G-96 Pressure Grenade: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | {{se||Burn}} | ! rowspan="2" | Mode !! colspan=2 | Damage per Grenade (Magical) !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | Grenade Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw Cooldown !! rowspan="2" | Cooldown | ||
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! Pressure Grenade Throw !! Pressure Grenade | ! Pressure Grenade Throw !! Pressure Grenade | ||
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}} | }} | ||
*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''. | *Damage calculations assume 0 hits of '''Pressure Grenade Throw'''. | ||
=== Miscellaneous === | === Miscellaneous === | ||
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*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | ||
**This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | **This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | ||
*Oddly, unlike [[G-18C Freezing Grenade]] which will apply | *Oddly, unlike [[G-18C Freezing Grenade]] which will apply {{se||Extreme Coldness|tt=no}} to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with {{se||Burn|tt=no}}. | ||
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | ||
* | *Only the first grenade has skill freeze frames/invincibility frames. Thus, any grenades thrown after the first can be interrupted. | ||
*'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out. | *'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out. | ||
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