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{{Languages|Mystic Enchant System}}
{{Languages|Mystic Enchant System}}
{{Development}}
'''Mystic Enchant''' is a system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to [[Socketing Equipment|magic stone socketing]].
'''Mystic Enchant''' is a new system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to [[Socketing Equipment|magic stone socketing]].


== General Information ==
== General Information ==
The system utilizes a new type of item, the '''Mystic Stones'''. These items can drop randomly from [[Varnimyr]] dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
The system utilizes the '''Mystic Stones'''. These items can drop randomly from [[Varnimyr]] dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
 
'''Abyss Mystic Stones''' are a slightly improved version of the regular '''Mystic Stones''' that drop randomly from [[Abyss]] raids and [[Monaterra]]. They are incapable of providing EXP/Item Drop Rate and certain non-combat stats.


=== How to use it ===
=== How to use it ===
[[File:ManaEmbedWindow.png|thumbnail|550px|The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.]]
[[File:ManaEmbedWindow.png|thumbnail|550px|The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.]]
The Mystic Enchant System function can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2: Nasod Weapon/Legend|Eltrion]], [[Apocalypse Type - Void Weapon|Apocalypse Type - Void]], and [[Flame of Condemnation - Demonic Weapon|Flames of Judgement - Demonic]] weapons, but only the {{ItemName|unique|Unique}} or {{ItemName|legend|Legend}} grade versions.
The Mystic Enchant System function can only be accessed from [[Hugo]], the alchemist of [[Elysion]], or the [[Alchemy Refiner]] in [[Elrianode]]. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include [[Secret Dungeon Equipment|Secret]], [[Heroic Mode#Equipment|Heroic]], [[Henir Equipment|Henir]], [[Perkisas: Weapon of Greed/Legend|Perkisas]], [[Eltrion MK2: Nasod Weapon/Legend|Eltrion]] {{ItemName|Unique|Unique}} grade, and all {{ItemName|Legend|Legend}} grade weapons.


After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a [[Flame of Condemnation - Demonic Weapon|Flames of Judgement - Demonic Weapon]] that is +9 Enhancement or higher. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.  
After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a [[Flames of Judgement - Demonic Weapon]] that is +9 Enhancement or higher and [[Vestige of Soul - Weapon of Requiem]]. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.  


Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.
Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.
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{| class="wikitable"
{| class="wikitable"
|-
|-
| style="width: 33%;" | {{*}}Physical Attack + x / x% / Lv. x  {{*}}Physical Defense + x / x% / Lv. x  {{*}}Magical Attack + x / x% / Lv. x  {{*}}Magical Defense + x / x% / Lv. x  
| style="width: 33%;" | {{*}}Physical Attack Power + x / x% / Lv. x  {{*}}Physical Defense + x / x% / Lv. x  {{*}}Magical Attack Power + x / x% / Lv. x  {{*}}Magical Defense + x / x% / Lv. x  
| style="width: 33%;" |  {{*}}Damage Dealt to Boss Monster <font color=red>(Dungeon)</font> {{*}}Damage to Enemy with <30% HP <font color=red>(Dungeon)</font> {{*}}Damage to Knocked Down Enemy <font color=red>(Dungeon)</font>
| style="width: 33%;" |  {{*}}Damage Dealt to Boss Monster <font color=red>'''(Dungeon)'''</font> {{*}}<s>Damage to Enemy with <30% HP <font color=red>'''(Dungeon)'''</font></s>{{*}}<s>Damage to Knocked Down Enemy <font color=red>'''(Dungeon)'''</font></s>
| style="width: 33%;" |  {{*}}Double Attack Chance {{*}}All Skill Damage (except Hyperactive) <font color=red>(Dungeon)</font> {{*}}Critical Damage  
| style="width: 33%;" |  {{*}}Double Attack Chance {{*}}All Skill Damage (except Hyperactive) <font color=red>'''(Dungeon)'''</font> {{*}}Critical Damage  
|-
|-
| {{*}}Cooldown Reduction {{*}}Item Drop Rate <font color=red>(Dungeon)</font> {{*}}EXP Gain
| {{*}}Cooldown Reduction {{*}}Item Drop Rate <font color=red>'''(Dungeon)'''</font> {{*}}EXP Gain
| {{*}}Elemental Activation Chance {{*}}All Elemental Resistance {{*}}Single Elemental Resistance
| {{*}}Elemental Activation Chance {{*}}<s>All Elemental Resistance</s> {{*}}<s>Single Elemental Resistance</s>
| {{*}}MP Recovery Attacking {{*}}MP Recovery Attacked {{*}}HP Increase {{*}} Max MP Increase
| {{*}}HP Increase {{*}} Max MP Increase{{*}}<s>MP Recovery Attacking</s>{{*}}<s>MP Recovery Attacked</s>
|-
|-
|{{*}}Critical {{*}}Maximize {{*}}Add. Damage
|{{*}}Critical {{*}}Maximize {{*}}Add. Damage
|{{*}}Red. Damage {{*}}Awakening Charge {{*}}Awakening Duration
|{{*}}Red. Damage {{*}}Awakening Charge {{*}}Awakening Duration
|{{*}}Attack Speed {{*}}Movement Speed {{*}}Jump Speed  
|{{*}}Action Speed {{*}}<s>Movement Speed</s> {{*}}<s>Jump Speed</s>
|}
|}


=== Mystic Stone Specialization ===
=== Mystic Stone Specialization ===
All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.
