Dark Scale: Difference between revisions
No edit summary |
Gameboy224 (talk | contribs) m (Text replacement - "Attack Speed +" to "Action Speed +") |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{EquipmentPage | {{EquipmentPage | ||
| Category=A | | Category=A | ||
| Color= | | Color={{ColorSel|Misc}} | ||
| Name=Dark Scale | | Name=Dark Scale | ||
| Icon=[[File:HQ_Shop_COMMON_Elite_AC_UPBODY_30051.png]] | | Icon=[[File:HQ_Shop_COMMON_Elite_AC_UPBODY_30051.png]] | ||
Line 11: | Line 11: | ||
| Trade=<font color="red">Impossible</font> | | Trade=<font color="red">Impossible</font> | ||
| Sealing=5 | | Sealing=5 | ||
| AddEffect= ▪ [1 Unidentified Stat] <br>▪ | | AddEffect= ▪ [1 Unidentified Stat] <br>▪ Action Speed +2% | ||
| Description='''[Accessory (Top Piece)]''' Accessory made from the scales of Dark Nephilim. It produces a mysterious aura. | | Description='''[Accessory (Top Piece)]''' Accessory made from the scales of Dark Nephilim. It produces a mysterious aura. | ||
| Obtain=Random Drop {{!}}{{!}} '''[[ | | Obtain=Random Drop {{!}}{{!}} '''[[Southern Gate]]''' {{!}}{{!}} Boss Drop Loot from '''Dark Nephilim''' | ||
| IdStat= | | IdStat= | ||
{{IdentifyTable | {{IdentifyTable |
Latest revision as of 20:30, 12 February 2020
- English
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Southern Gate | Boss Drop Loot from Dark Nephilim |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 1%, based on their Critical stats.
Possible Stat | Row 1 |
---|---|
Effects | |
All Elemental Resistance | +20 |
Action Speed | +2% |
Movement Speed | +6% |
Jump Speed | +6% |
Additional Damage | +2% |
Damage Reduction | +2% |
Critical | +2% |
HP | +6% |
Awakening Charge Speed | +2% |
Awakening Time | +3% |
MP Gain on Attack | +2% |
MP Gain on Receiving Attack | +2% |
Specialization A | +2% |
Specialization B | +2% |
Maximize | +2% |
General Guides
{{
}}
Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media