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{{#switch: {{{1|}}} | <noinclude> | ||
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. | |||
Use the sections instead of editing the entire page at once to prevent possible editor slowdown. | |||
== Elsword == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}} | ||
* | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}} | ||
* | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
| | | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]]) | ||
}}<noinclude> | |||
* | |||
[[ | |||
[[ | |||
< | == Aisha == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Memorize = | | Memorize = | ||
'''[[Memorize| | '''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
| Aer= {{color|#599FF8|[Aer Skill]|b=1}} | |||
| Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | |||
| Merus= {{color|#F9CEFD|[Merus Skill]|b=1}} | |||
}}<noinclude> | |||
< | == Rena == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Nature = | | Nature = | ||
'''[[Nature's Force System| | '''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]''' | ||
*Uses {{{2|}}} NF on hit | *Uses {{{2|}}} NF on hit | ||
}}<noinclude> | |||
== Raven == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Overheat = | | Overheat = | ||
{{color|#FF4444|'''Overheat'''}} | |||
*Uses HP | *Uses HP to increase. | ||
*Activate by repeated presses of the skill key. | *Activate by repeated presses of the skill key. | ||
*Attack power | *Attack power +5% for 10 seconds. | ||
}}<noinclude> | |||
== Eve == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| CoreActivation= | | CoreActivation= | ||
''' | '''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]''' | ||
*Successful attack made during Awakening will activate the Core Attack. | *Successful attack made during Awakening will activate the Core Attack. | ||
| | | QueensCall= | ||
'' | [[Queen's Potential|{{Color|#FF85CA|[Queen's Call - {{#switch: {{{2|}}}|All=Sentry, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}]|b=1}}]] | ||
* | *Summoned {{#switch: {{{2|}}}|All=Sentry, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}} activates the skill. | ||
| ForceField = | | ForceField = | ||
{{color|#33FFFF|Force Field Skill|b=1}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase. | ||
| #default=Skill reacts to Force Fields | *When Fusion Field is activated, electric needles damage and numbers increase. | ||
| #default=Skill reacts to Force Fields. | |||
}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
{{color|#33FFFF|'''Multi-Force Field Skill'''}} | |||
{{#switch:{{{2|}}} | |||
| FinalStrike= | |||
*Affected by Force Field if active (Giant Force Field + Normal Force Field) | |||
* | *Amplification Field (Red Field): Fires giant beam that joins with giant field. | ||
* | *Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit. | ||
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field. | |||
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle. | |||
| #default= | |||
*Skill reacts to multiple Force Fields. | |||
}} | |||
}}<noinclude> | |||
< | == Chung == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Cannonball = | | Cannonball = | ||
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
Line 98: | Line 79: | ||
| CarpetBombing= | | CarpetBombing= | ||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | |||
*2 additional submissiles per 3 cannonballs (Max 4) | |||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
*2 additional cannonballs | *Can use 2 additional cannonballs to fire once more (up to twice) | ||
| FatalCannon= | | FatalCannon= | ||
*Uses 1 enhanced cannonball | *Uses 1 enhanced cannonball | ||
Line 106: | Line 89: | ||
*Uses {{{2|}}} cannonballs | *Uses {{{2|}}} cannonballs | ||
}} | }} | ||
}}<noinclude> | |||
< | == Ara == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| AdditionEnergy = | | AdditionEnergy = | ||
{{color|#FFC000|'''Additional Energy Consumption'''}} | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | *Uses 0~{{{2|}}} Energy (Can be used even without Energy) | ||
| AdditionalEnergy = | | AdditionalEnergy = | ||
{{color|#FFC000|'''Additional Energy'''}} | |||
*Consume up to {{{2|}}} Energy while holding down the skill key. | *Consume up to {{{2|}}} Energy while holding down the skill key. | ||
| EnergyConsume = | | EnergyConsume = | ||
{{color|#FFC000|'''Energy Consumption'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| all= | |||
*Consumes all Energy (at least 1 Energy required) | |||
| FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode) | |||
| 6=All (Minimum 6) | | 6=All (Minimum 6) | ||
| #default=Costs {{{2|}}} Energy | | #default=Costs {{{2|}}} Energy | ||
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| SteelBody= | |||
*When used for Energy Conversion, Energy Consumption is decreased by 1 | |||
| 0= | | 0= | ||
*No Energy consumed if used for Energy Conversion | *No Energy consumed if used for Energy Conversion | ||
| 1= | | 1= | ||
*1 Energy if used for Energy Conversion | *1 Energy consumed if used for Energy Conversion | ||
}} | }} | ||
| EnergyGain = | | EnergyGain = | ||
{{color|#FFC000|'''Energy Gain'''}} | |||
*Gain {{{2|}}} Energy | *Gain {{{2|}}} Energy | ||
| EnergyConvert = | | EnergyConvert = | ||
{{color|#FFC000|'''Energy Conversion'''}} | |||
*Gain {{{2|}}} | *Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit. | ||
| EnergyDrain = | | EnergyDrain = | ||
{{color|#FFC000|'''Energy Drain'''}} | |||
*Drain 1 Energy per enemy hit ({{{2|}}} Max) | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| ArtStance = | | ArtStance = | ||
{{color|#00d921|'''{{{2|}}} Arts'''}} | |||
*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate '{{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm | | 3=[[Dragon Stance 3: Eight Trigram Palm]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash | | 4=[[Dragon Stance 4: Moonlight Slash]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw | | 2=[[Tiger Stance 2: Tiger Claw]] | ||
| 3=[[Tiger Stance 3 : Earth Axis | | 3=[[Tiger Stance 3: Earth Axis]] | ||
| 4=[[Tiger Stance 4 : Raging Wave | | 4=[[Tiger Stance 4: Raging Wave]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw | | 3=[[Wolf Stance 3: Wolf Claw]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang | | 4=[[Wolf Stance 4: Wolf Fang]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst | | 2=[[Rakshasa Stance 2: Energy Burst]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison | | 3=[[Rakshasa Stance 3: Spear Prison]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape | | 4=[[Rakshasa Stance 4: Soul Escape]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave | | 3=[[Exorcism Stance 3: Shadoweave]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever | | 4=[[Exorcism Stance 4: Darkness Sever]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | |||
| Phoenix={{#switch:{{{3|}}} | |||
| 3=[[Phoenix Stance 3: Whirl]] | |||
| 4=[[Phoenix Stance 4: Storm]] | |||
}} | |||
| Turtle={{#switch:{{{3|}}} | |||
| 2=[[Turtle Stance 2: Summon]] | |||
| 3=[[Turtle Stance 3: Descent]] | |||
| 4=[[Turtle Stance 4: Barrier]] | |||
}} | }} | ||
}} | }}' | ||
| SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}} | |||
| SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs: | |||
| key | |||
| value | |||
| {{#ifexpr:{{#var:i}} > 2| • }}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}} | |||
{{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }} | |||
}} | |||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast| | '''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | |||
'''[[Fierce Tiger| | '''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | |||
'''[[Killing Howl| | '''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | |||
'''[[Purgatory| | '''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | |||
'''[[Night Parade of One Hundred Souls| | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | |||
