Commander's Mark: Difference between revisions
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__NOTOC__{{Languages|Commander's Mark}} | __NOTOC__{{Languages|Commander's Mark}} | ||
{{#ev:youtube|QfJCTeOXiL8|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:MarkOfCommander.png]] | | [[File:MarkOfCommander.png]] | ||
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets. | | {{SkillType|A}} Receive artillery support that ignores defense on marked targets. | ||
|- | |- | ||
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|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Strike | ! rowspan=2 | Mode !! rowspan=2 | Strike (Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration | ! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 146% || 7.5 Seconds | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 146% || 12.5 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Commander's Mark|Empowered, Critical|130|mp=25}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
| | |dmg=587 | ||
|pvp_dmg=146 | |||
| | |empowered=1.3 | ||
}} | |||
*Does not include '''Artillery Support'''. | *Does not include '''Artillery Support'''. | ||
<br> | <br> | ||
== Related Skills == | ==Related Skills== | ||
{| | {{SkillTable| | ||
TTTrans5.png; Commander Tactics Locked-Trans2; | |||
}} | |||
<br> | <br> | ||
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**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control. | **Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control. | ||
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''. | *Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''. | ||
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] | **It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] fortunately lack this downside. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff. | *'''Commander's Mark''' was intended to have a second part to its animation where '''Chung''' extends his arm outward to inflict the debuff. | ||
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp. | **This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp. | ||
<br> | <br> | ||
== Gallery == | == Gallery == | ||
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.</gallery><br/> | <gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance. | ||
</gallery> | |||
<br/> | |||
==Updates== | ==Updates== | ||
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*{{buff|Strike damage increased.}} | *{{buff|Strike damage increased.}} | ||
*{{nerf|Artillery Support damage decreased.}} | *{{nerf|Artillery Support damage decreased.}} | ||
|- | |||
| 06/22/2023 || 07/19/2023 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Support Duration''' decreased.}} | |||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
{{SkillNav - Tactical Trooper}} | {{SkillNav - Tactical Trooper}} | ||
Latest revision as of 22:29, 1 April 2024
[Active] Receive artillery support that ignores defense on marked targets. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 35 |
Skill Information
Mode | Strike (Magical) | Enemy DebuffCommander's MarkEnemy DebuffCommander's Mark | Mark Limit (Per Cast) |
MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Artillery Support (Magical) | Missile Count | Reactivation Cooldown | Duration | |||||
Normal | ||||||||
PvE | 587% | 13% of Activation Hit Damage | 3 | 2 Seconds | 15 Seconds | 3 | 25 MP | 6 Seconds |
PvP | 146% | 7.5 Seconds | ||||||
[Enhanced] | ||||||||
PvE | 587% | 13% of Activation Hit Damage | 3 | 2 Seconds | 20 Seconds | 3 | 25 MP | 6 Seconds |
PvP | 146% | 12.5 Seconds |
Skill Traits
Empowered Commander's Mark | Critical Commander's Mark | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 30 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 587% | 763.1% |
PvP | 146% | 189.8% |
- Does not include Artillery Support.
Related Skills
Tips and Details
- Artillery Support can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
- The damage dealt is based on that player's stats. The missiles ignore the Critical Damage and Maximize stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the Polarize and Damage Increase to Boss Monsters stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
- Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
- They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
- They will count towards that player's damage and combo score at the end of a dungeon.
- The damage dealt is based on that player's stats. The missiles ignore the Critical Damage and Maximize stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the Polarize and Damage Increase to Boss Monsters stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
- The Artillery Support is properly affected by everything the initial cast attack would be, such as Active Skill Tier Damage and its skill traits, even if you are not the one triggering the effect.
- While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
- While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
- The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger Artillery Support any number of times in quick succession.
- Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
- Naturally, skills that deal high damage in a single hit are the most optimal way to trigger Artillery Support.
- It should be noted that certain skills on this path such as Dread Chase and Chaos Cannon are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as Carpet Bombing and Mortar fortunately lack this downside.
Trivia
- Commander's Mark was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
- This idea was reused after the 2013 Skill Tree Revamp as a new skill, Artillery Support, though it was later removed again after the 2015 Skill Tree Revamp.
Gallery
-
Commander's Mark debuff appearance.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
| |
07/10/2014 | - |
| |
04/20/2015 | - |
| |
08/20/2015 | 01/27/2016 |
| |
10/08/2015 | 03/16/2016 |
| |
02/18/2016 | - |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
08/24/2017 | 09/13/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
06/22/2023 | 07/19/2023 |
|
|
Alternative Names
Tactical Trooper - Skills
Hyper Active
Special Active
Active
Passive