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| | __NOTOC__{{Languages|Intense Showtime}} |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI INSHOW.png]]<br>
| | | [[File:SI INSHOW.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when '''[[Chung's_Features#Berserk_Mode|Berserk Mode]]''' is activated. | | | {{SkillType|P}} Enhances your skills while in [[Freiturnier#Berserk Mode|Berserk Mode]] (Level 3 Awakening). (Hyper Active/Bond skills excluded) |
| |} | | |} |
| | <br> |
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| |
|
| | == Requirements == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! Class !! Level Required |
| | |- |
| | | [[Deadly Chaser]] || 35 |
| | |} |
| <br> | | <br> |
| == Requirements == | | |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | == Skill Information == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During [[Freiturnier#Berserk Mode|Berserk Mode]] |
| | |- |
| | ! MP Usage Decrease !! Cooldown Decrease |
| | |- |
| | | colspan="4" | {{PvE}} |
| | |- |
| | | align="left" | 1 || 35 || 10% || 20% |
| | |- |
| | | align="left" | 2 || 51 || 20% || 25% |
| | |- |
| | | align="left" | 3 || 59 || 30% || 30% |
| | |- |
| | | align="left" | 4 || 92 || 40% || 35% |
| | |- |
| | | colspan="4" | {{PvP}} |
| | |- |
| | | align="left" | 1 || 35 || 3% || 8% |
| | |- |
| | | align="left" | 2 || 51 || 6% || 10% |
| |- | | |- |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | | | align="left" | 3 || 59 || 9% || 12% |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | |
| |- | | |- |
| | [[Deadly Chaser]] | | | align="left" | 4 || 92 || 12% || 14% |
| | <center>Lv5</center> | |
| | <center>75SP</center> | |
| |} | | |} |
| | <br> |
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| |
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| <Br>
| | == Tips and Details == |
| == Skill Information == | | *If you swap out a skill mid-dungeon while '''Intense Showtime''' is active, that skill's cooldown will be decreased upon being swapped in. |
| | | **Strangely, this doesn't apply when [[Force Skills#Force Mod|modding]] or [[Force Skills#Force Mod|unmodding]] a skill. |
| {{VersionTabs
| |
| |NA=
| |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
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| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
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| {{!}}}
| |
| | |
| |KR= | |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}-
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| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
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| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| |
| {{!}}}
| |
| }}
| |
| <br> | | <br> |
|
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|
| == MP Consumption(Lv5) == | | ==Updates== |
| Requires the original MP cost of skills.
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill'''
| | ! colspan=2 | Date !! colspan=2 | Changes |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Required MP'''
| |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Used'''
| |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Remaining MP(At 300MP)'''
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Reload]]
| | ! KR !! NA !! PvE !! PvP |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 20 MP
| |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 17 MP
| |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 283 MP
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Head Shot]]<br>[[Leg Shot]] | | | 07/07/2011 || 08/01/2012 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 30 MP | | *'''Intense Showtime''' added. |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 25 MP | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 275 MP
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Rumble Shot]]<br>[[Aiming Shot]] | | | 02/14/2013 || - || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 40 MP | | *{{buff|No longer requires original MP to activate the skills.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 34 MP | | *{{buff|MP Usage Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 266 MP | | *{{buff|Cooldown Reduction increased.}} |
| | *{{buff|Action Speed Increase increased.}} |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Dual Buster]] | | | 07/04/2013 || 07/04/2013 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 80 MP | | *{{nerf|MP Usage Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 68 MP | | *{{nerf|Cooldown Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 232 MP | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Detonation]]<br>[[Brutal Swing]] | | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 100 MP | | *Skill location swapped with [[Gas Piston System]]. |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 85 MP | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 215 MP
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Bullet Blitz]] | | | 05/15/2014 || 09/17/2014 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 120 MP | | *{{buff|Cooldown Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 102 MP | | *{{nerf|MP Usage Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 198 MP | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Heavy Railgun]]<br>[[Artillery Strike]] | | | 02/05/2015 || - || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 175 MP | | *{{nerf|MP Usage Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP | | *{{nerf|Cooldown Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]] | | | 10/08/2015 || 03/16/2016 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 200 MP | | *{{buff|MP Usage Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 170 MP | | *{{buff|Cooldown Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 130 MP | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Sharpshooter Syndrome]] | | | 11/03/2015 || 11/23/2016 || colspan=2 align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 250 MP | | *{{nerf|MP Usage Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 213 MP | | *{{nerf|Cooldown Reduction decreased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 87 MP | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]] | | | 08/24/2017 || 09/13/2017 || align="left" | |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 300 MP | | *{{buff|MP Usage Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 255 MP | | *{{buff|Cooldown Reduction increased.}} |
| | style="border-style: solid; border-width: 1px;" rowspan="1" | 45 MP | | | align="left" | |
| | | *{{nerf|MP Usage Reduction decreased.}} |
| | *{{nerf|Cooldown Reduction decreased.}} |
| | |- |
| | | 01/31/2019 || 03/06/2019 || align="left" | |
| | *None |
| | | align="left" | |
| | *{{nerf|MP Usage Reduction decreased.}} |
| | |- |
| | | 11/09/2023 || 12/06/2023 || colspan=2 align="left" | |
| | *{{nerf|Cooldown Reduction decreased.}} |
| |} | | |} |
|
| |
| <br> | | <br> |
| == Tips and Details ==
| |
| *[[Intense Showtime]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
| |
| **The quest can be obtained at Lv40 from Camilla, the PvP NPC.
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| | == Alternative Names == |
| | {{AlternateLanguages |
| | |Color={{ColorSel|CharLight|Chung}} |
| | |KR=강렬한 쇼타임 |KRName=Intense Showtime |
| | |FR=Plein la vue |FRName=Show off |
| | |UK=Show Time |
| | |JP=強烈なショータイム |JPName=Intense Showtime |
| | |CN=狂暴时刻 |CNName=Berserk Time |
| | |BR=Hora do Show |BRName=Showtime |
| | |DE=Showtime |DEName=Showtime |
| | |ES=Espectáculo |ESName=Spectacle |
| | |IT=Showtime |ITName=Showtime |
| | |PL=Showtime |PLName=Showtime |
| | }} |
| <br> | | <br> |
| {{DCSkills}} | | {{SkillNav - Deadly Chaser}} |