All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.
<tabber class="fancy">
\\Varnimyr=
{{Tabber
|$divclass=fancy
|Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Most Effective Stats !! Value
|-
| rowspan=9 | [[File:HQ Shop Item 135882.png|center]]
| HP Increase || 5.1% / 5.4% / 5.7% / 6%
|-
| Physical Attack Level || 1.5
|-
| Magical Attack Level || 1.5
|-
| Physical Attack Base Stat || 105 / 120 / 135 / 150
|-
| Magical Attack Base Stat || 105 / 120 / 135 / 150
|-
| Physical Defense Level || 1.5
|-
| Magical Defense Level || 1.5
|-
| Physical Defense Base Stat || 35 / 40 / 45 / 50
|-
| Magical Defense Base Stat || 35 / 40 / 45 / 50
|-
| rowspan=20 | [[File:HQ Shop Item 135885.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| Physical Attack % || 1.5%
|-
| Magical Attack % || 1.5%
|-
| Physical Defense % || 1.5%
|-
| Magical Defense % || 1.5%
|-
| Elemental Activation Chance || 1.5%
|-
| Skill Cooldown Decrease || 1.5%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| EXP Increase || 8.5% / 9% / 9.5% / 10%
|-
| Double Attack Chance || 2.7% / 2.8% / 2.9% / 3%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 1.5%
|-
| {{color|gray|Resistance to All Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Fire Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Water Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Nature Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Wind Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Light Attributes}} || 21 / 24 / 27 / 30
|-
| {{color|gray|Resistance to Dark Attributes}} || 21 / 24 / 27 / 30
|-
| rowspan=13 | [[File:HQ Shop Item 135879.png|center]]
| Critical || 2.7% / 2.8% / 2.9% / 3%
|-
| Action Speed || 2.7% / 2.8% / 2.9% / 3%
|-
| Add. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Charge || 2.7% / 2.8% / 2.9% / 3%
|-
| Red. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Duration || 2.7% / 2.8% / 2.9% / 3%
|-
| Maximize || 2.7% / 2.8% / 2.9% / 3%
|-
| Critical Damage || 1.5%
|-
| Max MP Increase || 6
|-
| {{color|gray|MP Recovery Attacking}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|MP Recovery Attacked}} || 2.7% / 2.8% / 2.9% / 3%
|-
| {{color|gray|Movement Speed}} || 5.1% / 5.4% / 5.7% / 6%
|-
| {{color|gray|Jump Speed}} || 5.1% / 5.4% / 5.7% / 6%
|}
<dfn>}}</dfn>
|Non-Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Non-Effective Stats !! Value
|-
| rowspan=9 | [[File:HQ Shop Item 135885.png|center]]<br>[[File:HQ Shop Item 135879.png|center]]
| HP Increase || 1.7% / 1.8% / 1.9% / 2%
|-
| Physical Attack Level || 1
|-
| Magical Attack Level || 1
|-
| Physical Attack Base Stat || 35 / 40 / 45 / 50
|-
| Magical Attack Base Stat || 35 / 40 / 45 / 50
|-
| Physical Defense Level || 1
|-
| Magical Defense Level || 1
|-
| Physical Defense Base Stat || 35 / 40 / 45 / 50
|-
| Magical Defense Base Stat || 35 / 40 / 45 / 50
|-
| rowspan=20 | [[File:HQ Shop Item 135882.png|center]]<br>[[File:HQ Shop Item 135879.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1%
|-
| Physical Attack % || 1%
|-
| Magical Attack % || 1%
|-
| Physical Defense % || 1%
|-
| Magical Defense % || 1%
|-
| Elemental Activation Chance || 1%
|-
| Skill Cooldown Decrease || 1%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1%
|-
| EXP Increase || 2.4% / 2.6% / 2.8% / 3%
|-