'''[[Pulverization| | '''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
| Phoenix= | |||
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]''' | |||
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode. | |||
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | |||
| Turtle= | |||
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]''' | |||
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode. | |||
}} | }} | ||
}}<noinclude> | |||
== Elesis == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| BloodHit= | | BloodHit= | ||
''' | '''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| InjectionStigma = | | InjectionStigma = | ||
* | *When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit) | ||
| #default= | | #default= | ||
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | *When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | ||
}} | }} | ||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}} | ||
* | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}} | ||
* | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
| DivinusManus = | |||
'''{{color|#7EF8FC|[Divinus Manus]}}''' | |||
{{#switch:{{{2|}}} | |||
|Restrict= | |||
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense. | |||
|Breeze= | |||
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase. | |||
|Outburst= | |||
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks. | |||
|Elimination= | |||
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration. | |||
|ThunderHead= | |||
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times. | |||
|Magnolia= | |||
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times. | |||
|UnbrokenBelief= | |||
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range. | |||
|UpsideDown= | |||
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration. | |||
|Catharsis|CatharsisModA= | |||
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase. | |||
|RestrictModA= | |||
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense. | |||
}} | |||
}}<noinclude> | |||
< | == Add == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| DMP Usage= | | DMP Usage= | ||
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}} | |||
{{#switch:{{{3|}}} | |||
| Aiming Nova = | |||
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff. | |||
| #default = | |||
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | *Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | ||
| Conqueror | | Conqueror =. | ||
| #default = with Awakening. | | #default = with Awakening. | ||
}} | }} | ||
Line 253: | Line 265: | ||
| Particle Accelerator=Increases 5% damage per Dynamo Mutation Point. | | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point. | ||
| Void Breaker=Increases 15% damage per Dynamo Mutation Point. | | Void Breaker=Increases 15% damage per Dynamo Mutation Point. | ||
| Quake Buster= | | Quake Buster=Increase damage by 10% per Dynamo Mutation Point. | ||
* | *Recovers 25 MP when using 2 Dynamo Mutation Point. | ||
| Sonic Jump=5% Damage Increase per point | |||
| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Psychic Storm= | | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | ||
| Psychic Storm=Gust size increases by 20% per dynamo mutation point | |||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | |||
| Quicksilver Accel=Last hit can connect to Nasod Armor Command | | Quicksilver Accel=Last hit can connect to Nasod Armor Command | ||
| Rushing Drones=Throws one additional bomb. | | Rushing Drones=Throws one additional bomb. | ||
Line 264: | Line 279: | ||
| Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | ||
| Flick Disc=Throws one additional disk. | | Flick Disc=Throws one additional disk. | ||
| Starfall=Create | | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points. | ||
| Ultimate Fury=Create an additional drone. | | Ultimate Fury=Create an additional drone. | ||
| Zero Kelvin Generator=When using Dynamo Mutation Point, {{se|528|Zero Kelvin Generator|Recieved Damage increase effect|ed}} will increase by 1.5 times. | |||
| Delayed Explosion=Strengthens the explosion and prevents shake-off. | | Delayed Explosion=Strengthens the explosion and prevents shake-off. | ||
| Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | ||
Line 274: | Line 290: | ||
| Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point. | | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point. | ||
| Charged Impulser=Black hole generation interval decreased by 50%. | | Charged Impulser=Black hole generation interval decreased by 50%. | ||
| Force Field=Increases Force Field duration by 100%. | | Force Field=Increases Force Field duration by 100%. | ||
| Reverse Field=Increases 5% damage per Dynamo Mutation Point | | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds. | ||
| Moonlight Breaker=When using 1 | *Increases 5% damage per Dynamo Mutation Point. | ||
*When using 2 | | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | ||
| Supersonic=Increases 5% damage per Dynamo Mutation Point. | *When using 2 Dynamo Mutation Point, 10% damage increase. | ||
| Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point. | |||
| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | ||
| Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | ||
| #default=Increases 10% damage per Dynamo Mutation Point. | | Ambulance=Increases shield size by 20% per Dynamo Mutation Point. | ||
| Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP). | |||
| Suction=Increases duration by 1 second per Dynamo Mutation Point. | |||
| PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP). | |||
| Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point. | |||
| Immunity=Drone duration increased by 1 second per Dynamo Mutation Point. | |||
| False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point. | |||
| #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point. | |||
}} | }} | ||
(Skill can be used without Mutation Points) | }}<br>(Skill can be used without Mutation Points) | ||
| DP | |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}} | ||
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used | |||
* | *DP is not recovered while in Dynamo Configuration Mode (Awakening) | ||
* | | DP Skill Use/Recovery= | ||
| | {{color|#4488FF|'''DP Skill Use/Recovery'''}} | ||
* | *Consumes DP with Dynamo Configuration Mode (Awakening). | ||
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening). | |||
| DP Skill = | |||
{{color|#4488FF|'''DP Skill'''}} | |||
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening). | |||
| DP | | Nasod Armor Command= | ||
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}} | |||
*20% DP is consumed while in Dynamo Configuration Mode (Awakening). | *Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening), | ||
| Nasod Armor | {{#switch:{{{2|}}} | ||
| Base = | |||
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | *Nasod Armor Commands are acquired after 1st job advancement. | ||
}} | |||
* | |||
| Drone Activator= | | Drone Activator= | ||
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}} | |||
* | *This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']]. | ||
*Damage increased by 1.2 times when fired. | |||
| Dynamo Factory= | | Dynamo Factory= | ||
{{se|202|{{color|#FFC000|'''Dynamo Factory Mode'''}}||tt=no}} | |||
* | *{{color|#FF4444|Dynamo Factory activation: 30 DP}} | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
*Use "{{{2|}}}" if in {{{2|}}} mode. | *Use "{{{2|}}}" if in {{{2|}}} mode. | ||
*If another mode is already active, the mode will be switched and you will receive 1 | *If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}. | ||
* | *{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}} | ||
| Shooting Chaser=130 | | Shooting Chaser=130 | ||
| Ultimate Fury=200 | | Ultimate Fury={{#switch:{{{3|}}} | ||
| Mod=180 | |||
