Add's Energy Fusion Theory: Difference between revisions
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{{DungeonPage | {{DungeonPage | ||
| Orient=Other | | Orient=Other | ||
| Color={{ColorSel| | | Color={{ColorSel|Special}} | ||
| DunButton=4-YButton.png | | DunButton=4-YButton.png | ||
| SmallPic=4-Y.png | | SmallPic=4-Y.png | ||
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<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| MiniBoss=<dfn>{{</dfn> | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:Ef_berauk.png|60px]] | |{{tt|[[File:Ef_berauk.png|60px]]|[[File:Mob - Energy Frame Type - Berauk.png|200px]]}} | ||
|'''Energy Frame: Type - Berauk''' - A Berauk made of void energy created by Add. He cannot move, however will attack constantly. | |'''Energy Frame: Type - Berauk''' - A Berauk made of void energy created by Add. He cannot move, however will attack constantly. | ||
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*'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much quicker and is harder to dodge. | *'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much quicker and is harder to dodge. | ||
|- | |- | ||
|[[File:Ef_bug_walk.png|60px]] | |{{tt|[[File:Ef_bug_walk.png|60px]]|[[File:Mob - Energy Frame Type - Bug Walk.png|300px]]}} | ||
|'''Energy Frame: Type - Bug Walk''' - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated. | |'''Energy Frame: Type - Bug Walk''' - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated. | ||
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*'''Multiply:''' As the battle goes on, it will multiply adding more copies of itself into the mix. | *'''Multiply:''' As the battle goes on, it will multiply adding more copies of itself into the mix. | ||
|- | |- | ||
|[[File:Ef_mini_bug_walk.png|60px]] | |{{tt|[[File:Ef_mini_bug_walk.png|60px]]|[[File:Mob - Energy Frame Type - Bug Walk (Small).png|250px]]}} | ||
|''' | |'''Energy Frame: Type - Bug Walk''' - Smaller copies of '''Bug Walk'''. Defeating these provides no benefits. | ||
| | | | ||
*'''Hammer Slam:''' Pulls its hammer back then slams it into the ground. | *'''Hammer Slam:''' Pulls its hammer back then slams it into the ground. | ||
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<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File:TypeVoid.png|60px]] | |{{tt|[[File:TypeVoid.png|60px]]|[[File:Mob - Apocalypse Type - Void.png|200px]]}} | ||
|'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rogue. | |'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rogue. | ||
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**Type - Void will receive reduced damage during the entirely of this attack. | **Type - Void will receive reduced damage during the entirely of this attack. | ||
*'''Power Up:''' - Gradually become stronger as the battle progresses. | *'''Power Up:''' - Gradually become stronger as the battle progresses. | ||
'''Notes:''' | |||
*Has a stoic threshold of 5 hits. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| YSet=<dfn>{{</dfn> | | YSet=<dfn>{{</dfn> | ||
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| Video= | | Video= | ||
| Dialogue= | | Dialogue= | ||
{{ | {{tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Dungeon Start Cutscene={{*}}{{StoryIcon|Add}} '''Add''': ''Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apocalypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!'' | ||
|Dungeon Victory Quotes= | |||
| | |||
*'''Elsword''': ''Add?! Are you sure you got everything right? Just give me the weapon!!'' | *'''Elsword''': ''Add?! Are you sure you got everything right? Just give me the weapon!!'' | ||
*'''Aisha''': ''If this much energy is formed into a weapon, the energy level is unimaginable! This is mine!'' | *'''Aisha''': ''If this much energy is formed into a weapon, the energy level is unimaginable! This is mine!'' | ||
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*'''Laby''': ''Amazing! Laby can feel great power! Laby want it!!'' | *'''Laby''': ''Amazing! Laby can feel great power! Laby want it!!'' | ||
*'''Noah''': ''Is this Debrian technology? It's much more impressive than what we found in the book. Ugh, Clamor! Stay still!'' | *'''Noah''': ''Is this Debrian technology? It's much more impressive than what we found in the book. Ugh, Clamor! Stay still!'' | ||
*'''Lithia''': ''Woah... This is proper Debrian technology! How did they do this? The guy who made this must have known how illegal this is... right?'' | |||
}} | }} | ||
| Trivia=<dfn>{{</dfn> | | Trivia=<dfn>{{</dfn> | ||
*It is revealed in the game files that this dungeon was originally intended to have another miniboss, '''Energy Frame: Type - Kayak'''. | *It is revealed in the game files that this dungeon was originally intended to have another miniboss, '''Energy Frame: Type - Kayak'''. | ||
*When | *When this dungeon was first released, it was originally located in Altera. | ||
*In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet. | *In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet. | ||
**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons. | **This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons. | ||
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|Updates=<dfn>{{</dfn> | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel| | |- style="background:{{ColorSel|Special}};" class="textfloat" | ||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel| | |- style="background:{{ColorSel|Special}};" class="textfloat" | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
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|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel| | |Color={{ColorSel|Special}} | ||
|KR=애드의 에너지융합 이론 |KRName=Add's Energy Fusion Theory | |KR=애드의 에너지융합 이론 |KRName=Add's Energy Fusion Theory | ||
|JP=エドのエネルギー融合理論 |JPName=Add's Energy Fusion Theory | |JP=エドのエネルギー融合理論 |JPName=Add's Energy Fusion Theory |
Latest revision as of 02:21, 25 September 2024
Add's Energy Fusion Theory
“ | An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.
|
” |
- 1 Player only.
Players must tackled this dungeon solo with additional limitations.
- Mounts cannot be used.
How to Play
The dungeon will pit you against two trials in a random order. Players must do all of the following:
- Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
- Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.
After completing both trials, fight Apocalypse Type - Void itself.
Every time you finish the dungeon and don't get a Apocalypse Type - Void Weapon Cube, the chance of dropping Apocalypse Type - Void Weapon Cube will increase. This chance can be seen at the bar on dungeon's information on Dungeons tab
}}Monster Image | Boss Description | Boss Moves |
---|---|---|
Energy Frame: Type - Berauk - A Berauk made of void energy created by Add. He cannot move, however will attack constantly. |
| |
Energy Frame: Type - Bug Walk - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated. |
| |
Energy Frame: Type - Bug Walk - Smaller copies of Bug Walk. Defeating these provides no benefits. |
}} |
Obstacles Image | Obstacles Description |
---|---|
Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
}} |
Monster Image | Boss Description | Boss Moves |
---|---|---|
Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rogue. |
Notes:
}} |
Icon | Name | Stats | Mystic Enchant | Enhancement Bonuses |
---|---|---|---|---|
Apocalypse Type - Void Weapon |
Lv95 Weapon: |
Red Stage 1: Critical +3% Blue Stage 1: Damage Reduction +5%, Awakening Charge +5% Yellow Stage 1: Elemental Resist +75 |
Enhancement +9: Physical/Magical Defense +7.5% |
- It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
- When this dungeon was first released, it was originally located in Altera.
- In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet.
- This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
Date | Changes | |
---|---|---|
KR | NA | |
08/08/2016 | 03/29/2017 |
|
07/08/2021 | 08/04/2021 |
|
- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
- Laby
- Noah
- Lithia
- Miscellaneous
Event | Special | Secret | Challenge Mode | Guild |
---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21