Power System: Difference between revisions

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{{#arraydefine:ain_awk | {{#var:ain_awk_base}}, {{#expr: {{#var:ain_awk_base}} * {{#var:trans_diff}} }} }}
trim2}}<noinclude>
{{Languages|Power System}}
{{Languages|Power System}}
Every character in Elsword has their own unique features that sets them apart from other characters.


== Basic Information ==
== Basic Information ==
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).


Unlike other characters, Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend another stage.  
Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend to the next phase.  
<br>
<br>


== Power (Disparate Force) ==
== [[File:PowerCirculatingMagic.png]] Power (Disparate Force) ==
[[File:Authority1.png|300px]]<br>
[[File:Authority1.png]]
The bar below the MP bar is known as the Power Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, Power will activate.
 
Power has two modes: <font color="00ff24">Power: Cycle Magic</font>[[File:AinCycleIcon.png]] and <font color="4488ff">Power: Creation Magic</font>  [[File:AinCreationIcon.png]]. When gaining Power, the default mode is known as El's Power: Circulating Magic. His two Power modes can be switched by pressing the [V] key (default key). only when the gauge is full.  
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full (8000 points), his special system, '''Power''', will activate.
After the gauge is consumed, Power will no longer be active and you will switch back to El's Power: Circulating Magic. There is a cooldown of 3 seconds after switching.
 
<br>
Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). There is a 1-second cooldown after switching.
 
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}.<br/>
The Power Gauge gain depends on your Max MP stat and certain properties unique to the attack.


=== [[File:AinCycleIcon.png]] <font color="00ff24">Power: Cycle Magic</font> ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Reduces the MP cost for skills by 10% and their cooldown by 30% (Marriage/Hyperactive Excluded).
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP Cost of Mana Break.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense, Additional Damage, and Damage Reduction) are increased by a certain percentage. (Normalized)
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
**Awakening Charge: ~20%
**Additional Damage, Damage Reduction +15% {{stat|m}}
**Awakening Time: ~16%
**Action Speed, Movement Speed, Jump Speed +15% {{stat|m}}
**MP Gain: ~20%
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
*Power gauge is consumed every second
**Awakening Time: 16% {{stat|n}}
*Can consume Power Gauge for an additional dash in mid-air.
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
<br>
<br>


=== [[File:AinCreationIcon.png]] <font color="4488ff"> Power: Creation Magic</font> ===
=== {{se|347}} {{color|#4488ff|Power: Creation Magic}} ===
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
*When you use Command / Active attacks, additional hits without "flinch" activates.
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
**Cast one of 3 afterimage attacks when using Physical commands/actives
**Melee attacks will cause one of the following afterimages to appear:
***Piercing Slash : 213% Physical Damage
***Piercing Slash: 213% Physical Damage
***Upper Slash : 192% Physical Damage (Ignores enemy defense)
***Upper Slash: 192% Physical Damage
***Stab : 78% Physical Damage x3 (Always lands a critical hit)
***Stab: 78% Physical Damage x3 (Always lands a critical hit)
**Cast one of 3 projectile attacks when using Magical commands/actives
**Ranged attacks will cause one of the following projectiles to appear:
***El's Bow : 90%  Physical Damage x3
***El's Bow: 90%  Physical Damage x3
***El's Spirit : 292%  Physical (Ignores enemy defense)
***El's Spirit: 292%  Physical
***El's Spear : 119%  Physical Damage x3 (Always lands a critical hit)
***El's Spear: 119%  Physical Damage x3 (Always lands a critical hit)
*When you use Special active attacks, additional hits with "flinch" activates
**Cooldown for Active skills: 1 second
**Has a cooldown of 5 seconds, determined on skill usage and not when the hits activate.
**Cooldown for Command attacks: 0.1 seconds
***Homing Bullet : 256% Magical Damage x3
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
*Power gauge is consumed regularly when attacking
**Homing Bullet: 256% Magical Damage x3
**Cooldown: 5 seconds
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
<br>
<br>


== Spiritualism ==
== Spiritualism ==
[[File:AinAwakening1.gif|200px]]<br>
[[File:Ain3rdBead.gif|right]]
Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. When re-awakening, the awaken timer will reset, however receiving a awakening potion or 'Fever' will increase the timer. While in the 2nd and 3rd phase of awakening, filling the awakening orb will cause it blink.<br>
The default awakening system is changed to Spiritualism. Spiritualism features:
[[File:Ain3rdBead.gif]]<br>
*Only have 1 awakening bead.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.
|- style="background:{{ColorSel|CharLight|Ain}}"
 
