hit. | |||
|- | |||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*Fixed issue where DP doesn't recover. | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" | | |||
*Fixed issue where not affected by [[Seal of Time]]. | |||
|- | |||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |||
*{{nerf|Freeze frames decreased.}} | |||
|- | |||
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | |||
*{{nerf|Cannot be used while being hit.}} | |||
|- | |||
| align="left" | | |||
*{{buff|Explosion damage increased.}} | |||
| align="left" | | |||
*{{nerf|Explosion damage decreased.}} | |||
|- | |||
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|Shock Cast damage increased.}} | |||
*{{buff|Electromagnetic Emissions minimum damage increased.}} | |||
*{{nerf|Electromagnetic Emissions maximum damage decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | |||
*{{buff|Shock Cast now affected by '''Action Speed''' stat.}} | |||
|- | |||
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" | | |||
*'''Light''' trait changed to '''Heavy'''. | |||
|} | |||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} | ||
|KR= | |KR=스테이시스 필드 |KRName=Stasis Field | ||
|JP=ステイシスフィールド |JPName=Stasis Field | |JP=ステイシスフィールド |JPName=Stasis Field | ||
|FR=Champ de stase |FRName=Stasis Field | |FR=Champ de stase |FRName=Stasis Field | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Psychic Tracer}} | |||
{{ | |||
[[Category: Bravery Skills]][[Category: Special Active Skills]] | [[Category: Bravery Skills]][[Category: Special Active Skills]] |
Latest revision as of 17:35, 29 December 2023
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 35 |
Skill Information
Mode | Shock Cast (Magical) |
Stasis Field | MP Usage | DP Recovery (During Dissolution) |
Cooldown | |||
---|---|---|---|---|---|---|---|---|
Electromagnetic Emissions (On skill re-use) |
Duration | MP Recovery (On expiring) | ||||||
Damage (Magical) | Size | |||||||
Normal | ||||||||
PvE | 854% | 6207% → 9311% | 0% → 150% | 15 Seconds | 16.7% → 50% of MP Usage | 300 MP | 60 DP | 22 Seconds |
PvP | 259% | 1893% → 2839% | ||||||
[Enhanced] | ||||||||
PvE | 854% | 6207% → 9311% | 0% → 150% | 20 Seconds | 16.7% → 50% of MP Usage | 300 MP | 60 DP | 22 Seconds |
PvP | 259% | 1893% → 2839% |
Skill Traits
Heavy Stasis Field | Gigantic Stasis Field | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds | Skill size increased to 130% |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 7,061% ~ 10,591.5% | 10,167.84% ~ 15,251.76% |
PvP | 2,152% ~ 3,228% | 3,098.88% ~ 4,648.32% |
- Including Shock Cast.
Related Skills
Tips and Details
- The range of explosion covers about the whole screen.
- Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
- Detonation and MP replenished charge at different rates and have different max charge values.
- MP replenished charges at a rate 3 times greater than the detonation damage increase.
- Detonation damage can be increased by a maximum of 100%.
- MP replenished can be increase by a maximum of 200%.
- The initial summon damage counts toward the charge.
- Detonation and MP replenished charge at different rates and have different max charge values.
- Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
- The countdown of the last 5 seconds will be shown above Add's head.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/19/2013 | 07/02/2014 |
| |
01/16/2014 | - |
| |
03/13/2014 | - |
| |
09/24/2015 | 03/03/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
06/02/2016 | - |
| |
06/30/2016 | 07/13/2016 |
|
|
07/20/2016 | - |
| |
10/13/2016 | 11/23/2016 |
| |
11/03/2016 | 11/23/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
05/18/2017 | 05/31/2017 |
| |
06/15/2017 | 06/28/2017 |
| |
07/27/2017 | 08/09/2017 |
| |
|
| ||
02/22/2018 | 04/18/2018 |
| |
04/05/2018 | 04/18/2018 |
|
|
10/28/2021 | 11/24/2021 |
| |
03/30/2023 | 04/26/2023 |
|
Alternative Names