| #default=200 | |||
}} | |||
| Starfall=200 | | Starfall=200 | ||
| Zero Kelvin Generator=200 | |||
| Charged Impulser=110 | |||
| #default=100 | | #default=100 | ||
}}MP. | }} MP.}} | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}} | |||
* | *Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | |||
| P= | | P= | ||
{{color|#FFC000|'''Overlimit'''}} | |||
* | *When in Dynamo Configuration Mode (Awakening), use DP to recover MP. | ||
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP. | |||
* | |||
| #default= | | #default= | ||
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}} | |||
* | *Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | ||
}} | }} | ||
| Nasod Armor Teleport= | | Nasod Armor Teleport= | ||
{{color|#FFC000|'''Teleport'''}} | |||
*Move through space with Nasod Armor | *Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | ||
| | | Over Treatment= | ||
{{color|#00D8FF|Over Treatment|b=1}} | |||
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}. | |||
*Can only be removed with [[Immunity]]. | |||
}}<noinclude> | |||
* | |||
*[[ | |||
== Lu/Ciel == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Ciel = | | Ciel = | ||
{{color|#4488ff|'''Switching Skill (Ciel)'''}} | |||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| Lu = | | Lu = | ||
{{color|#FF4444|'''Switching Skill (Lu)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| LuCiel = | | LuCiel = | ||
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| | | Combination|Dyad = | ||
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}} | |||
*Uses all [[Combination|Combination Gauge]]. | |||
| Eternal Demersio = {{se|802|Eternal Abyss||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]]. | |||
}}<noinclude> | |||
* | |||
| | |||
* | |||
* | |||
* | |||
* | |||
*If | |||
*[[ | |||
< | == Rose == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| ECP Skill= | | ECP Skill= | ||
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}} | |||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
| Over Strike= | | Over Strike= | ||
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]''' | |||
*Upon activating Over Strike, skill attack power increases. | |||
* | |||
| Weapon Switch= | | Weapon Switch= | ||
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}} | |||
*Switches to [{{{2|}}}] immediately upon cast. | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | |||
*For every hit, [[Revolver Mastery]] has a chance to inflict | *For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect. | ||
| Attributed Bullets= | | Attributed Bullets= | ||
{{color|#FFCC00|'''Attributed Bullets'''}} | |||
*[[Rising Shot|Silver Bullet]] | *[[Rising Shot|Silver Bullet]] | ||
*[[Freezing Bullet]] | *[[Freezing Bullet]] | ||
*[[Blazing Bullet]] | *[[Blazing Bullet]] | ||
| Grenade Skills= | | Grenade Skills= | ||
{{color|#FFCC00|'''Grenade Skills'''}} | |||
*[[G-35L Flash Grenade]] | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]]) | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]]) | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | |||
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}} | |||
| Robot Detonation= | | Robot Detonation= | ||
{{color|#FFCC00|'''Robot Detonation'''}} | |||
* | *Connect with [Robot Detonation Reaction Skill]. | ||
| G Transform Mode= | | G Transform Mode= | ||
{{se|286|{{color|#00d921|'''G Transform Mode'''}}}} | |||
* | *Consumes 15 ECP to activate transform standby. | ||
* | *During transformation, {{#switch:{{{2|}}} | ||
| G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}} | |||
| G-2 Rolling Thunder= | | G-2 Rolling Thunder=200 MP | ||
| G-3 Raptor= | | G-3 Raptor=35 ECP | ||
| G-4 Frisbee=200 MP | | G-4 Frisbee=200 MP | ||
| G-Ex Ancient Buster=200 MP | | G-Ex Ancient Buster=200 MP | ||
}} | }} is consumed upon reusing to cast [{{{2|}}}] | ||
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied. | |||
}}<noinclude> | |||
*Upon | |||
< | |||
< | == Ain == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| Chant = | | Chant = | ||
{{color|#ffcc66|'''Chant Skill'''}} | |||
* | *Responds to [Eid], the essence of the communion with the El. | ||
| Projection = | | Projection = | ||
{{color|#4488FF|'''Projection Skill'''}} | |||
*Skill uses projected weapon created from the borrowed power of god | *Skill uses projected weapon created from the borrowed power of god | ||
| Eid={{#switch:{{{2|}}} | | Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#ffcc66|'''Eid'''}} | |||
* | *[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted. | ||
*[Eid:Mut]: Increase Damage and ignore Guard. | |||
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP. | |||
*[Eid:Wille]: Increase Attack Radius | |||
*[ | *[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]]) | ||
*[Edel Eid Skill] is only applied when using Edel Eid. | |||
| Creation = | | Creation = | ||
{{color|#ffcc66|'''Eid : Creation'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Eid Weise = | | Eid Weise = | ||
* | *Create 1 selected [Eid]. | ||
| Echo Licht = | | Echo Licht = | ||
*Randomly create Eids in proportion to the number of hit | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Ruhig = | | Ruhig = | ||
*Randomly create Eids in proportion to the number of hit | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Lied Schwach = | | Lied Schwach = | ||
*Randomly | *Randomly create 1 [Eid] when creating [Cycle Circle]. | ||
| Verschmelzen = | | Verschmelzen = | ||
* | *Create [Eid] when hit by [Ring of Agony · Explosion]. | ||
}} | }} | ||
| #default = | | #default = | ||
{{color|#ffcc66|'''Eid : Cycle'''}} | |||
*Consume | *Consume 1 of the most recent [Eid]. | ||
* | *Applies the effect of the consumed [Eid]. | ||
*Can | *Can be used even when you do not have any [Eids]. | ||
}} | }} | ||
| | | Edel Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#33cccc|'''Edel Eid'''}} | |||
*3 identical [Eids]. | *Requires 3 identical [Eids]. | ||
* | *Changes the form of skills that respond to [Edel Eid]. | ||
| #default= | | #default= | ||
{{color|#33cccc|'''[Edel Eid Response Skill]'''}} | |||
*Consume a [Edel Eid]. | *Consume a [Edel Eid]. | ||
*The skill will transform when different kinds of [Edel Eids] are consumed. | *The skill will transform when different kinds of [Edel Eids] are consumed. | ||
}} | }} | ||
| Swaying El= | | Swaying El= | ||
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
* | *Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill. | ||
*[Eid: Cycle | *Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff. | ||
| #default= | | #default= | ||
* | *Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}]. | ||
}} | |||
| Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}} | |||
| Andacht= | |||
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration | |||
| Segen= | |||
* Skill Range Increase by [Ganz Stage × 10%] | |||
| Wegnahme= | |||
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)] | |||
| Vorgehen= | |||
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range | |||
| VorgehenMod= | |||
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration | |||
}} | |||
| Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}} | |||
| Stechen= | |||
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase | |||
| Ruf= | |||
* Form Additional Marks per Rau Stage | |||
| Bardiet= | |||
* Add an echo per [Rau Stage × 1 second] | |||
| Heimsuchen= | |||
* Damage Increase by [Rau Stage × 10%] | |||
| Verlangsamen= | |||
* Area Duration Increased by [Rau Stage × 1 second] | |||
| Platschen= | |||
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)] | |||
| Zetten= | |||
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage] | |||
| Rugen= | |||
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec. | |||
| Sammeln= | |||
* Range Increase by [Rau Stage × 10%] | |||
| Raum Pflugen= | |||
* Damage Increase by [Rau Stage × 10%] | |||
