|
|
(164 intermediate revisions by 31 users not shown) |
Line 1: |
Line 1: |
| <div style="float: right;">{{#ev:youtube|xCupI_gh9zs|300}}</div>
| | :''For [[Rena]]'s system with the same name, see [[Nature's Force System]].'' |
| | __NOTOC__{{Languages|Nature's Force}} |
| | {{#ev:youtube|rhE7ay64XkI|400|right}} |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:WSs2.png]]<br>
| | | [[File:WindSneakerSkill1.png]] |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena illuminates her feet with a green aura which greatly increases her physical attack damage while decreasing her knockdown rate for a limited amount of time. | | | {{SkillType|A}} Enhance kick attacks with the force of nature.<br>Kick attack’s attack power will Increase by 40% (PvP:20%) and Knockdown will decrease by 10% for 15 seconds. (Excludes Hyperactives) |
| | |- |
| | | |
| | | {{SkillText|True|Duration|1.2}} |
| |} | | |} |
| | <br> |
|
| |
|
| | == Requirements == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" |
| | |- |
| | ! Class !! Level Required |
| | |- |
| | | [[Wind Sneaker]] || 35 |
| | |} |
| | <br> |
|
| |
|
| == Requirements == | | == Skill Information == |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" |
| | |- |
| | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown |
| | |- |
| | ! Kick !! Power Eruption !! Kicks Damage Increase {{stat|m}} !! Knockdown Decrease !! Duration |
| |- | | |- |
| |style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center> | | | colspan="8" | '''Normal''' |
| |style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
| |
| |style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
| |
| |- | | |- |
| | [[Wind Sneaker]] | | | {{PvE}} || 175% || 300% || 40% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds |
| | <center>Lv5</center> | | |- |
| | <center>75 SP</center> | | | {{PvP}} || 43% || 75% || 20% |
| | |- |
| | | colspan="8" | '''[Enhanced]''' |
| | |- |
| | | {{PvE}} || 175% || 300% || 40% || rowspan=2 | 10% || rowspan=2 | 18 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds |
| | |- |
| | | {{PvP}} || 43% || 75% || 20% |
| |} | | |} |
|
| |
|
| | === Affected Commands === |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" |
| | |- |
| | ! [[Rena]] !! [[Combat Ranger]] !! [[Wind Sneaker]] |
| | |- |
| | | {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CDRU}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CIO|Z}}{{CIO|Z}}{{CIO|RZ|Long}}{{CIO|Z}}{{CIO|Z}} |
| | |- |
| | | {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|UZ|Long}} || {{CDU}}{{CIO|Z}}{{CIO|Z}} || {{CDR}}{{CX}}{{CIO|Z}}{{CIO|Z}} |
| | |- |
| | | {{CU}}{{CIO|Z}} || {{CDR}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CDRU}}{{CX}}{{CIO|Z}} |
| | |- |
| | | || {{CX}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || |
| | |} |
| | <br> |
|
| |
|
| == Skill Information == | | == [[Skill Traits]] == |
| {{VersionTabs | | {{Traits|Rena|Nature's Force|Killing Blow (1), Regenerating (1)|duration1=130|chance2=10|mp2=100|duration=15|duration_enhanced=18|mp=15}} |
| |NA= | | <br> |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Initial Damage<br>(Physical)'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage Increase'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Knockdown Rate Decrease'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Buff Duration'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 10 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 15 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 105%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 220%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 120%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 235%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 135%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds
| |
| {{!}}}
| |
|
| |
|
| |KR=
| | == Total Damage == |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| | {{Damage|true|Rena |
| {{!}}- | | |dmg=175, 300 |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
| | |pvp_dmg=43, 75 |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage Increase<br>(Physical)'''
| | }} |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Regen'''
| | <br> |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Knockdown Rate Decrease'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Buff Duration'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 seconds
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 10 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 10 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 135%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 seconds
| |
| {{!}}}
| |
|
| |
|
| | == Related Skills == |
| | {{SkillTable |
| | | |
| | WindSneakerPassive5.png; Tenacious Will Locked-Trans2; |