! Awakening Stage !! All Attack Power !! All Speed !! Critical !! Maximize
When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
! Awakening Stage !! All Damage Increase {{stat|m|AD}}!! All Speed Increase {{stat|m}} !! Critical Increase {{stat|m}} !! Maximize Increase {{stat|m}}
|-
|-
| align="left" | 1 || +5% || colspan=3 | N/A
| {{se|970}} || rowspan="3" | {{#arrayindex:ain_awk|0}}% || N/A || +15% || +15%
|-
|-
| align="left" | 2 || +10% || || colspan=2 | N/A
| {{se|971}} || +10% || +20% || +20%
|-
|-
| align="left" | 3 || +15% ||  || +30% || +20%
| {{se|972}} || +10% || +23% || +23%
|}
|}
 
<dfn>}}</dfn>
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
=== Appearance ===
=== Appearance ===
Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.<br>
Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.<br>
* This is reversed as [[Bluhen]], giving an incomplete version of his Spiritualism wings in his first stage and an incomplete version of his crown in the second stage, replacing the back and head accessories respectively, while the third stage will give the promotional costume's appearance and complete his wings and crown.
* You can disable this look completely by enabling "Disable Appearance" in the Game Options.
<br>
<br>


== Specialization ==
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Arme Thaumaturgy]]===
{{SkillTable
|
AmTP1.png; Reinforced Projection;
}}
| valign="top" |
===[[Erbluhen Emotion]]===
{{SkillTable
|
EEPassive3.png; Proof Eid;
}}
| valign="top" |
===[[Herrscher]]===
{{SkillTable
|i=1|
LWPassive1.png; Wavering Faith;
APTrans5.png; Recreation;
}}
| valign="top" |
===[[Schatz Reprise]]===
{{SkillTable
|
SchatzReprisePassive2.png; Riled;
}}
|}
<br>
 
== Specialization <font color = red> (Not available anymore) </font>==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:AinNEW.png|center|link=Ain]] || Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) || Special Additional Damage +x% during Power: Creation Magic (Max: 30%)
| [[File:Icon - Ain.png|center|link=Ain]] || Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) || Special Add. Damage +x% during Power: Creation Magic (Max: 30%)
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*Despite Creation Mode implying that only magical attack based combos will proc certain effects, this is false as all projection based ranged combos still do physical damage.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
**There aren't any case of a magic based attack procing the physical effects however.
<br>
<br>


== Updates ==
== Gallery ==
*03/30/2017 (KR) / 04/12/2017 (NA)
<gallery>
**PvP: Upper Slash and El's Spirit ignore 25% of Defense.
File:AinNoPowerIcon.png|Old Icon of '''Power: Circulating Magic'''.
File:AinCycleIcon.png|Old Icon of '''Power: Cycle Magic'''.
File:AinCreationIcon.png|Old Icon of '''Power: Creation Magic'''.
</gallery>
<br>
 
== Trivia ==
*[[Richter]] is the only class path that does not change the default Power mode from Creation Magic to Cycle Magic.
**Additionally, [[Herrscher]] is the only class path to delay this change instead of having it occur immediately upon achieving 1st Job.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" |
*'''Power System''' added.
|-
| 06/30/2016 || 07/13/2016 || align="left" |
*None
| align="left" |
*{{nerf|Upper Slash and El's Spirit ignore 25% of Defense.}}
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{nerf|Cycle Magic Cooldown Reduction decreased.}}
*{{nerf|Cycle Magic Mana Break cost reduction removed.}}
|-
| 05/17/2018 || 06/14/2018 || align="left" |
*None
| align="left" |
*{{nerf|Creation Mode Addition Hit PvP damage decreased.}}
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |
*{{nerf|Creation Mode defense ignore removed.}}
*{{nerf|Creation MP gain decreased to 50%.}}
|-
| 12/19/2019 || 01/14/2020 || colspan=2 align="left" |
*'''Power: Circulating Magic's''' icon changed from [[File:AinNoPowerIcon.png|30px]] to [[File:PowerCirculatingMagic.png|30px]]
*'''Power: Cycle Magic's''' icon changed from [[File:AinCycleIcon.png|30px]] to [[File:PowerCycleMagic.png|30px]]
*'''Power: Creation Magic's''' icon changed from [[File:AinCreationIcon.png|30px]] to [[File:PowerCreationMagic.png|30px]]
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*Fixed '''Power: Cycle Magic''''s stat increases being removed upon reviving after death even if the mode was still active.
|-
| 02/02/2023 || 03/02/2023 || colspan=2 align="left" |
*Awakening Buff icon changed from {{se|345}} to {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}}.
|-
| 08/03/2023 || 08/30/2023 || colspan=2 align="left" |
*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}}
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|Critical and Maximize effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}}
*{{buff|Effects adjusted.}}
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}.
*{{buff|Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.}}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}</noinclude>

Latest revision as of 12:49, 30 September 2024

Basic Information

Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).

Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend to the next phase.

Power (Disparate Force)

The bar below the MP bar is known as the Power Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full (8000 points), his special system, Power, will activate.

Power has two modes: Power: Cycle Magic and Power: Creation Magic. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning Noble Pledge: Eid, Awakened Will: Apostasia, or Wave, Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). There is a 1-second cooldown after switching.

