Dread Chase: Difference between revisions
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__NOTOC__{{Languages|Dread Chase}} | __NOTOC__{{Languages|Dread Chase}} | ||
{{#ev:youtube|hI7qedfuVMc|400|right}} | |||
{{#ev:youtube| | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:DreadChase.png]] | ||
| {{SkillType|SA|S}} Shoot consecutive homing missiles. | | {{SkillType|SA|S}} Shoot consecutive homing missiles. | ||
|- | |- | ||
| | | | ||
| {{SkillText|Cannonball|3 to 5}} | | {{SkillText|Cannonball|3 to 5}} | ||
{{SkillText|True|ExplosionRange}} | |- | ||
| | |||
| {{SkillText|True|ExplosionRange}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Shelling Guardian]] || 25 | | [[Shelling Guardian]] || 25 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding=" | {| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan= | ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! colspan= | ! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided | ||
|- | |- | ||
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack | ! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack | ||
|- | |- | ||
| | | {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 89% || 261% || 34% || 97% | ||
|} | |} | ||
*'''Default''' and '''Divided''' are mutually exclusive. | |||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}} | |||
| | |||
<br> | <br> | ||
== | == Extra Information == | ||
=== Total Damage === | |||
{{Damage|true|Chung | |||
|dmg=309, 897 | |||
| | |pvp_dmg=89, 261 | ||
|hits=3, 3 | |||
| | |hits_max=5, 5 | ||
|awk_dmg=115, 334 | |||
|pvp_awk_dmg=34, 97 | |||
|awk_hits=3*3, 3*3 | |||
|awk_hits_max=5*3, 5*3 | |||
| | |awk_alias=Dread Chase, Divided | ||
| | |passive1=Modified Warhead | ||
| | |passive_define2=1.05, 1.05, Mobile Shelling | ||
| | |suffix2=<br>With Enhanced Cannonballs | ||
|combine=1, 2 | |||
|heavy=true | |||
| | }} | ||
| | *Damage ranges from 3~5 cannonballs consumed. | ||
| {{ | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target. | ||
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible. | |||
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | |||
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes. | |||
* | |||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes. | |||
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | *Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | ||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | **Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | ||
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled. | |||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | ! width="300px" | Video | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
Line 122: | Line 114: | ||
|- | |- | ||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Can use red cannonballs to increase damage.}} | *{{buff|Can use red cannonballs to increase damage.}} | ||
|- | |- | ||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
*{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | *Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | ||
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|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
*'''Enhanced''' | *'''Enhanced''' trait changed to '''Critical'''. | ||
|- | |- | ||
| 01/12/2017 || | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
*{{nerf|Explosion damage decreased.}} | *{{nerf|Explosion damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Scatter Shell damage decreased.}} | *{{nerf|Scatter Shell damage decreased.}} | ||
Line 153: | Line 145: | ||
*{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| 08/24/2017 || | | 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | ||
*Fixed issue where sometimes fires only 1 missile. | *Fixed issue where sometimes fires only 1 missile. | ||
|- | |- | ||
Line 161: | Line 153: | ||
*{{nerf|Can only home the front target.}} | *{{nerf|Can only home the front target.}} | ||
|- | |- | ||
| rowspan=2 | 02/22/2018 || rowspan= | | rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Tracking radius decreased.}} | *{{nerf|Tracking radius decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Scatter Bullet Attack damage increased.}} | *{{buff|Scatter Bullet Attack damage increased.}} | ||
*{{buff|Blast Attack damage increased.}} | *{{buff|Blast Attack damage increased.}} | ||
|- | |- | ||
| 04/05 | | 04/05/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Shelling Guardian}} | |||
{{ |
Latest revision as of 01:12, 28 September 2024
[Special Active: Strength] Shoot consecutive homing missiles. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shelling Guardian | 25 |
Skill Information
Mode | Damage (Magical) | Max Hits Per Missile | Missile Count | Cannonball Usage | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Default | Divided | Default | Divided | |||||||||
Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | |||||
PvE | 309% | 897% | 115% | 334% | 1 | 1 | 3 | 3 | 3 ~ 5 | 3 ~ 5 | 200 MP | 15 Seconds |
PvP | 89% | 261% | 34% | 97% |
- Default and Divided are mutually exclusive.
Skill Traits
Critical Dread Chase | Heavy Dread Chase | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 240 MP | Damage increased to 144% Cooldown increased to 120% | 18 Seconds |
Extra Information
Total Damage
Mode | Base | Modified Warhead/Mobile Shelling With Enhanced Cannonballs | ||||||
---|---|---|---|---|---|---|---|---|
Regular | Divided | Regular | Divided | |||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 3,618% ~ 6,030% | 5,209.92% ~ 8,683.2% | 4,041% ~ 6,735% | 5,819.04% ~ 9,698.4% | 4,672.65% ~ 7,787.75% | 6,728.61% ~ 11,214.35% | 5,218.95% ~ 8,698.25% | 7,515.29% ~ 12,525.48% |
PvP | 1,050% ~ 1,750% | 1,512% ~ 2,520% | 1,179% ~ 1,965% | 1,697.76% ~ 2,829.6% | 1,229.29% ~ 2,048.81% | 1,770.17% ~ 2,950.29% | 1,380.31% ~ 2,300.52% | 1,987.65% ~ 3,312.75% |
- Damage ranges from 3~5 cannonballs consumed.
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tips and Details
- Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
- While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
- In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
- While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
- Like Scare Chase, this skill seeks the nearest target, including obstacles and boxes.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
Old Version
Video | Description |
---|---|
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
|
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
| |
11/07/2013 | 02/12/2014 |
| |
07/10/2014 | - |
| |
08/20/2015 | 01/27/2016 |
| |
10/29/2015 | 03/16/2016 |
| |
06/30/2016 | 07/13/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
08/24/2017 | 09/13/2017 |
| |
09/14/2017 | - |
|
|
02/22/2018 | 04/18/2018 |
| |
|
| ||
04/05/2018 |
|
| |
06/14/2018 | 06/27/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
|
|
Alternative Names
Shelling Guardian - Skills
Special Active
Active
Passive