Double Gunhawk: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits | ! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 473% || 508% || 544% || | | {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| {{PvP}} || 141% || 152% || 163% | | {{PvP}} || 141% || 152% || 163% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 520% || 558% || 598% || | | {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| {{PvP}} || 155% || 167% || 179% | | {{PvP}} || 155% || 167% || 179% | ||
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|pvp_dmg=155, 167, 179 | |pvp_dmg=155, 167, 179 | ||
|avg_hits=12, 14, 16 | |avg_hits=12, 14, 16 | ||
| | |hits=22, 24, 34 | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
|append=1, Over Strike | |append=1, Over Strike | ||
}} | }} | ||
*Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''. | *'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''. | ||
*'''Max''' is unattainable on any given enemy. | |||
<br> | <br> | ||
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{{SkillTable | {{SkillTable | ||
|Bloodia9.png; Chain Powder; | |Bloodia9.png; Chain Powder; | ||
}} | |||
}}<br> | <br> | ||
== Tips and Details == | == Tips and Details == |
Latest revision as of 00:36, 15 May 2024
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Tracking Hawk
| |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
Mode | Revolving Throw (Physical) | Max Hits Per Throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
Normal | ||||||||
PvE | 473% | 508% | 544% | 22 | 24 | 34 | 200 MP | 14 Seconds |
PvP | 141% | 152% | 163% | |||||
[Enhanced] | ||||||||
PvE | 520% | 558% | 598% | 22 | 24 | 34 | 200 MP | 12 Seconds |
PvP | 155% | 167% | 179% |
Skill Traits
Light Double Gunhawk | Heavy Double Gunhawk | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 160 MP | Damage increased to 144% Cooldown increased to 120% | 16.8 Seconds Final Enhanced Skill 14.4 Seconds |
Total Damage
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Normal | Over Strike | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 23,620% | 45,164% | 34,012.8% | 65,036.16% | 28,344% | 54,196.8% | 40,815.36% | 78,043.39% |
PvP | 7,062% | 13,504% | 10,169.28% | 19,445.76% | 8,474.4% | 16,204.8% | 12,203.14% | 23,334.91% |
- Average assumes 12 hits for Stage 1, 14 for Stage 2, and 16 for Stage 3.
- Max is unattainable on any given enemy.
Related Skills
Tips and Details
- The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
- The cooldown will not start until the third cast is released.
Trivia
- The skill is based on DFO's shared Ranger skill Death Hawk.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
08/19/2021 | 09/15/2021 |
| |
12/23/2021 | 01/12/2022 |
|
Alternative Names
Bloodia - Skills
Special Active
Active
Buff
Passive