| VerlangsamenMod= | |||
* Range Increase by [Rau Stage × 10%] | |||
| HeimsuchenMod= | |||
* Damage Increase by [Rau Stage × 10%] | |||
}} | }} | ||
}}<noinclude> | |||
< | == Laby == | ||
</noinclude>{{#switch: {{{1|}}} | |||
| | | Yucky! = | ||
| | {{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | ||
| | | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}} | ||
| MP | | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | ||
| | | Milky Way = Reduce the Attack Power and Defense of the targets hit by starlight. | ||
| Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}. | |||
| Sunshower = Heals HP and MP for allies within the range of the rain. | |||
| Reflection = Push enemies approaching the zone of light and decrease damage received and remove debuffs for allies within the zone of light. | |||
| It's Windy = All Speed increase for a certain duration for allies within the wind's realm. | |||
| Got You! = Hit enemies will be {{se||Freeze|Frozen}}. | |||
}} | }} | ||
| | | Laby's Friend? = | ||
| | {{color|#fa77ba|[Laby's Friend?]|b=1}} | ||
*Summoned Memory of the Forest will react. | |||
| | | Memory of Forest= | ||
| | {{color|#FF2BAD|[[Memory of the Forest]]|[Memory of the Forest]|b=1}} | ||
| ECP = ECP Usage | *Using {{color|#fa77ba|[Laby's Friend?]|b=1}} skill will allow Laby to grow and use special interactive skill. | ||
| #default = MP Usage | *{{{2|}}} | ||
| See You Next Time = [See You Next Time] | |||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | |||
*Each stage will increase explosion damage by 10% | |||
}}<noinclude> | |||
== Noah == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}} | |||
| Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}} | |||
| Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}} | |||
*Upon awakening, enhance skill effect depending on the shape of the moon. | |||
| Confession = {{color|#6495ED|[Confession]|b=1}} | |||
*Bring down judgment with the Relic of Confession. | |||
| Rest = {{color|#6495ED|[Rest]|b=1}} | |||
*Protect with the Relic of Rest. | |||
| Benediction = {{se|658|Benediction||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]]. | |||
| BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}} | |||
| BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}. | |||
}}<noinclude> | |||
==Lithia== | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Gemstone = | |||
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}} | |||
{{#switch:{{{2|}}} | |||
| Radius= | |||
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}. | |||
| Damage= | |||
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}} | |||
| Power Stone = | |||
*Use 2 Gemstones to increase buff effect to 20%. | |||
| Strain = | |||
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%). | |||
| Range = | |||
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by {{{4|20%}}}.}} | |||
| Guard Stone = | |||
*Use 3 Gemstones to add an effect to a buff that does not require certain special resources.<br>{{Special Resources|tooltip}} | |||
| King le Pix= | |||
*Use 3 Gemstones to increase the travel distance of King le Pix by 20%. | |||
| Knockout = | |||
*Use 3 Gemstones to ignore enemy's defense by 60% (PvP: 24%) | |||
| Additional = | |||
*Use {{{3|}}} Gemstones to create 1 additional {{{4|}}}. | |||
}} | |||
| Cutter = | |||
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}''' | |||
{{#switch:{{{2|}}} | |||
| Drum Cutter = | |||
*Enhance Cutter with a Relic to shoot it farther. | |||
| Drum Cutter/ModA = | |||
*Enhance Cutter with a Relic to make it larger. | |||
| Grinder Strike = | |||
*Enhance Cutter with a Relic to deal damage for a longer time. | |||
}} | |||
| Drill = | |||
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}''' | |||
*Combine the drill with a Relic to deal damage to a larger area for a long time. | |||
| Sandstorm Will= | |||
'''{{tag|#FFD700||[Sandstorm Will]|stroke=black}}''' | |||
*Caster and [[Golden Vow|Vower]] {{{2|}}}. | |||
| Aaru = | |||
{{se|1084|Aaru||pb}} | |||
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]]. | |||
| Rift={{color|#00E005|[Rift Manifestation]|b=1}} | |||
}}<noinclude> | |||
== Skill Traits == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| Empowered = Damage increased to {{{2|120}}}% | |||
| Gigantic = Skill size increased to {{{2|120}}}% | |||
| Light ={{#switch:{{{MP|{{{2|80}}}}}} | |||
| ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}% | |||
| MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}% | |||
| #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}% | |||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}% | ||
| Regenerating (2) = {{{2|}}}% chance of lowering | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Critical = {{#switch:{{{MP|{{{2|120}}}}}} | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | |||
}} | |||
| Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}% | |||
| Regenerating (1) = {{#switch:{{{2|}}} | |||
| ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage | |||
| #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage | |||
}} | |||
| Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}% | |||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}% | |||
| Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit | |||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}% | |||
| Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}% | |||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | ||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | | Absorbing =MP Gain of the skill increased to {{{2|}}}% | ||
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| Awakened = Skill changed to be {{{2|}}} | | Awakened = Skill changed to be {{{2|}}} | ||
| Persistent2 = Range and duration increased to {{{2|}}}% | | Persistent2 = Range and duration increased to {{{2|}}}% | ||
}}<noinclude> | |||
== Final Enhanced == | |||
</noinclude>{{#switch: {{{1|}}} | |||
< | |||
| True = | | True = | ||
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| MPUsage = MP Usage is decreased by {{{3|10%}}}. | | MPUsage = MP Usage is decreased by {{{3|10%}}}. | ||
| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | ||
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| MaxHits = Number of hits is increased. | | MaxHits = Number of hits is increased. | ||
| Range = Range is increased by {{{3|}}} times. | | Range = Range is increased by {{{3|}}} times. | ||
| Radius = Radius is increased by {{{3|}}} times. | |||
| ExplosionRange = Explosion Range is increased by 1.3 times. | | ExplosionRange = Explosion Range is increased by 1.3 times. | ||
| Speed = Speed is increased by {{{3|}}} times. | | Speed = Speed is increased by {{{3|}}} times. | ||
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| Duration = Duration is increased by {{{3|1.5}}} times. | | Duration = Duration is increased by {{{3|1.5}}} times. | ||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | ||
| DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}} | |||
| Air = Can be used in midair. | | Air = Can be used in midair. | ||
| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
| SuperArmor = Grants Super Armor when casting. | | SuperArmor = Grants {{se||Super Armor}} when casting. | ||
<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
| IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ArmageddonBlade = Give a 5% increase in | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | |||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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| PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration. | | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration. | ||
| FinalStrike=Casting speed increase and final hit provides large hitstun. | | FinalStrike=Casting speed increase and final hit provides large hitstun. | ||
| PhantomSword= | | PhantomSword=Additional Critical Damage increased by for duration. | ||