After the gauge is consumed, Power will no longer be active and you will switch back to Power: Circulating Magic.
The Power Gauge gain depends on your Max MP stat and certain properties unique to the attack.

Power: Cycle Magic

Ain's appearance in Cycle Magic
  • Power Gauge is consumed by 260 (520 in PvP) every second.
  • Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
  • Ain stats (except HP, Attack, Defense) are increased by a certain percentage.
    • Additional Damage, Damage Reduction +15%
      This effect is multiplicative
      to your current stats. 
      M
    • Action Speed, Movement Speed, Jump Speed +15%
      This effect is multiplicative
      to your current stats. 
      M
    • MP Gain when attacking/attacked, Awakening Charge +20%
      This effect is normalized
      to your current stats. 
      N
    • Awakening Time: 16%
      This effect is normalized
      to your current stats. 
      N
  • Can consume 1000 Power Gauge for an additional dash in mid-air.
    • Additional dash count is unlimited as long as you have enough Power Gauge.


Power: Creation Magic

Ain's appearance in Creation Magic
  • When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
    • Melee attacks will cause one of the following afterimages to appear:
      • Piercing Slash: 213% Physical Damage
      • Upper Slash: 192% Physical Damage
      • Stab: 78% Physical Damage x3 (Always lands a critical hit)
    • Ranged attacks will cause one of the following projectiles to appear:
      • El's Bow: 90% Physical Damage x3
      • El's Spirit: 292% Physical
      • El's Spear: 119% Physical Damage x3 (Always lands a critical hit)
    • Cooldown for Active skills: 1 second
    • Cooldown for Command attacks: 0.1 seconds
  • On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
    • Homing Bullet: 256% Magical Damage x3
    • Cooldown: 5 seconds
  • Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
  • All Creation Mode additional hits have their damage reduced by 40% in PvP.
  • All Creation Mode additional hits are affected by All Skill Damage Increase effects.


Spiritualism

The default awakening system is changed to Spiritualism. Spiritualism features:

  • Only have 1 awakening bead.
  • Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.

When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the Wavering Faith Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.

Awakening Stage All Damage Increase
This effect is multiplicative
to your current stats. (All Damage effect is additive to the Received Damage multiplier.)
M
All Speed Increase
This effect is multiplicative
to your current stats. 
M
Critical Increase
This effect is multiplicative
to your current stats. 
M
Maximize Increase
This effect is multiplicative
to your current stats. 
M
30% N/A +15% +15%
+10% +20% +20%
+10% +23% +23%

}}

Ain's 3 phases of awakening.

Appearance

Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.

  • This is reversed as Bluhen, giving an incomplete version of his Spiritualism wings in his first stage and an incomplete version of his crown in the second stage, replacing the back and head accessories respectively, while the third stage will give the promotional costume's appearance and complete his wings and crown.
  • You can disable this look completely by enabling "Disable Appearance" in the Game Options.


Related Skills

Arme Thaumaturgy

Erbluhen Emotion

Herrscher

Schatz Reprise


Specialization (Not available anymore)

Character Specialization A Specialization B
Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) Special Add. Damage +x% during Power: Creation Magic (Max: 30%)


Tips and Details

  • While all other melee attacks (including Abschluss) trigger Creation Mode's afterimage attacks, Ain's getup Z/X attack will trigger the projectiles instead.
  • If the Ring of Fury is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to Fever.


Gallery


Trivia

  • Richter is the only class path that does not change the default Power mode from Creation Magic to Cycle Magic.
    • Additionally, Herrscher is the only class path to delay this change instead of having it occur immediately upon achieving 1st Job.


Updates

Date Changes
KR NA PvE PvP
12/15/2016 12/21/2016
  • Power System added.
06/30/2016 07/13/2016
  • None
  • Upper Slash and El's Spirit ignore 25% of Defense.
11/02/2017 11/15/2017
  • Cycle Magic Cooldown Reduction decreased.
  • Cycle Magic Mana Break cost reduction removed.
05/17/2018 06/14/2018
  • None
  • Creation Mode Addition Hit PvP damage decreased.
06/28/2018 07/11/2018
  • Creation Mode defense ignore removed.
  • Creation MP gain decreased to 50%.
12/19/2019 01/14/2020
  • Power: Circulating Magic's icon changed from to
  • Power: Cycle Magic's icon changed from to
  • Power: Creation Magic's icon changed from to
08/19/2021 09/15/2021
  • Fixed Power: Cycle Magic's stat increases being removed upon reviving after death even if the mode was still active.
02/02/2023 03/02/2023
  • Awakening Buff icon changed from to .
08/03/2023 08/30/2023
  • Attack Power Increase based on Awakening Stage increased and unified.
01/04/2024 01/31/2024
  • Critical and Maximize effects removed from Power: Cycle Magic.
  • Effects adjusted.
  • Awakening Buff icon changed from to .
  • Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}