Chain Snatch: Difference between revisions

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__NOTOC__{{Languages|Chain Snatch}}
__NOTOC__{{Languages|Chain Snatch}}
<div style="float: right;">{{#ev:youtube|-cifU9o4KHU|400}}</div>
{{#ev:youtube|MpnQVtQG5nM|400|right}}
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| {{Color|#FFCC00|Remove|b=1}}
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*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 183% || 1085% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 183% || 1085% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 53% || 313%
| {{PvP}} || 53% || 313%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 220% || 1302% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 220% || 1302% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 62% || 376%
| {{PvP}} || 62% || 376%
|}
|}
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== Total Damage ==
== Total Damage ==
{{#vardefine:pull_damage                    |220}}
{{SkillText|FreeTraining}}
{{#vardefine:push_damage                    |1302}}
{{Columns|
{{#vardefine:pull_damage_useful            |{{#expr: {{#var:pull_damage}} * 0.85 }} }}
<div>
{{#vardefine:push_damage_useful            |{{#expr: {{#var:push_damage}} * 0.85 }} }}
===Pull Only===
{{#vardefine:pull_max_hits                  |8}}
{{Damage|true|Rose
{{#vardefine:pull_max_hits_useful          |16}}
|dmg=220
{{#vardefine:pull_max_hits_with_push        |7}}
|pvp_dmg=62
{{#vardefine:pull_max_hits_useful_with_push |14}}
|hits=8
|hits_useful=16
|useful_penalty=0.85
|passive1=ECP System
|append=1, Over Strike
|passive2=Revolver Mastery
}}
</div>


{{#vardefine:total_damage_normal                    | {{#expr: {{#var:pull_damage}}        * {{#var:pull_max_hits}} }} }}
<div>
{{#vardefine:total_damage_with_push_normal          | {{#expr: {{#var:pull_damage}}        * {{#var:pull_max_hits_with_push}}        + {{#var:push_damage}} }} }}
===With Push===
{{#vardefine:total_damage_useful_normal            | {{#expr: {{#var:pull_damage_useful}}  * {{#var:pull_max_hits_useful}} }} }}
{{Damage|true|Rose
{{#vardefine:total_damage_useful_with_push_normal  | {{#expr: {{#var:pull_damage_useful}}  * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful}} }} }}
|dmg=220, 1302
 
|pvp_dmg=62, 376
{{#vardefine:total_damage_OS                    | {{#expr: {{#var:total_damage_normal}}                    * 1.2 }} }}
|hits=7, 1
{{#vardefine:total_damage_with_push_OS          | {{#expr: {{#var:total_damage_with_push_normal}}          * 1.2 }} }}
|hits_useful=14, 1
{{#vardefine:total_damage_useful_OS            | {{#expr: {{#var:total_damage_useful_normal}}              * 1.2 }} }}
|useful_penalty=0.85
{{#vardefine:total_damage_useful_with_push_OS  | {{#expr: {{#var:total_damage_useful_with_push_normal}}    * 1.2 }} }}
|passive1=ECP System
 
|append=1, Over Strike
<!-- pvp only -->
|passive2=Revolver Mastery
{{#vardefine:pull_damage_pvp        |62}}
}}
{{#vardefine:push_damage_pvp        |376}}
</div>
{{#vardefine:pull_damage_useful_pvp |{{#expr: {{#var:pull_damage_pvp}} * 0.85 }} }}
}}
{{#vardefine:push_damage_useful_pvp |{{#expr: {{#var:push_damage_pvp}} * 0.85 }} }}
 
{{#vardefine:total_damage_normal_pvp                    | {{#expr: {{#var:pull_damage_pvp}}        * {{#var:pull_max_hits}} }} }}
{{#vardefine:total_damage_with_push_normal_pvp          | {{#expr: {{#var:pull_damage_pvp}}        * {{#var:pull_max_hits_with_push}}        + {{#var:push_damage_pvp}} }} }}
{{#vardefine:total_damage_useful_normal_pvp            | {{#expr: {{#var:pull_damage_useful_pvp}}  * {{#var:pull_max_hits_useful}} }} }}
{{#vardefine:total_damage_useful_with_push_normal_pvp  | {{#expr: {{#var:pull_damage_useful_pvp}}  * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful_pvp}} }} }}
 
