Tactical Field/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|TactField.png}} | | {{Force|TactField.png}} | ||
| {{SkillType|SA|S | | {{SkillType|SA|S|M}} Create a tactical field.<br>Buff allies within the field, and cancels Mana Break for 4 seconds after the field is first activated.<br>Once the tactical field is deployed, caster's cannonballs are refilled. (Enhanced Cannonballs Excluded)<br><br>Maintain the field by holding down the Skill Key. | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Centurion]] || 99 || | | [[Centurion]] || 99 || {{mr|Tactical Field}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan= | ! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=4 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Cannonball Reload !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Damage Dealt to Mid Boss / Boss Monsters Increase {{stat|a}} !! Received Damage Decrease {{stat|m|RD}} !! MP Recovery | ! Damage Dealt to Mid Boss / Boss Monsters Increase {{stat|a}} !! Received Damage Decrease {{stat|m|RD}} !! MP Recovery per Second !! Duration | ||
|- | |- | ||
| | | {{PvE}} || 759% || rowspan=2 | 40% || 40% || 6 MP || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 170% || 20% || 3 MP | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Tactical Field|Killing Blow (1), Gigantic|duration=2|duration1=130}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
| | |dmg=759 | ||
|pvp_dmg=170 | |||
| | |hits=4 | ||
| | |hits_max=10 | ||
| | }} | ||
*Damage ranges from 4~10 hits. | |||
<br> | <br> | ||
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**In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution. | **In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution. | ||
*The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP. | *The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP. | ||
*The {{se|111|Tactical Field|| | *The {{se|111|Tactical Field||tt=no}} buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a short duration when an ally leaves the field. | ||
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it. | *The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it. | ||
*As with the normal version of the skill, the {{se|111|Tactical Field||tt=no}} buff will grant {{se||Super Armor||pb}} while it is active. | |||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=택티컬 필드 |KRName=Tactical Field | |KR=택티컬 필드 |KRName=Tactical Field | ||
|FR=Champ tactique |FRName=Tactical Field | |FR=Champ tactique |FRName=Tactical Field |
Latest revision as of 16:39, 28 September 2024
[Special Active: Strength] [Mod] Create a tactical field. Buff allies within the field, and cancels Mana Break for 4 seconds after the field is first activated. Once the tactical field is deployed, caster's cannonballs are refilled. (Enhanced Cannonballs Excluded) Maintain the field by holding down the Skill Key. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Centurion | 99 | [Force] Tactical Field (A) |
Skill Information
Mode | Field (Magical) | Party BuffTactical FieldParty BuffTactical Field | Field Duration | Cannonball Reload | Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|---|
Damage Dealt to Mid Boss / Boss Monsters Increase This effect is additive to your current stats. A |
Received Damage Decrease This effect is multiplicative to your current stats. (Received Damage effect is additive to the All Damage multiplier.) M |
MP Recovery per Second | Duration | |||||||
PvE | 759% | 40% | 40% | 6 MP | 2 Seconds | 5~10 Seconds | 6 | 4~10 | 200 MP | 12 Seconds |
PvP | 170% | 20% | 3 MP |
Skill Traits
Killing Blow (1) Tactical Field | Gigantic Tactical Field | |
---|---|---|
Attribute Effect | Duration | Attribute Effect |
Skill effect's duration increased to 130% | 2.6 Seconds | Skill size increased to 120% |
Total Damage
Mode | Base |
---|---|
PvE | 3,036% ~ 7,590% |
PvP | 680% ~ 1,700% |
- Damage ranges from 4~10 hits.
Tips and Details
- You cannot perform any other actions at all while maintaining the field, owing to its much larger party benefit than the normal version.
- In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
- The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
- The Tactical FieldTactical Field buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a short duration when an ally leaves the field.
- The Killing Blow trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
- As with the normal version of the skill, the Tactical FieldTactical Field buff will grant Party BuffSuper ArmorParty BuffSuper Armor while it is active.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
| |
02/22/2018 | 03/21/2018 |
| |
04/05/2018 | 04/18/2018 |
| |
06/28/2018 | 07/11/2018 |
|
|
08/18/2022 | 09/14/2022 |
|
Alternative Names
Centurion - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Hydro Cannon
- Hydro Cannon
Force Active
Force Passive
Force Active
Force Passive