|
|
(8 intermediate revisions by 4 users not shown) |
Line 2: |
Line 2: |
| {{ForceSkillTabs | | {{ForceSkillTabs |
| |Character=Chung | | |Character=Chung |
| |Skill=Carpet Bombing
| |
| }} | | }} |
| <div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|400}}</div>
| | {{#ev:youtube|V6ljr-dy_Ys|400|right}} |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
Line 19: |
Line 18: |
|
| |
|
| == Requirements == | | == Requirements == |
| {{ADSquareSkill}}
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| |- | | |- |
Line 31: |
Line 29: |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| |- | | |- |
| ! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | | ! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown |
| |- | | |- |
| ! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional | | ! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional |
Line 39: |
Line 37: |
| | colspan=12 | '''Normal''' | | | colspan=12 | '''Normal''' |
| |- | | |- |
| | '''{{PvE}}''' || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | | {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds |
| |- | | |- |
| | '''{{PvP}}''' || 514% || 196% | | | {{PvP}} || 514% || 196% |
| |- | | |- |
| | colspan=12 | '''[Enhanced]''' | | | colspan=12 | '''[Enhanced]''' |
| |- | | |- |
| | '''{{PvE}}''' || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | | {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds |
| |- | | |- |
| | '''{{PvP}}''' || 617% || 235% | | | {{PvP}} || 617% || 235% |
| |} | | |} |
| *'''Explosion''' and '''Submunition''' are mutually exclusive.
| |
| <br> | | <br> |
|
| |
|
| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | | {{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}} |
| |- | |
| ! colspan=2 | Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
| |
| |-
| |
| ! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
| |
| |-
| |
| | {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| |
| |}
| |
| <br> | | <br> |
|
| |
|
| == Total Damage ==
| | {{/Total Damage}} |
| {{:Modified Warhead}}
| |
| {{:Mobile Shelling}}
| |
| {{#vardefine: damage |728}}
| |
| {{#vardefine: damage_pvp|235}}
| |
| {{#vardefine: average_hits| 4}}
| |
| {{#vardefine: hits | 27}}
| |
| {{#vardefine: wave_count | 3}}
| |
| {{#vardefine: wave_count_modified | 2}}
| |
| | |
| <!--Base damage-->
| |
| {{#vardefine: average_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:average_hits}} }} }}
| |
| {{#vardefine: average_damage_per_wave_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:average_hits}} }} }}
| |
| {{#vardefine: total_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:hits}} }} }}
| |
| {{#vardefine: total_damage_per_wave_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:hits}} }} }}
| |
| | |
| {{#vardefine: average_damage |{{#expr: {{#var:average_damage_per_wave}} * {{#var:wave_count}} }} }}
| |
| {{#vardefine: average_damage_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
| |
| {{#vardefine: total_damage |{{#expr: {{#var:total_damage_per_wave }} * {{#var:wave_count}} }} }}
| |
| {{#vardefine: total_damage_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
| |
| | |
| {{#vardefine: average_damage_per_wave_heavy |{{#expr: {{#var:average_damage_per_wave }} * 1.44 }} }}
| |
| {{#vardefine: average_damage_per_wave_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * 1.44 }} }}
| |
| {{#vardefine: total_damage_per_wave_heavy |{{#expr: {{#var:total_damage_per_wave }} * 1.44 }} }}
| |
| {{#vardefine: total_damage_per_wave_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * 1.44 }} }}
| |
| | |
| {{#vardefine: average_damage_heavy |{{#expr: {{#var:average_damage }} * 1.44 }} }}
| |
| {{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }}
| |
| {{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 }} }}
| |
| {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }}
| |
| | |
| <!--Modified damage-->
| |
| {{#vardefine: average_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} }} }}
| |
| {{#vardefine: average_damage_per_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} }} }}
| |
| {{#vardefine: total_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} }} }}
| |
| {{#vardefine: total_damage_per_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} }} }}
| |
| | |
| {{#vardefine: average_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
| |
| {{#vardefine: average_damage_additional_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
| |
| | |
| {{#vardefine: average_damage_modified_low |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
| |
| {{#vardefine: average_damage_modified_low_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} round2}} }}