| Double Attack Chance || 1.7% / 1.8% / 1.9% / 2%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 1%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 1%
|-
| {{color|gray|Resistance to All Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Fire Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Water Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Nature Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Wind Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Light Attributes}} || 7 / 8 / 9 / 10
|-
| {{color|gray|Resistance to Dark Attributes}} || 7 / 8 / 9 / 10
|-
| rowspan=13 | [[File:HQ Shop Item 135882.png|center]]<br>[[File:HQ Shop Item 135885.png|center]]
| Critical || 1.7% / 1.8% / 1.9% / 2%
|-
| Action Speed || 1.7% / 1.8% / 1.9% / 2%
|-
| Add. Damage || 1.7% / 1.8% / 1.9% / 2%
|-
| Awakening Charge || 1.7% / 1.8% / 1.9% / 2%
|-
| Red. Damage || 1.7% / 1.8% / 1.9% / 2%
|-
| Awakening Duration || 1.7% / 1.8% / 1.9% / 2%
|-
| Maximize || 1.7% / 1.8% / 1.9% / 2%
|-
| Critical Damage || 1%
|-
| Max MP Increase || 3
|-
| {{color|gray|MP Recovery Attacking}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|MP Recovery Attacked}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Movement Speed}} || 1.7% / 1.8% / 1.9% / 2%
|-
| {{color|gray|Jump Speed}} || 1.7% / 1.8% / 1.9% / 2%
|}
<dfn>}}</dfn>
|Giant=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! Icon !! Stats !! Value
|-
| rowspan=42 | [[File:HQ Shop Item 135888.png|center]]
| HP Increase || 15%
|-
| Physical Attack Level || 6
|-
| Magical Attack Level || 6
|-
| Physical Attack Base Stat || 500
|-
| Magical Attack Base Stat || 500
|-
| Physical Defense Level || 6
|-
| Magical Defense Level || 6
|-
| Physical Defense Base Stat || 500
|-
| Magical Defense Base Stat || 500
|-
| Max MP Increase || 20
|-
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 5%
|-
| Physical Attack % || 5%
|-
| Magical Attack % || 5%
|-
| Physical Defense % || 5%
|-
| Magical Defense % || 5%
|-
| Elemental Activation Chance || 5%
|-
| Skill Cooldown Decrease || 5%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 5%
|-
| EXP Increase || 30%
|-
| Double Attack Chance || 5%
|-
| Item Drop Rate {{color|red|'''(Dungeon)'''}} || 10%
|-
| {{color|gray|Damage to Enemy with <30% HP}} {{color|red|'''(Dungeon)'''}} || 5%
|-
| {{color|gray|Damage to Knocked Down Enemy}} {{color|red|'''(Dungeon)'''}} || 5%
|-
| {{color|gray|Resistance to All Attributes}} || 100
|-
| {{color|gray|Resistance to Fire Attributes}} || 100
|-
| {{color|gray|Resistance to Water Attributes}} || 100
|-
| {{color|gray|Resistance to Nature Attributes}} || 100
|-
| {{color|gray|Resistance to Wind Attributes}} || 100
|-
| {{color|gray|Resistance to Light Attributes}} || 100
|-
| {{color|gray|Resistance to Dark Attributes}} || 100
|-
| Critical || 10%
|-
| Action Speed || 10%
|-
| Add. Damage || 10%
|-
| Awakening Charge || 10%
|-
| Red. Damage || 10%
|-
| Awakening Duration || 10%
|-
| Maximize || 10%
|-
| Critical Damage || 5%
|-
| {{color|gray|MP Recovery Attacking}} || 10%
|-
| {{color|gray|MP Recovery Attacked}} || 10%
|-
| {{color|gray|Movement Speed}} || 20%
|-
| {{color|gray|Jump Speed}} || 20%
|}
<dfn>}}</dfn>
}}
\\Abyss=
{{Tabber
|$divclass=fancy
|Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Type !! Most Effective Stats
! Icon !! Most Effective Stats !! Value
|-
| rowspan=10 | [[File:HQ Shop Item 136109.png|center]]