| SwordBlasting=Swords are fired forward and can pierce 2 targets. | | SwordBlasting=Swords are fired forward and can pierce 2 targets. | ||
| TripleSaber=MP Usage is decreased by 10. | | TripleSaber=MP Usage is decreased by 10. | ||
*Cooldown is decreased by 1 second. | *Cooldown is decreased by 1 second. | ||
| EnchantBreaker=Elemental Resistance reduction increased by 30. | | EnchantBreaker=Elemental Resistance reduction increased by 30. | ||
| Extortion = MP burn per hit increased by 1. | |||
| Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}. | |||
| Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%). | |||
| Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%. | |||
| Dominion = Enemy All Elemental Resist Decrease effect is increased by 30. | |||
| Holy Sword = Holy Sword's duration is increased by 5 seconds. | |||
| El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1). | |||
<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
| Teleport = Casting Speed is increased by 50%. | | Teleport = Casting Speed is increased by 50%. | ||
*When cast, grants Super Armor. | *When cast, grants {{se||Super Armor}}. | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | *Can be used while in midair but has an extra 5 seconds added to its cooldown. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
| EnergyDrain = Ranged Increased from 700 to 900. | | EnergyDrain = Ranged Increased from 700 to 900. | ||
| EnergeticBody = | | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%. | ||
| ManaSteal = MP Absorbed increased by 5. | | ManaSteal = MP Absorbed increased by 5. | ||
| HellDrop = Tracking speed increased by 20%. | | HellDrop = Tracking speed increased by 20%. | ||
| ShadowBody = | | ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%. | ||
| DarkBurst = Last hit no longer pushes targets away. | | DarkBurst = Last hit no longer pushes targets away. | ||
| ElementalBody = MP absorption per projectile increased by 1. | | ElementalBody = MP absorption per projectile increased by 1. | ||
| ChainBurst = Last hit no longer pushes targets away. | | ChainBurst = Last hit no longer pushes targets away. | ||
| SparklerWave = Attack range is increased. | |||
| SparklerBody = Physical/Magical Attack Power increased by 2%. | |||
| Homunculus = Damage by Homunculus increased by 1.2 times. | |||
| Envelopes = Cooldown reduced by 3 seconds. | |||
| DeathField = Normal Monster Instant Death target increased to 2. | |||
<!-- Rena's True Skills --> | <!-- Rena's True Skills --> | ||
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| ExplosiveTrap = 25% chance of throwing 2 traps. | | ExplosiveTrap = 25% chance of throwing 2 traps. | ||
| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick = | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20) | |||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = | | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits. | ||
| SharpFall = Damage increased depending on height of the fall. | | SharpFall = [Shockwave] Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
| StigmaShot = | | StigmaShot = Magical Defense Reduction increased to 20% | ||
| Gungnir = Damage of Magic Spears are increased by 1.2 times. | | Gungnir = Damage of Magic Spears are increased by 1.2 times. | ||
| FreezingArrow = Explosion damage added upon hit. | | FreezingArrow = Explosion damage added upon hit. | ||
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| PointFire = Tracking state occurs faster. | | PointFire = Tracking state occurs faster. | ||
| AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots. | | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots. | ||
| CatchUp = Spirits' Energy Range is increased by 1.3 times. | |||
| Listen=Chance of activating Whispering of Spirits increased. | |||
| Swing=Trace of Spirits increased by 1. | |||
| PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows. | |||
| Curiosity=Spirit Sphere range increased by 1.3 times. | |||
<!-- Raven's True Skills --> | <!-- Raven's True Skills --> | ||
| ShadowStep = {{CZ}} attack | | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb | ||
| ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | | ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | ||
| ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | ||
| HellDive = Grants Super Armor to the first hit. | | HellDive = Grants {{se||Super Armor}} to the first hit. | ||
| HarpoonSpear = | | HarpoonSpear = Additional explosions occur in the area the chain explosion passes. | ||
| SonicSlash = MP burn per slash increased by 1. | | SonicSlash = MP burn per slash increased by 1. | ||
| SupersonicDraw = Increases skill key hold duration by 1 second. | |||
| GigaDrive = Attack Power Increase effect is increased by 1.5 times. | |||
| ShockwaveCutter = Give an increase in Maximize for a short time. | | ShockwaveCutter = Give an increase in Maximize for a short time. | ||
| LimitCrusher = 100% stun chance when fully charged. | | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged. | ||
| Archenemy = Additional javelins and cast speed increased. | | Archenemy = Additional javelins and cast speed increased. | ||
| WildCharge = Charge time reduced by 30%. | | WildCharge = Charge time reduced by 30%. | ||
| EnchantHand = Hitstun time increased and cast speed increased. | | EnchantHand = Hitstun time increased and cast speed increased. | ||
| XCrash = Recover 30% MP on failed hit. | | XCrash = Recover 30% MP on failed hit. | ||
| PowerBomb = | | PowerBomb = Reduces target All Speeds by 15% for 5 seconds. | ||
| IgnitionCrow = Cast speed increased. | | IgnitionCrow = Cast speed increased. | ||
| IfritFlame = | | IfritFlame = Spitfire firing rate increased by 33%. | ||
*Range increased by 50%. | *Range is increased by 50%. | ||
| Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status. | |||
| Hide = Fog of Hell duration increased by 1 second. | |||
| DeathScream = Hell's Dead range is increased by 1.2 times. | |||
| Creeper = Increases the travel distance of Entangling Branches by 20%. | |||
<!--Eve's True Skills --> | <!--Eve's True Skills --> | ||
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| MDA = Command/Active Damage Increase is increased by 2.5 times. | | MDA = Command/Active Damage Increase is increased by 2.5 times. | ||
| MEB = 25% chance to fire 2 Electron Balls. | | MEB = 25% chance to fire 2 Electron Balls. | ||
| HornetSting= Projectiles will follow the curve of paths. | | HornetSting= Projectiles will follow the curve of paths. | ||
| ExplosionImpact= Number of explosions increased. | |||
| AtomicBlaster= Fires plasma particle bullets with 100% critical chance. | | AtomicBlaster= Fires plasma particle bullets with 100% critical chance. | ||
| TeslaShock= Increase knockdown reduction by 10. | | TeslaShock= Increase knockdown reduction by 10. | ||
| SpearBurst = Assault Range is increased by 2 times. | | SpearBurst = Assault Range is increased by 2 times. | ||
| SpearBurstR = Assault Range is increased by 1.2 times. | |||
| AssaultSpearJudgement= Generates black hole while spear is forming. | | AssaultSpearJudgement= Generates black hole while spear is forming. | ||
| AtomicShield= Reduce enemy movement by 50% inside the shield. | | AtomicShield= Reduce enemy movement by 50% inside the shield. | ||
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| GenocideRipper= Prevent enemies from dashing for 5 second. | | GenocideRipper= Prevent enemies from dashing for 5 second. | ||
| SpaceWrench= First hit damage increased. | | SpaceWrench= First hit damage increased. | ||
*Additional hit damage decreased. | |||
| ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | ||
| RiseonPride= High Voltage Current damage increased by 1.2 times. | | RiseonPride= High Voltage Current damage increased by 1.2 times. | ||
| ParticleRay= Can be adjusted while skill key is pressed. | | ParticleRay= Can be adjusted while skill key is pressed. | ||
