Carpet Bombing: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|V6ljr-dy_Ys|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ! Class !! Level Required | ||
! Class | |||
|- | |- | ||
| [[Tactical Trooper]] || 35 | | [[Tactical Trooper]] || 35 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan= | ! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan= | ! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional | ||
| | |- | ||
! Explosion !! Submunition | ! Explosion !! Submunition | ||
|- | |- | ||
| colspan=12 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 514% || 196% | ||
|- | |- | ||
| colspan=12 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 617% || 235% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}} | |||
<br> | <br> | ||
{{/Total Damage}} | |||
{ | |||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
MAM.png; Mobile Shelling; | |||
Reload.png; Reload Mastery; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down. | *You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down. | ||
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts. | *The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts. | ||
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage. | **On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage. | ||
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]]. | **Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]]. | ||
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]] | **As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]]. | ||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | | 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/18/2015 || - || colspan=2 align="left" | | | 06/18/2015 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
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*Fixed skill effects not appearing when used consecutively. | *Fixed skill effects not appearing when used consecutively. | ||
|- | |- | ||
| 03/17/2019 || rowspan=2 | | | 03/17/2019 || rowspan=2 | 04/13/2022 || colspan=2 align="left" | | ||
*{{buff|Casting speed increased by 66%.}} | *{{buff|Casting speed increased by 66%.}} | ||
|- | |- | ||
| 03/24/2022 || colspan=2 align=left | | | 03/24/2022 || colspan=2 align=left | | ||
*{{nerf|Casting speed decreased by 20%.}} | *{{nerf|Casting speed decreased by 20%.}} | ||
|- | |||
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|- | |||
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" | | |||
*Fixed skill continuing to fall down when fired off the map. | |||
|} | |} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Tactical Trooper}} | |||
{{ | |||
Latest revision as of 22:27, 1 April 2024
[Special Active: Bravery] Request artillery support from Hamel's Artillery Bombardment unit. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 35 |
Skill Information
Mode | Damage (Magical) | Max Hits Per Wave | Wave Count | Cannonball Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Explosion | Submunition | Per Missile | Missile Count | Initial | Additional | Initial | Additional | ||||
Explosion | Submunition | ||||||||||
Normal | |||||||||||
PvE | 1588% | 606% | 1 | 3 | 9 | 2 | 1 | 0 | 6 | 300 MP | 22 Seconds |
PvP | 514% | 196% | |||||||||
[Enhanced] | |||||||||||
PvE | 1,906% | 728% | 1 | 3 | 9 | 2 | 1 | 0 | 6 | 300 MP | 22 Seconds |
PvP | 617% | 235% |
Skill Traits
Critical Carpet Bombing | Heavy Carpet Bombing | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 360 MP | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | Modified Warhead/Mobile Shelling | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||||||||||
Per Wave | Total | Per Wave | Total | Per Wave | Total | Per Wave | Total | |||||||||
Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 2,912% | 19,656% | 8,736% | 58,968% | 4,193.28% | 28,304.64% | 12,579.84% | 84,913.92% | 3,581.76% Additional Wave Only (~4,656.29%) |
24,176.88% Additional Wave Only (~31,429.94%) |
10,745.28% ~11,819.81% | 72,530.64% ~79,783.7% | 5,157.73% Additional Wave Only (~6,705.05%) |
34,814.71% Additional Wave Only (~45,259.12%) |
15,473.2% ~17,020.53% | 104,444.12% ~114,888.53% |
PvP | 940% | 6,345% | 2,820% | 19,035% | 1,353.6% | 9,136.8% | 4,060.8% | 27,410.4% | 1,048.1% Additional Wave Only (~1,362.53%) |
7,074.675% Additional Wave Only (~9,197.08%) |
3,144.3% ~3,458.73% | 14,149.35% ~23,346.43% | 1,509.26% Additional Wave Only (~1,962.04%) |
10,187.53% Additional Wave Only (~13,243.79%) |
4,527.79% ~4,980.57% | 30,562.6% ~33,618.86% |
- Average assumes 4 Submunition hits per wave.
- Does not account for Explosion damage.
- Assumes 6 cannonballs are consumed to trigger the additional wave.
- Modified damage ranges from 0 to 6 enhanced cannonballs used.
Related Skills
Tips and Details
- You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
- The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the Submunition contained inside, spreading them across a wide area in front. The pattern in which the Submunition falls out of the missiles is entirely consistent between casts.
- On average, most enemies on the same height as you will be hit by 3 to 6 Submunition explosions. Larger enemies will naturally take vastly more damage.
- Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as Interdimensional Colossus.
- As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first Iserlohn Core fight and the final Colossus Plegas fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against Perkisas while he was knocked down by the harpoons during the final phase of Perkisas: Fallen Dignity.
Trivia
- The Submunition inside the missiles are actually primed disfrozen canisters, like the one used for Chaos Cannon.
- The NA server mistakenly calls this Guided Missiles, even though they are not missiles and do not home in at all.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
| |
07/10/2014 | - |
| |
11/06/2014 | 04/29/2015 |
| |
06/18/2015 | - |
| |
07/09/2015 | - |
| |
08/20/2015 | 01/27/2016 |
| |
10/29/2015 | 03/16/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
11/02/2017 | - |
| |
04/05/2018 | 04/18/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
03/17/2019 | 04/13/2022 |
| |
03/24/2022 |
| ||
10/13/2022 | 11/09/2022 |
| |
??/??/2022 | ??/??/2022 |
|
Alternative Names
Tactical Trooper - Skills
Hyper Active
Special Active
Active
Passive