| HP Increase || -
|-
| Physical Attack Level || 1.5 / 1.75 / 2
|-
| Magical Attack Level || 1.5 / 1.75 / 2
|-
| Physical Attack Base Stat || -
|-
| Magical Attack Base Stat || -
|-
| Physical Defense Level || 1.5 / 1.75 / 2
|-
| Magical Defense Level || 1.5 / 1.75 / 2
|-
| Physical Defense Base Stat || -
|-
| Magical Defense Base Stat || -
|-
| Max MP Increase || -
|-
| rowspan=9 | [[File:HQ Shop Item 136110.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1.5% / 1.75% / 2%
|-
| Physical Attack % || 1.5% / 1.75% / 2%
|-
| Magical Attack % || 1.5% / 1.75% / 2%
|-
| Physical Defense % || 1.5% / 1.75% / 2%
|-
| Magical Defense % || 1.5% / 1.75% / 2%
|-
| Elemental Activation Chance || 1.5% / 1.75% / 2%
|-
| Skill Cooldown Decrease || 1.5% / 1.75% / 2%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1.5% / 1.75% / 2%
|-
| Double Attack Chance || -
|-
| rowspan=8 | [[File:HQ Shop Item 136111.png|center]]
| Critical || 2.7% / 2.8% / 2.9% / 3%
|-
| Action Speed || 2.7% / 2.8% / 2.9% / 3%
|-
| Add. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Charge || 2.7% / 2.8% / 2.9% / 3%
|-
| Red. Damage || 2.7% / 2.8% / 2.9% / 3%
|-
| Awakening Duration || 2.7% / 2.8% / 2.9% / 3%
|-
| Maximize || 2.7% / 2.8% / 2.9% / 3%
|-
| Critical Damage || 1.5% / 1.6% / 1.7% (???)
|-
|}
<dfn>}}</dfn>
|Non-Effective=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Non-Effective Stats !! Value
|-
| rowspan=10 | [[File:HQ Shop Item 136110.png|center]]<br>[[File:HQ Shop Item 136111.png|center]]
| HP Increase || -
|-
| Physical Attack Level || -
|-
| Magical Attack Level || -
|-
| Physical Attack Base Stat || -
|-
| Magical Attack Base Stat || -
|-
| Physical Defense Level || -
|-
| Magical Defense Level || -
|-
| Physical Defense Base Stat || -
|-
| Magical Defense Base Stat || -
|-
| Max MP Increase || -
|-
| rowspan=9 | [[File:HQ Shop Item 136109.png|center]]<br>[[File:HQ Shop Item 136111.png|center]]
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 1% / 1.1% / 1.2%
|-
| Physical Attack % || 1% / 1.25% / 1.5%
|-
| Magical Attack % || 1% / 1.25% / 1.5%
|-
| Physical Defense % || 1% / 1.1% / 1.2%
|-
| Magical Defense % || 1% / 1.1% / 1.2%
|-
| Elemental Activation Chance || 1% / 1.1% / 1.2%
|-
| Skill Cooldown Decrease || 1% / 1.1% / 1.2%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 1% / 1.1% / 1.2%
|-
| Double Attack Chance || 1% / 1.1% / 1.2%
|-
| rowspan=8 | [[File:HQ Shop Item 136109.png|center]]<br>[[File:HQ Shop Item 136110.png|center]]
| Critical || -
|-
| Action Speed || -
|-
| Add. Damage || -
|-
| Awakening Charge || -
|-
| Red. Damage || -
|-
| Awakening Duration || -
|-
| Maximize || -
|-
| Critical Damage || -
|}
<dfn>}}</dfn>
|Giant=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|19}}" class="textfloat"
! Icon !! Stats !! Value
|-
| rowspan=27 | [[File:HQ Shop Item 136112.png|center]]
| HP Increase || -
|-
| Physical Attack Level || 8
|-
| Magical Attack Level || 8
|-
| Physical Attack Base Stat || -
|-
|-
| [[File:ManaStoneRed1.png|center]] || <font color=red>Red</font>
| Magical Attack Base Stat || -
|
{{*}}HP Increase
{{*}}Physical Attack Level
{{*}}Magical Attack Level
{{*}}Physical Attack Base Stat
{{*}}Magical Attack Base Stat
{{*}}Physical Defense Level
{{*}}Magical Defense Level
{{*}}Physical Defense Base Stat
{{*}}Magical Defense Base Stat