{{#vardefine:total_damage_OS_pvp                    | {{#expr: {{#var:total_damage_normal_pvp}}                    * 1.2 }} }}
{{#vardefine:total_damage_with_push_OS_pvp          | {{#expr: {{#var:total_damage_with_push_normal_pvp}}          * 1.2 }} }}
{{#vardefine:total_damage_useful_OS_pvp            | {{#expr: {{#var:total_damage_useful_normal_pvp}}              * 1.2 }} }}
{{#vardefine:total_damage_useful_with_push_OS_pvp  | {{#expr: {{#var:total_damage_useful_with_push_normal_pvp}}    * 1.2 }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Normal !! colspan=4 | Push
|-
! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Useful !! Normal !! Useful !! Normal !! Useful !! Normal !! Useful
|-
| {{PvE}}  
| {{formatnum:{{#var:total_damage_normal                }} }}% || {{formatnum:{{#var:total_damage_useful_normal                }} }}%
| {{formatnum:{{#var:total_damage_OS                    }} }}% || {{formatnum:{{#var:total_damage_useful_OS                    }} }}%
| {{formatnum:{{#var:total_damage_with_push_normal      }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal      }} }}%
| {{formatnum:{{#var:total_damage_with_push_OS          }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS          }} }}%
|-
| {{PvP}}
| {{formatnum:{{#var:total_damage_normal_pvp            }} }}% || {{formatnum:{{#var:total_damage_useful_normal_pvp            }} }}%
| {{formatnum:{{#var:total_damage_OS_pvp                }} }}% || {{formatnum:{{#var:total_damage_useful_OS_pvp                }} }}%
| {{formatnum:{{#var:total_damage_with_push_normal_pvp  }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal_pvp  }} }}%
| {{formatnum:{{#var:total_damage_with_push_OS_pvp      }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS_pvp      }} }}%
|}
<br>
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*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*Input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
*The input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
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{{SkillNav - Bloodia}}
{{SkillNav - Bloodia}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]

Latest revision as of 03:10, 4 October 2024

[Special Active: Tenacity]
Spin your chain revolver to pull enemies in and attack.
Remove
  • While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
Chain Revolver/Blade Skill
  • For every hit, Revolver Mastery has a chance to inflict  Enemy DebuffBleedEnemy DebuffBleed status effect.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Bloodia 25


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Revolving Pull Push Revolving Pull Push
Normal
PvE 183% 1085% 1 100 MP 10 Seconds
PvP 53% 313%
[Enhanced]
PvE 220% 1302% 1 100 MP 10 Seconds
PvP 62% 376%


Skill Traits

Gigantic Chain SnatchUseful Chain Snatch
Attribute EffectAttribute EffectMax Hits
Skill size increased to 115%Max Hits increased
Damage decreased to 85%
Revolving Pull: 16
Push: 1


Total Damage

 : Damage values may not be reflected in Free Training.

Pull Only

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
NormalUsefulNormalUsefulNormalUsefulNormalUseful
PvE1,760%2,992%2,112%3,590.4%1,988.8%3,380.96%2,386.56%4,057.15%
PvP496%843.2%595.2%1,011.84%528.24%898.01%633.89%1,077.61%

With Push

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
NormalUsefulNormalUsefulNormalUsefulNormalUseful
PvE2,842%3,724.7%3,410.4%4,469.64%3,211.46%4,208.91%3,853.75%5,050.69%
PvP810%1,057.4%972%1,268.88%862.65%1,126.13%1,035.18%1,351.36%


Related Skills


Tips and Details

  • Revolving Pull will deal an extra hit in Free Training.
    • With Useful, it will deal 13 hits instead of 16.
  • Performing the Push attack decreases Revolving Pull's hit count by 1 hit (or 2 with Useful).
  • This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
  • The input for the Push attack is registered very quickly, often getting accidentally triggered.


Trivia

  • The skill is based on DFO's Female Ranger skill Chain Snatch.


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Chain Snatch added.
07/28/2016 -
  • Fixed issue where [Enhanced] effect does not work.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Pulling Spin damage increased.
  • Pulling Spin damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
03/30/2023 04/26/2023
  • Push hit is improved to not push Super Armor enemies.


Alternative Names

Server Name Translation
South Korea 체인 스내치 Chain Snatch
China (Simplified Chinese) 锁链截击 Chain Snatch
France Rattrapé par la chaîne Caught up by the Chain
Poland Złapanie Łańcuchami Caught up by the Chains
Brazil Corrente Furiosa Furious Chain