| ThousandStar= Shock Balls pierce once on mass release. | | ThousandStar= Shock Balls pierce once on mass release. | ||
| TaserPilum= Charge time | | TaserPilum= Full Charge time decreased by 50%, and damage increased. | ||
| EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | ||
| IllusionThorns= Energy Field duration increased. | | IllusionThorns= Energy Field duration increased. | ||
| SinScissors= 50% chance for 100% critical rate | | SinScissors= 50% chance for 100% critical rate | ||
| CriticalStrike= | | CriticalStrike= Cooldown decreased by 5 sec. | ||
| NeedlesCutting= Homing range increased. | | NeedlesCutting= Homing range increased. | ||
| ElectronicMove= | | KugelBlitz= Duration increased by 2 seconds. | ||
| ElectronicMove= 1 Additional Combat Maneuvers. | |||
| Backdoor={{se||Faint|Stunned}} for 1 sec. longer. | |||
| Friday=Increases the amount of code blocks. | |||
| MindPhotograph=Trap projectile increased by 2. | |||
<!-- Chung's True Skills --> | <!-- Chung's True Skills --> | ||
| Reload = Damage is increased by 1.2 times. | | Reload = Damage is increased by 1.2 times. | ||
*Reloads 3 Cannonballs | *Reloads 3 Cannonballs | ||
| LeapAttack = Can press the skill key again to chain activate [[Back Blast]]. | | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]]. | ||
*Consumes only 50% of [[Back Blast | *Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption. | ||
| BurstWolf = | | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec. | ||
| HeadShot = 25% chance to fire 2 bullets. | | HeadShot = 25% chance to fire 2 bullets. | ||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | ||
| ElasticBomb = 50% chance to throw bombs a second time. | | ElasticBomb = 50% chance to throw bombs a second time. | ||
| BBS = 25% chance to | | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb. | ||
| ArtilleryNova = Firing speed and range increased by 1.5 times. | | ArtilleryNova = Firing speed and range increased by 1.5 times. | ||
| IronHowling = Additional Shout MP cost decreased by 5. | | IronHowling = Additional Shout MP cost decreased by 5. | ||
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| HeavyRailgun = Remove damage penalty. | | HeavyRailgun = Remove damage penalty. | ||
| MagnumShot = Cannonball consumption reduced by 1. | | MagnumShot = Cannonball consumption reduced by 1. | ||
| TacticalField =Damage | | TacticalField =Damage Reduction effect increased by 10%. | ||
| ExcitingCrash=Awakening Charge Increase increased. | | ExcitingCrash=Awakening Charge Increase increased. | ||
| CannonPrison = Homing projectile travels faster. | | CannonPrison = Homing projectile travels faster. | ||
| FatalCannon = Magic Defense Decrease effect increased by | | FatalCannon = Magic Defense Decrease effect increased by 2 times. | ||
| BraveCover = Transfer State duration is increased to 8 sec. | |||
| GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP). | |||
| Atonement = {{se||Freeze}} duration is increased to 4 sec. | |||
<!--Ara's True Skills --> | <!--Ara's True Skills --> | ||
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| Suppression= Speed reduction increased by 10%. | | Suppression= Speed reduction increased by 10%. | ||
*Defense reduction increased by 10%. | *Defense reduction increased by 10%. | ||
| RagingWave= | | RagingWave= Chance to break enemy defense increased {{tt|to|See [[#Tips and Details|Tips and Details]]}} 33%. | ||
| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. | | HighSpeed= Increase speed by 10% for 6 seconds. | ||
| EnergyBurst= | | EnergyBurst= Energy Usage is decreased by 1. | ||
| Repel= | | Repel= Energy Usage is decreased by 1. | ||
| BindEnergy= | | BindEnergy=Able to attack enemies behind. | ||
| RakshasaInferno=MP Usage is decreased by 30. | | RakshasaInferno=MP Usage is decreased by 30. | ||
* | *Energy Usage is decreased by 1. | ||
| ManaDrain= | | ManaDrain= Mana Drain avaliable up to 3 enemies. | ||
| DarknessSever= | | DarknessSever= MP Usage is decreased by 10. | ||
*Cooldown reduced by 1 second | |||
| FoxFire= Debuff duration is increased by 33%. | | FoxFire= Debuff duration is increased by 33%. | ||
| Necromancy= Increase | | Necromancy= Increase Bravery Skill Damage by 5%. | ||
| FoxSpirit = Physical Defense Decrease effect increased by 5%. | | FoxSpirit= Physical Defense Decrease effect increased by 5%. | ||
| WishingStar = Physical/Magical Attack Power Buff Increased to 12% | |||
| PiercingCharge= Movement distance increased by 20%. | |||
| GuardingCharm= Number of talismans increased by 1. | |||
| FoxShadow= Fox Shadow Radius increased by 20%. | |||
| Summon = When cancelled, gain 1 additional Energy. | |||
<!--Elesis' True Skills --> | <!--Elesis' True Skills --> | ||
| Dodge&Slash = | | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack. | ||
| SonicAssault = Hold the skill key to charge the skill. | | SonicAssault = Hold the skill key to charge the skill. | ||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | *Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | ||
| StoicStrong = Receive 10% less damage while in Super Armor status. | | StoicStrong = Receive 10% less damage while in {{se|013|Super Armor}} status. | ||
| RushingSword = Allows you to dash one more time. | | RushingSword = Allows you to dash one more time. | ||
| SaberExtinction = Size and range are increased by 1.3 times. | | SaberExtinction = Size and range are increased by 1.3 times. | ||
| Leap = Shockwave range increased by 1.5 times. | | Leap = Shockwave range increased by 1.5 times. | ||
| SwordofJudgement = Max damage charge time reduced by 50%. | | SwordofJudgement = Max damage charge time reduced by 50%. | ||
| DrasticCharge = Additional MP cost while charging reduced by | | DrasticCharge = Additional MP cost while charging reduced by 50%. | ||
| CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | ||
| GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | ||
| AvatarofFire = | | AvatarofFire = Range is increased by 1.2 times. | ||
| InfernalBlade = Last hit no longer launches. | | InfernalBlade = Last hit no longer launches. | ||
| FlameRose = Recover 50% MP on failed hit. | | FlameRose = Recover 50% MP on failed hit. | ||
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| BurningPhantom = Black hole range and power increased by 1.5 times. | | BurningPhantom = Black hole range and power increased by 1.5 times. | ||
| FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | ||
| SoulIgnition= | | SoulIgnition=Buff duration is increased by 5 seconds. | ||
| ChaserSword = Forward movement distance increased. | | ChaserSword = Forward movement distance increased. | ||
*Push distance decreased. | *Push distance decreased. | ||
| BloodFalls = Elemental Resistance Reduction increased by 100. | | BloodFalls = Elemental Resistance Reduction increased by 100. | ||
| BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%. | |||
| Breeze = Enemy chasing sword increased by 1. | |||
| UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%. | |||
| OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP) | |||
| Spearhead = Overwhelming strike causes [Stun]. | |||
| Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}. | |||
<!--Add's True Skills --> | <!--Add's True Skills --> | ||
| ParticleAccelerator = MP | | ParticleAccelerator = MP consumption decreased by 20. | ||
* Cooldown | *Cooldown decreased by 5 seconds. | ||
| Dissolver = | *Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1. | ||
| PulseCannon = Damage | | Dissolver = Dynamo Mutation Point per successful attack increased by 1. | ||
* Casting Speed | | PulseCannon = Damage increased by 1.1 times. | ||
| | * Casting Speed increased by 1.3 times. | ||
| | | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | ||
| | | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | ||
| | | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit]. | ||
