Enhanced Grenades: Difference between revisions
Shironsaki (talk | contribs) m (Text replacement - "04/25/2024 || -" to "04/25/2024 || <!-- Approx 05/22/2024-->") |
Shironsaki (talk | contribs) m (Text replacement - "08/12/2024 || <!--08/25/2024-->" to "09/12/2024 || <!--10/09/2024-->") |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan="3" | {{se|194|Fusion||ed}}<br>(On Hit with 3 Different Types of Grenades) !! rowspan=2 | Special Active Skill Cooldown Decrease<br>(Upon Throwing All Loaded Grenades of One Type) | ||
|- | |- | ||
! Physical / Magical Defense<br>Decrease {{stat|m}} !! Received | ! Physical / Magical Defense<br>Decrease {{stat|m}} !! Magical Damage<br>Received Increase {{stat|m}} !! Duration | ||
|- | |- | ||
| colspan=" | | colspan="6" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 30% || 20% || 15 Seconds || 30% | ||
|- | |- | ||
| colspan=" | | colspan="6" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 15% || 10% | | align="left" | 1 || 99 || 15% || 10% || 5 Seconds || 9% | ||
|} | |} | ||
\\KR ( | \\KR (09/12/2024)= | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
Line 49: | Line 49: | ||
| colspan="6" | {{PvE}} | | colspan="6" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 30% || 15% || 15 Seconds || 30% | ||
|- | |- | ||
| colspan="6" | {{PvP}} | | colspan="6" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 15% || | | align="left" | 1 || 99 || 15% || 7.5% || 5 Seconds || 9% | ||
|} | |} | ||
</tabber> | </tabber> | ||
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*'''Known Bug:''' The '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the {{se|194|Fusion|tt=no}} debuff activation on an already marked enemy. | *'''Known Bug:''' The '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the {{se|194|Fusion|tt=no}} debuff activation on an already marked enemy. | ||
**The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug. | **The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug. | ||
<br> | |||
==Updates== | ==Updates== | ||
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* None | * None | ||
|- | |- | ||
| 04/25/2024 || | | 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | ||
*{{nerf|{{se|194|Fusion|| | *{{nerf|{{se|194|Fusion|||tt=no}} '''All Elemental Resistance Decrease''' removed.}} | ||
*{{nerf|{{se|194|Fusion|| | *{{nerf|{{se|194|Fusion|||tt=no}} '''Received Damage Increase''' changed to '''Magical Damage Received Increase'''.}} | ||
*{{nerf|{{se|194|Fusion|||tt=no}} '''Physical/Magical Defense Decrease''' decreased.}} | |||
|- | |||
| 09/12/2024 || <!--10/09/2024--> || colspan=2 align="left" | | |||
*{{nerf|{{se|194|Fusion|||tt=no}} ''Magical Damage Received Increase''' decreased.}} | |||
|} | |} | ||
<br> | <br> |
Latest revision as of 10:27, 23 September 2024
Requirements
Class | Level Required |
---|---|
Minerva | 99 |
Skill Information
- NA
- KR (09/12/2024)
Tips and Details
- The cooldown decrease effect is immensely potent when [Mod] G-96 Pressure Grenade is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with Einherjar's on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
- When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 grenade types within that time frame will trigger the Fusion debuff.
- It is not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
- It is possible to mark the enemy again immediately after Fusion is triggered.
- The Ice Field generated by [Mod] G-18C Freezing Grenade also counts for marking and triggering Fusion.
- Fusion can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
- Known Bug: The Explosion part of a grenade is unable to start the initial mark on a target, although it can still contribute to the Fusion debuff activation on an already marked enemy.
- The explosions from [Mod] G-96 Pressure Grenade are an exception to this bug.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/14/2019 |
|
| |
10/08/2020 | 11/04/2020 |
| |
05/27/2021 | 06/23/2021 |
| |
11/11/2021 | 12/08/2021 |
| |
08/11/2022 | 08/31/2022 |
|
|
02/16/2023 | 03/15/2023 |
| |
08/03/2023 | 08/30/2023 |
|
|
04/25/2024 | 05/22/2024 | ||
09/12/2024 |
Alternative Names
Minerva - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Checkmate
- Checkmate
Force Active
Force Passive
Force Active
Force Passive