| |
| {{#vardefine: total_damage_modified_low |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
| |
| {{#vardefine: total_damage_modified_low_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}} round2}} }}
| |
| | |
| {{#vardefine: average_damage_modified_high |{{#expr: ({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}} round2}} }}
| |
| {{#vardefine: average_damage_modified_high_pvp|{{#expr: ({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}} round2}} }}
| |
| {{#vardefine: total_damage_modified_high |{{#expr: ({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}} round2}} }}
| |
| {{#vardefine: total_damage_modified_high_pvp |{{#expr: ({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}} round2}} }}
| |
| | |
| {{#vardefine: average_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} * 1.44 round2}} }}
| |
| {{#vardefine: average_damage_per_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_per_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} * 1.44 round2}} }}
| |
| | |
| {{#vardefine: average_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
| |
| {{#vardefine: average_damage_additional_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
| |
| | |
| {{#vardefine: average_damage_modified_low_heavy |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
| |
| {{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_modified_low_heavy |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_modified_low_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
| |
| | |
| {{#vardefine: average_damage_modified_high_heavy |{{#expr: (({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}}) * 1.44 round2}} }}
| |
| {{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: (({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_modified_high_heavy |{{#expr: (({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}}) * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_modified_high_heavy_pvp |{{#expr: (({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
| |
| | |
| <div class="long-table tooltip-up">
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
| |
| |-
| |
| ! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Modified Warhead]]/[[Mobile Shelling]]
| |
| |-
| |
| ! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
| |
| |-
| |
| ! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total
| |
| |-
| |
| ! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
| |
| |-
| |
| | {{PvE}}
| |
| | {{formatnum:{{#var: average_damage_per_wave}}}}% || {{formatnum:{{#var: total_damage_per_wave}}}}%
| |
| | {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_heavy}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy}}}}%
| |
| | {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified}}}}%)|Additional Wave Only}}
| |
| | {{formatnum:{{#var: average_damage_modified_low}}}}% ~{{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~{{formatnum:{{#var: total_damage_modified_high}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}}
| |
| | {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
| |
| |-
| |
| | {{PvP}}
| |
| | {{formatnum:{{#var: average_damage_per_wave_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_pvp}}}}%
| |
| | {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy_pvp}}}}%
| |
| | {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}}
| |
| | {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_pvp}}}}%
| |
| | {{formatnum:{{#var: average_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}}
| |
| | {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
| |
| |}
| |
| </div>
| |
| *Average assumes 4 '''Submunition''' hits per wave.
| |
| *Does not account for '''Explosion''' damage.
| |
| *Assumes 6 cannonballs are consumed to trigger the additional wave.
| |
| **Modified damage ranges from 0 to 6 enhanced cannonballs used.
| |
| <br>
| |
|
| |
|
| == Related Skills == | | == Related Skills == |
| {| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1" | | {{SkillTable| |
| |-
| | ConvertedWarhead.png; Modified Warhead; |
| | width="40" | [[File:ConvertedWarhead.png]]
| | MAM.png; Mobile Shelling; |
| | align="center" width="150" | [[Modified Warhead]]
| | Reload.png; Reload Mastery; |
| | width="40" | [[File:Reload.png]]
| | }} |
| | align="center" width="150" | [[Reload Mastery]]
| |
| | width="40" | [[File:MAM.png]]
| |
| | align="center" width="150" | [[Mobile Shelling]]
| |
| |}
| |
| <br> | | <br> |
|
| |
|
Line 274: |
Line 152: |
| <br> | | <br> |
| {{SkillNav - Tactical Trooper}} | | {{SkillNav - Tactical Trooper}} |
| [[Category: Bravery Skills]][[Category: Special Active Skills]]
| |