| | | Pylon = Action Speed Increased by 20%. | ||
| Magnetron = 1 additional magnetron created at a 100% chance. | |||
| PsionicGenerator = Time between casting and explosion decreased. | | PsionicGenerator = Time between casting and explosion decreased. | ||
| Starfall = | | Starfall = Duration of additional Starfall changed to 100% | ||
| DelayedExplosion = Homing range increased by 1.5 times. | | DelayedExplosion = Homing range increased by 1.5 times. | ||
| ChargedImpulser = Cooldown is decreased by 1 second. | | ChargedImpulser = Cooldown is decreased by 1 second. | ||
*MP Usage is decreased by 10. | *MP Usage is decreased by 10. | ||
| ForceField = | | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec. | ||
| SealofTime = Reduce Time Sickness duration to | | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%. | ||
| SealofTime = Reduce Time Sickness duration to 45 seconds in PvE. | |||
| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
| | | Ambulance = Movement Range increased by 20%. | ||
| | | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) | ||
| | | Detoxication = Energy Field Duration increased by 2 seconds. | ||
| Allergy = MP Burn increased by 10. | |||
| False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%. | |||
<!-- Lu/Ciel's True Skills --> | <!-- Lu/Ciel's True Skills --> | ||
| TripleShot = Gains 1 additional Combination Point. | | TripleShot = Gains 1 additional Combination Point. | ||
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds. | ||
| FlickShot = Cause an additional explosion to the attacked enemy. | | FlickShot = Cause an additional explosion to the attacked enemy. | ||
*If there isn't another target, it will bounce off the same target | *If there isn't another target, it will bounce off the same target | ||
| EvilClaw = Does not launch attacked enemy and restrains them instead | | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second. | ||
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow. | ||
*Final Strike number of hits is increased. | *Final Strike number of hits is increased. | ||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | | TerrorChain = Chain Effect Range is increased by 1.5 times. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1. | |||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
| TwilightJudgment=Load 1 additional bullet. | | TwilightJudgment=Load 1 additional bullet. | ||
| SwiftSmash= | | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated. | ||
| SpectralSpear= | | SpectralSpear=Souls tracing targets increased by 2. | ||
| SoulEntrapment= | | SoulEntrapment=Attack Radius increased by 20%. | ||
| Bloodlust= | | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times. | ||
| Desperado= | | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3. | ||
| GardenofHaures= | | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds. | ||
<!-- Rose's True Skills --> | <!-- Rose's True Skills --> | ||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | ||
* | *[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%. | ||
| NeedleSobat = Shockwave damage is increased by 1.2 times. | | NeedleSobat = Shockwave damage is increased by 1.2 times. | ||
| Barbecue! = | | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied. | ||
| Landrunner = | | Landrunner = Summon an additional '''RX-79 Land Runner'''. | ||
| Spriggan = Cooldown reduced by 1 second. | | Spriggan = Cooldown reduced by 1 second. | ||
* | *Casting speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP | | GatlingGun = While in standby, consumed MP is decreased by 2. | ||
* | *Upon every hit, 5% chance to inflict {{se||Bleed}} status effect. | ||
| Flamethrower = | | Flamethrower = {{se||Burn}} debuff damage is increased. | ||
* | *{{se||Burn}} debuff duration is increased. | ||
| FlameStrike = Reduces the interval between the flame's hits by 40%. | | FlameStrike = Reduces the interval between the flame's hits by 40%. | ||
| LockonStratos = Attack range is increased by 200%. | | LockonStratos = Attack range is increased by 200%. | ||
| PhotonShower = Explosion happens quicker. | | PhotonShower = Explosion happens quicker. | ||
| AimedStrike = Enemies | | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec. | ||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times. | ||
| Headshot = Double damage chance increased to 45% | | Headshot = Double damage chance increased to 45% | ||
| DoubleGunHawk = Damage is increased by 1.1 times. | | DoubleGunHawk = Damage is increased by 1.1 times. | ||
Line 1,662: | Line 1,013: | ||
| FakeShot = Damage is increased by 1.1 times. | | FakeShot = Damage is increased by 1.1 times. | ||
*Upon a failed hit, ECP recovery is increased to 75% | *Upon a failed hit, ECP recovery is increased to 75% | ||
On failure, ECP recovery is increased to 75%. | *On failure, ECP recovery is increased to 75%. | ||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | | G-35L Flash Grenade=Explosion Range is increased by 30%. | ||
*On successful hit, | *On successful hit, gain the skill to apply {{se||Faint|Stun}}. | ||
| Crossmore=Damage is increased by 1.1 times. | | Crossmore=Damage is increased by 1.1 times. | ||
*MP Usage is decreased by 20%. | *MP Usage is decreased by 20%. | ||
| Lightweight Mine= | | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds. | ||
| Viper Shot=Aiming range is increased by 30%. | | Viper Shot=Aiming range is increased by 30%. | ||
| KS-83 = | | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%. | ||
| Robot Detonation = | | Robot Detonation = Summon 1 additional full width Land Runner. | ||
| | | Miracle Vision = Movement Speed and Jump Speed increase effects added to the list of buffs. | ||
| MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | | MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | ||
| ChainPowder = Damage from shot increased by 10%. | | ChainPowder = Damage from shot increased by 10%. | ||
| WesternFire = Cooldown from back hit decreased to 1.5x. | | WesternFire = Cooldown from back hit decreased to 1.5x. | ||
| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = | | GunGuard = [Top Spin] activation chance increased by 50%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = | | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies. | ||
| ServoNitro = MP | | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air. | ||
| NeilSniping = | | NeilSniping = MP Recovery per shot left increased by 50%. | ||
| C4 = | | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times. | ||
| PhantomChaser = Cooldown is decreased by 3 seconds | | PhantomChaser = Cast speed increased by 20% | ||
*Cooldown is decreased by 3 seconds. | |||
| BlazingBullet = | | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage. | ||
| LimitOver = | | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP). | ||
| MagneticGuard = Damage | | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec. | ||
*Damage increased by 1.2 times | |||
| Phantom Shot = MP burn increased by 5. | |||
| EX-S Viper= Fire speed of EX-S Viper increased by 20%. | |||
| LimitOver = Damage of all skills increased by 3%. | |||
| MagnetismField=Magnetism duration increased by 50% | |||
| MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP). | |||
<!--Ain's True Skills--> | <!--Ain's True Skills--> | ||
Line 1,709: | Line 1,066: | ||
*Radius increase upon a max charge increased by 50%. | *Radius increase upon a max charge increased by 50%. | ||
*Damage increase upon a max charge increased by 30%. | *Damage increase upon a max charge increased by 30%. | ||
| Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds. | |||
| Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | ||
| Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | ||
Line 1,716: | Line 1,074: | ||
*50% chance to ignores guard. | *50% chance to ignores guard. | ||
