Dynamo Research - Overcharge: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Updates == | ==Updates== | ||
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Latest revision as of 19:34, 23 March 2024
[Passive] Allows you to charge Particle Shot. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Particle Shot to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 1 second for full charge.) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Add | Lv. 20 | 10 | 2 | Mind Break |
Skill Information
Skill Level | Level Required | Bullet Power Up | |||
---|---|---|---|---|---|
Size | Damage | Induction Force | |||
1 | 10 | ~120% | ~130% | +0.2 | |
2 | ~124% | ~137% | +0.4 | ||
3 | ~128% | ~143% | +0.6 | ||
4 | 11 | ~132% | ~150% | +0.7 | |
5 | 13 | ~136% | ~156% | +0.9 | |
6 | 15 | ~140% | ~163% | +1.1 | |
7 | 17 | ~144% | ~169% | +1.3 | |
8 | 19 | ~148% | ~176% | +1.4 | |
9 | 21 | ~152% | ~182% | +1.6 | |
10 | 23 | ~156% | ~189% | +1.8 | |
11 | 25 | ~160% | ~195% | +2 | |
12 | 27 | ~164% | ~202% | +2.1 | |
13 | 29 | ~168% | ~208% | +2.3 | |
14 | 31 | ~172% | ~215% | +2.5 | |
15 | 33 | ~176% | ~221% | +2.7 | |
16 | 35 | ~180% | ~228% | +2.8 | |
17 | 37 | ~184% | ~234% | +3 | |
18 | 39 | ~188% | ~241% | +3.2 | |
19 | 41 | ~192% | ~247% | +3.4 | |
20 (M) | 43 | ~196% | ~254% | +3.5 |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
12/19/2013 | 06/25/2014 |
| |
12/26/2013 | - |
| |
11/06/2014 | 04/29/2015 |
| |
09/24/2015 | 03/03/2016 |
|
Alternative Names