Flexible Movement: Difference between revisions
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__NOTOC__{{Languages|Flexible Movement}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:WindSneakerPassive3.png]] | |||
| | | {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds. | ||
|} | |} | ||
<br> | |||
== Requirements == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
|- | |||
! Class !! Level Required !! Skill Requirement | |||
|- | |||
| [[Wind Sneaker]] || 60 || {{SkillText|SkillQuest|4}} | |||
|} | |||
<br> | |||
== | == Skill Information == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0 | |||
|- | |||
! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration | |||
|- | |- | ||
! HP Recovery per Second !! Duration | |||
|- | |- | ||
| | | colspan="6" | {{PvE}}/{{PvP}} | ||
| | |- | ||
| | | align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds | ||
|- | |||
| align="left" | 2 || 67 || 2% || 0.4% | |||
|- | |||
| align="left" | 3 || 69 || 3% || 0.6% | |||
|- | |||
| align="left" | 4 || 99 || 4% || 0.8% | |||
|} | |} | ||
<br> | |||
== Tips and Details == | |||
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster. | |||
**Doing a quick {{CZ}} attack will knockdown targets. | |||
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die. | |||
*[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death. | |||
*If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air. | |||
*You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}. | |||
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health. | |||
*All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP. | |||
<br> | |||
== | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" | | |||
*'''Flexible Movement''' added. | |||
|- | |||
| 09/12/2013 || - || colspan=2 align="left" | | |||
*{{buff|HP Recovery effect added.}} | |||
*{{nerf|Evasion Increase effect removed.}} | |||
*Icon changed from [[File:Agility.png|30px]] to [[File:WindSneakerPassive3.png|30px]] | |||
|- | |||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | |||
*SP requirement changed (Unlock 7 SP, Leveling 2 SP). | |||
|- | |||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | |||
*Reactivation Cooldown decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14) | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
*{{nerf|Reactivation Cooldown increased.}} | |||
|- | |- | ||
| | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
| | *{{buff|Merging with [[Nimble Movement]].}} | ||
| | **Quickly Recover effect added. | ||
**Action Speed Increase effect added. | |||
|- | |- | ||
| | | 11/05/2015 || - || colspan=2 align="left" | | ||
| | *{{nerf|Skill effect decreased.}} | ||
| | |||
|- | |- | ||
| | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
| | *{{nerf|Reactivation Cooldown increased to 120 seconds.}} | ||
|- | |- | ||
| | | 04/21/2016 || 05/18/2016 || align="left" | | ||
| | *None | ||
| align="left" | | |||
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection.}} | |||
|- | |- | ||
| | | 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | ||
| | *{{nerf|Action Speed Increase decreased.}} | ||
|- | |- | ||
| | | 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | ||
| | *{{buff|HP Recovery per Second increased.}} | ||
*{{nerf|HP Recovery Duration decreased.}} | |||
*{{nerf|Action Speed Increase decreased.}} | |||
|} | |} | ||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Rena}} | |||
|KR=유연한 몸놀림 |KRName=Supple Movement | |||
|CN=柔软的动作 |CNName=Soft Body | |||
|FR=Indestructible |FRName=Indestructible | |||
|BR=Instinto de Sobrevivência |BRName=Survival Instinct | |||
|UK=Indestructible | |||
|JP=アヴォイド |JPName=Avoid | |||
|IT=Indistruttibile|ITName=Indestructible | |||
|DE=Unverwüstlich |DEName=Indestructible | |||
|ES=Indestructible |ESName=Indestructible | |||
|PL=Niezniszczalny |PLName=Indestructible | |||
}} | |||
<br> | |||
{{SkillNav - Wind Sneaker}} | |||
{{ | |||
Latest revision as of 04:12, 4 April 2024
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 60 | Expert Training Skill Quest |
Skill Information
Tips and Details
- By pressing , , or just as you are knocked down, you will be able to get up faster.
- Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
- Flexible Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air and Flexible Movement triggers, you're still able to die by receiving another hit in the air.
- You will not be knocked down when Flexible Movement activates from a skill that inflicts Faint.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/06/2009 | 05/04/2011 |
| |
09/12/2013 | - |
| |
11/07/2013 | 02/12/2014 |
| |
05/15/2014 | 09/17/2014 |
| |
02/05/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
11/05/2015 | - |
| |
02/04/2016 | 03/16/2016 |
| |
04/21/2016 | 05/18/2016 |
|
|
10/13/2016 | 11/23/2016 |
| |
08/24/2017 | 09/13/2017 |
|
Alternative Names
Wind Sneaker - Skills