| Angriff= Consumed MP during charging reduced to 8. | | Angriff= Consumed MP during charging reduced to 8. | ||
| Eid Weise = Grants Super Armor when | | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid]. | ||
| Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb]. | |||
| Wind Einfallen = | |||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | | Alchimie Eid = Cooldown is decreased by 5 seconds. | ||
| Requiem = Obtain 3 random [Eids] at a 50% chance. | |||
| Requiem = 50% chance | | Ruhig = Duration of [Cycle Circle] increased by 1.5 times. | ||
| Ruhig = Cycle Circle | | Elfe = Duration of [Contract Chant] increased by 1.5 times. | ||
| Elfe = Contract Chant | | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint]. | ||
| Wechsel = | | Wechsel = Reduce Absorption usage by 50%. | ||
| Alptraum = Duration of Tornado is increased by 1.5 times. | | Alptraum = Duration of Tornado is increased by 1.5 times. | ||
| Schmerz = Cooldown is decreased by 20%. | | Schmerz = Cooldown is decreased by 20%. | ||
Line 1,732: | Line 1,089: | ||
| Nichts Feld = All resistance increase is increased by 50. | | Nichts Feld = All resistance increase is increased by 50. | ||
*All resistance activation chance increase is increased to 2 times. | *All resistance activation chance increase is increased to 2 times. | ||
| Brechen = Initial explosion range is increased by 1.2 times. | |||
| Fesseln = Duration of Shackle Link increased by 1.5 times. | | Fesseln = Duration of Shackle Link increased by 1.5 times. | ||
| Totentanz = Awakening duration increase per hit enemy increased. | | Totentanz = Awakening duration increase per hit enemy increased by 1 second. | ||
| Leere = 2 seeds are created at a 25% chance. | | Leere = 2 seeds are created at a 25% chance. | ||
| Abgrund = All attack ignores enemy's defense | | Abgrund = All attack ignores 50% enemy's defense (25% in PvP). | ||
| Ausrottung = MP Refunded upon failed attack increased by 20%. | | Ausrottung = MP Refunded upon failed attack increased by 20%. | ||
| Moder = Fragment's range increased by 30%. | | Moder = Fragment's range increased by 30%. | ||
| Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | | Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | ||
| Niederschreiben = Number of Spheres Increased by 2. | |||
| Hemmung = Ignores Guard. | |||
| Segen = Buff, Debuff Duration is increased by 5 seconds. | |||
| Ruf = Mark Duration Increased by 1 second. | |||
| Heimsuchen = Punishment is increased by 3. | |||
| Addieren = When the skill is activated, MP Cost per second is decreased by 5. | |||
<!--Laby's True Skills--> | |||
| Inner Aurora = Sentimental Point charge speed is increased by 50%. | |||
| Hang On! = Recovers 5 additional Sentimental Points. | |||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP). | |||
| I'm Helping! = 50% chance of not consuming any MP. | |||
| Rolly Rolly = Squishy Lump travel duration increased. | |||
| Distortion = Enemy loses more MP. | |||
| Want Candy? = May pierce enemy at a 50% chance. | |||
| Gurumi = Add debuff that decreases Action Speed by 10%. | |||
| Flashy = Attack range increased. | |||
| Festival = Homing Range increase by 1.2 times. | |||
| Got You! = MP cost decreased by 20% | |||
*{{se||Freeze}} duration increased by additional 2 seconds. | |||
| Handy Vines = Sensing Range increased by 25%. | |||
| Poco...! = '''Roll!''' Damage increased by 1.2 times. | |||
| Look! = Use 1 less Sentimental Point. | |||
| Bramble, Grow! = Damage per Sentimental Point increase. | |||
| Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times. | |||
| Pretty Flower = All Speed Reduction increased by an additional 5%. | |||
| Zumyu...! = Black Hole Radius increased by 1.2 times. | |||
| Bibi...! = Bite Radius increased by 1.2 times. | |||
| Flower Garden = Damage per Sentimental Point increase. | |||
| Whimsey = Special Gas Field Duration increased by 2 seconds. | |||
| Caramel = Movement Speed decrease effect is increased to 70%. | |||
| Boing = Grants {{se||Super Armor}} when casting. | |||
| Ding Dong = Present Bomb range increased. | |||
<!-- Noah's True Skills--> | |||
| Ambush= Attack from the front Damage Reduction increased by 5%. | |||
| Mirage= Physical Defense Reduction increased by 5%. | |||
| Chilling Edge=Additional 1 Mana Burn per hit. | |||
| Polaris={{se||Confusion}} duration increased by 1 second. | |||
| Natal Chart=Chance of applying Mystical Effect increased. | |||
| Nebula=Effect efficiency increased by 20%. | |||
| Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP). | |||
| Beyond=Magical Defense debuff increased by 2%. | |||
| Dance of Silent Night=Create an additional Moon Stone. | |||
| Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times. | |||
| Phantastic Dream=Damage Increase after some time increases by 15%. | |||
| Ominous Dream=Dark Space Range increased by 1.2 times. | |||
| Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds. | |||
<!-- Lithia's True Skills --> | |||
| Sticky Bomb= Increase use by 1 time. | |||
| Cubbyhole= Ribbon duration increased by 2 seconds. | |||
| Entrap= Entrapment Area's range increased by 1.2 times. | |||
}} | }} | ||
}}<noinclude> | |||
== Other == | |||
</noinclude>{{#switch: {{{1|}}} | |||
| ElEssence = | |||
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}''' | |||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | |||
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence. | |||
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) | |||
| Master = | |||
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}} | |||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | ||
Line 1,748: | Line 1,169: | ||
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | ||
| 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | ||
| 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: | | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']] | ||
| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: | | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']] | ||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | ||
| 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']] | |||
| 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']] | |||
| 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
| FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div> | |||
| Combo={{#switch:{{{2|}}} | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : All damage values for new and preexisting | | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br> | ||
| 2=[[File:Exclamation.png]] : All damage values for new and preexisting | | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br> | ||
| 3=[[File:Exclamation.png]] : All damage values for new and preexisting | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict | | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br> | ||
| Power Shot=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Arrow Mastery=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Burning Nasod Hand=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Overheat=[[File:Status 068.png]] : | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Electron Ball=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Queen's Authority=[[File: | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | |||
| Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | |||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System| | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | ||
| Nasod Armor Combo= | | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br> | |||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{ | | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | |||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
| Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br> | |||
}} | }} | ||
| #default = | | #default= | ||
}} | }} |
Latest revision as of 05:08, 16 October 2024
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.