Pulse Cannon/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
}} | }} | ||
{{#ev:youtube|__B6DweqTTU|400|right}} | {{#ev:youtube|__B6DweqTTU|400|right}} | ||
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|- | |- | ||
| {{Force|PsychicTracerSkill3.png}} | | {{Force|PsychicTracerSkill3.png}} | ||
| {{SkillType|SA|T | | {{SkillType|SA|T|M}} Fire 2 pulse cannons. Press the skill key again within 2 seconds to fire once more without additional MP cost. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Doom Bringer]] || 99 || | | [[Doom Bringer]] || 99 || {{mr|Pulse Cannon}} | ||
|} | |} | ||
<br> | <br> | ||
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! Pulse Cannon !! Additional<br>Pulse Cannon !! Dissolution !! {{DCM}} | ! Pulse Cannon !! Additional<br>Pulse Cannon !! Dissolution !! {{DCM}} | ||
|- | |- | ||
| | | {{PvE}} || 2435% || 1624% || rowspan=2 | 120 MP || rowspan=2 | 120 DP || rowspan=2 | 24 DP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 927% || 618% | ||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
== Total Damage == | ==Extra Information== | ||
=== Total Damage === | |||
{{Damage | {{Damage | ||
|true | |true | ||
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|empowered=true | |empowered=true | ||
}} | }} | ||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|P}} | |||
|} | |||
<br> | <br> | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
PsychicTracerPassive2.png; Particle Storm; | |||
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2; | LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2; | ||
}} | }} | ||
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== Tips and Details == | == Tips and Details == | ||
*As the additional shot does not consume MP/DP, only [[Amplify Energy]] ignore guard effect will be applied. | *As the additional shot does not consume MP/DP, only [[Amplify Energy]]'s ignore guard effect will be applied. | ||
*Only '''Add''''s casting animations are affected by action speed. | |||
<br> | <br> | ||
Latest revision as of 22:05, 26 March 2024
[Special Active: Tenacity] [Mod] Fire 2 pulse cannons. Press the skill key again within 2 seconds to fire once more without additional MP cost. | |
DP Skill Use/Recovery
| |
Nasod Armor Command Connection |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Doom Bringer | 99 | [Force] Pulse Cannon (A) |
Skill Information
Mode | Damage (Magical) | MP/DP Usage | DP Recovery (During Dissolution) |
Cooldown | ||
---|---|---|---|---|---|---|
Pulse Cannon | Additional Pulse Cannon |
Dissolution | Awakening Configuration | |||
PvE | 2435% | 1624% | 120 MP | 120 DP | 24 DP | 9 Seconds |
PvP | 927% | 618% |
Skill Traits
Empowered Pulse Cannon | Light Pulse Cannon | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage decreased to 80% | 96 MP |
Extra Information
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 4,059% | 4,870.8% |
PvP | 1,545% | 1,854% |
Miscellaneous
Affected By Action Speed |
---|
* (See Tips and Details) |
Related Skills
Tips and Details
- As the additional shot does not consume MP/DP, only Amplify Energy's ignore guard effect will be applied.
- Only Add's casting animations are affected by action speed.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
07/26/2018 | 08/08/2018 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive