Talk:Metal Dust Aura: Difference between revisions
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[[User:Naï|Naï]] ([[User talk:Naï|talk]]) 10:43, 4 April 2014 (EDT) | [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 10:43, 4 April 2014 (EDT) | ||
It's not listed on the Knockdown page, but I'm pretty sure XXZ~Z's total KD is really high, so it probably wouldn't allow for an infinite. However, with Metal Dust Aura, Tesla Shock, 0 KD Actives, and probably Wind, you can easily infinite (not that it's worth the MP feeding). | |||
[[User:Meseki|Meseki]] ([[User talk:Meseki|talk]]) 18:58, 16 April 2014 (EDT) | |||
== Confirmed == | == Confirmed == | ||
Yes, it does decrease KD per tick now. Apparently it's what Meseki mentioned, about 0.1 per hit. Not a huuuge KD decrease, but still rather significant if you stack it with Tesla Shock, for example. | Yes, it does decrease KD per tick now. Apparently it's what Meseki mentioned, about 0.1 per hit. Not a huuuge KD decrease, but still rather significant if you stack it with Tesla Shock, for example. | ||
[[User:Naï|Naï]] ([[User talk:Naï|talk]]) 17:06, 16 April 2014 (EDT) |
Latest revision as of 23:58, 16 April 2014
KD decrease
So, I checked this page's history and multiple sources were saying that, after the rebalance patch, it was made to decrease knockdown, and not to have a KD of its own...
I'll test it when I get home, but if it's true, then it's fantastic news <3. Both MDA and CN did need a buff like this, anyway. The sources are unclear on if the KD decrease is -0.1 per tick or -1 per tick, though.
Either way, if you combine it with a combo like XXZ~Z (since it wastes a lot of time) and Tesla Shock... is this the birth of an infinite combo?! Either way, it will definitely extend combos by a lot, and CN has trouble with her X-drops...
The only catch is that XXZ~Z + MDA will give the opponent exactly 23667543248764524,314156 MP per second, so it pretty much requires Dark III to be effective. Boo, I liked my Fire III :(
Naï (talk) 10:43, 4 April 2014 (EDT)
It's not listed on the Knockdown page, but I'm pretty sure XXZ~Z's total KD is really high, so it probably wouldn't allow for an infinite. However, with Metal Dust Aura, Tesla Shock, 0 KD Actives, and probably Wind, you can easily infinite (not that it's worth the MP feeding).
Meseki (talk) 18:58, 16 April 2014 (EDT)
Confirmed
Yes, it does decrease KD per tick now. Apparently it's what Meseki mentioned, about 0.1 per hit. Not a huuuge KD decrease, but still rather significant if you stack it with Tesla Shock, for example.