G-96 Pressure Grenade: Difference between revisions

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== Requirements ==
== Requirements ==
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! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | {{se||Burn}}<br>Duration !! rowspan="2" | Grenade<br>Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw<br>Cooldown !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage per Grenade (Magical) !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | Grenade Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw Cooldown !! rowspan="2" | Cooldown
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! Pressure Grenade Throw !! Pressure Grenade
! Pressure Grenade Throw !! Pressure Grenade
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*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''.
*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''.
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=== Miscellaneous ===
=== Miscellaneous ===
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*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own.
*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own.
**This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides.
**This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides.
*Oddly, unlike [[G-18C Freezing Grenade]] which will apply frostbite to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with burn.
*Oddly, unlike [[G-18C Freezing Grenade]] which will apply {{se||Extreme Coldness|tt=no}} to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with {{se||Burn|tt=no}}.
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles.
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles.
*Additional Grenade Throw can be interrupted.
*Only the first grenade has skill freeze frames/invincibility frames. Thus, any grenades thrown after the first can be interrupted.
*'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out.
*'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out.
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