| }} | | }} |
| | <br> |
|
| |
|
| == Tips and Details == | | == Tips and Details == |
| *This skill originally used Mana for kicking, however this was taken out during a rebalancing patch. | | *'''Kicks Damage Increase''' will affect all kick-related skills and commands. |
| *Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether. | | **As most of this path's skills count as kick-related skills, the only skills that do not benefit are [[Airelinna]] and the master skill [[Rhythmical Quake/Stage 1|Rhythmical Quake]]. |
| **After the 29 March Korean Patch, Rena will gain back mp during her kicks. | | ***Of the base [[Rena]] skills, only [[Assault Kick]] benefits from {{se|022|Nature's Force|tt=no}}. |
| | *The buff is indicated with a green aura at your feet. |
| | *With its high hitstun, '''Nature Force''' can be used as a excellent combo starter. |
| | *The buff is already active before the activation kick, meaning it will still be applied even if you fail to complete the animation. |
| | *[[Nature's Force]] has a quicker activation rate as compared to most skills, so it is possible to inflict hitstun if you are hit during the animation. |
| | **Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active. |
| | <br> |
|
| |
|
| | ==Trivia== |
| | *This skill originally used mana for kicking, but was taken out during a rebalancing patch. |
| | **After that rebalancing patch, this skill used to prevent you from gaining any MP from kick attacks, but this was also taken out in a later rebalancing patch. |
| | <br> |
|
| |
|
| | ==Updates== |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" |
| | |- |
| | ! colspan=2 | Date !! colspan=2 | Changes |
| | |- |
| | ! KR !! NA !! PvE !! PvP |
| | |- |
| | | 12/17/2009 || 07/20/2011 || colspan=2 align="left" | |
| | *'''Nature's Force''' added. |
| | |- |
| | | 07/04/2013 || 07/04/2013 || colspan=2 align="left" | |
| | *{{buff|MP gain penalty is decreased.}} |
| | |- |
| | | 02/05/2015 || - || colspan=2 align="left" | |
| | *{{nerf|Kicks Damage Increase decreased.}} |
| | *{{nerf|Knockdown Rate Decrease decreased.}} |
| | |- |
| | | 07/30/2015 || - || colspan=2 align="left" | |
| | *{{buff|Damage largely increased.}} |
| | *{{buff|Casting speed increased.}} |
| | *{{buff|Power Eruption range increased.}} |
| | *{{buff|Added hitstun to Power Eruption.}} |
| | |- |
| | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | |
| | *{{nerf|Kicks Damage Increase decreased.}} |
| | *"Killing Blow (2)" changed to "Regenerating (2)". |
| | *Fixed so it works on all kick skills. |
| | |- |
| | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | |
| | *Fixed problem where hit effect would remain longer than intended. |
| | |- |
| | | 03/10/2016 || - || colspan=2 align="left" | |
| | *Fixed issue where skill effects not being applied to various [Enhanced] Skills. |
| | |- |
| | | 07/14/2016 || - || colspan=2 align="left" | |
| | *Tooltip improved. |
| | |- |
| | | 09/29/2016 || - || colspan=2 align="left" | |
| | *Fixed issue where making MP recovery rate of some skills 20%. |
| | |- |
| | | 12/01/2016 || 01/11/2017 || colspan=2 align="left" | |
| | *Fixed issue where other Actives can not proc Elements during the skill. |
| | |- |
| | | 04/13/2017 || - || colspan=2 align="left" | |
| | *Fixed issue where not affecting [[Dive Kick Bombing]] and [[Violent Attack]]. |
| | |- |
| | | 04/27/2017 || 05/10/2017 || align="left" | |
| | *{{buff|Kick damage increased.}} |
| | *{{nerf|Power Eruption damage decreased.}} |
| | | align="left" | |
| | *{{nerf|'''Damage''' decreased.}} |
| | |- |
| | | 04/05/2018 || 04/18/2018 || align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | | align="left" | |
| | *{{nerf|'''Damage''' decreased.}} |
| | |- |
| | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | |
| | *{{nerf|MP Gain Decrease effect removed.}} |
| | *[Enhanced] effect changed to "Duration increase by 3 second". |
| | |- |
| | | 08/01/2019 || 08/14/2019 || colspan=2 align="left" | |
| | *{{buff|'''Kick Damage Increase''' increased.}} |
| | |- |
| | | 06/22/2023 || 07/19/2023 || align="left" | |
| | *None |
| | | align="left" | |
| | *{{nerf|'''Kick Damage Increase ''' decreased.}} |
| | |} |
| | <br> |
|
| |
|
| {{WSSkills}} | | == Alternative Names == |
| | {{AlternateLanguages |
| | |Color={{ColorSel|CharLight|Rena}} |
| | |KR=네이처 포스 |KRName=Nature Force |
| | |FR=Force de la nature |FRName=Nature Force |
| | |UK=Power of Nature |
| | |JP=ネイチャーフォース |JPName=Nature Force |
| | |CN=自然之力 |CNName=Nature's Force |
| | |IT=Forza della Natura|ITName=Nature Force |
| | |BR=Força da Natureza |BRName=Nature Force |
| | |DE=Naturgewalt |DEName=Nature Force |
| | |ES=Fuerza de la naturaleza |ESName=Nature Force |
| | |PL=Żywioł |PLName=Element |
| | }} |
| | <br> |
| | {{SkillNav - Wind Sneaker}} |