{{*}}Max MP Increase
|-
|-
| [[File:ManaStoneBlue1.png|center]] || <font color=blue>Blue</font>
| Physical Defense Level || 8
|  
|-
{{*}}All Element Resistance
| Magical Defense Level || 8
{{*}}All Skill Damage (except Hyperactive) <font color=red>(Dungeon)</font>
|-
{{*}}Physical Attack %
| Physical Defense Base Stat || -
{{*}}Magical Attack %
|-
{{*}}Physical Defense %
| Magical Defense Base Stat || -
{{*}}Magical Defense %
|-
{{*}}Fire Element Resistance
| Max MP Increase || -
{{*}}Water Element Resistance
|-
{{*}}Nature Element Resistance
| All Skill Damage (except Hyperactive) {{color|red|'''(Dungeon)'''}} || 6%
{{*}}Wind Element Resistance
|-
{{*}}Light Element Resistance
| Physical Attack % || 6%
{{*}}Dark Element Resistance
|-
{{*}}Elemental Activation Chance
| Magical Attack % || 6%
{{*}}Damage to Knocked Down Enemy <font color=red>(Dungeon)</font>
|-
{{*}}Skill Cooldown Decrease
| Physical Defense % || 6%
{{*}}Damage to Enemy with <30% HP <font color=red>(Dungeon)</font>
|-
{{*}}Damage Dealt to Boss Monster <font color=red>(Dungeon)</font>
| Magical Defense % || 6%
{{*}}EXP Increase
|-
{{*}}Double Attack Chance
| Elemental Activation Chance || 6%
|-
| Skill Cooldown Decrease || 6%
|-
| Damage Dealt to Boss Monster {{color|red|'''(Dungeon)'''}} || 6%
|-
| Double Attack Chance || 6%
|-
| Critical || -
|-
| Action Speed || -
|-
| Add. Damage || -
|-
| Awakening Charge || -
|-
| Red. Damage || -
|-
| Awakening Duration || -
|-
|-
| [[File:ManaStoneOrange1.png|center]] || <font color=orange>Yellow</font>
| Maximize || -
|  
{{*}}Critical
{{*}}Attack Speed
{{*}}Add. Damage
{{*}}Awakening Charge
{{*}}Red. Damage
{{*}}Movement Speed
{{*}}Jump Speed
{{*}}Awakening Duration
{{*}}MP Recovery Attacking
{{*}}MP Recovery Attacked
{{*}}Maximize
{{*}}Critical Damage
{{*}}Item Drop Rate <font color=red>(Dungeon)</font>
|-
|-
| [[File:ManaStoneGiant1.png|center]] || Giant
| Critical Damage || 6%
|
{{*}}Stronger than Red/Blue/Yellow Mystic Stones
|}
|}
<dfn>}}</dfn>
}}
</tabber>
<br>
<br>


== Mystic Stones ==
== Mystic Stones ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Village|12}}"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! rowspan=2 | Type !! colspan=2 | {{ItemName|Rare|Rare}} !! colspan=2 |  {{ItemName|Elite|Elite}} !! colspan=2 |  {{ItemName|Unique|Unique}}
! Type !! Image !! Name !! Image !! Name
|- style="background:{{ColorSel|Village|12}}"
! Image !! Name !! Image !! Name !! Image !! Name
|-
|-
| <font color=red>Red</font>
| <font color=red>Red</font>
| [[File:ManaStoneRed1.png|64px]] || Red Common Mystic Stone || [[File:ManaStoneRed2.png|64px]] || Red Refined Mystic Stone || [[File:ManaStoneRed3.png|64px]] || Red Shining Mystic Stone
| [[File:HQ Shop Item 135882.png|64px]] || Red Shining Mystic Stone
| [[File:HQ Shop Item 136109.png|64px]] || Abyss Red Mystic Stone
|-
|-
| <font color=blue>Blue</font>
| <font color=blue>Blue</font>
| [[File:ManaStoneBlue1.png|64px]] || Blue Common Mystic Stone || [[File:ManaStoneBlue2.png|64px]] || Blue Refined Mystic Stone || [[File:ManaStoneBlue3.png|64px]] || Blue Shining Mystic Stone
| [[File:HQ Shop Item 135885.png|64px]] || Blue Shining Mystic Stone
| [[File:HQ Shop Item 136110.png|64px]] || Abyss Blue Mystic Stone
|-
|-
| <font color=orange>Yellow</font>
| <font color=orange>Yellow</font>
| [[File:ManaStoneOrange1.png|64px]] || Yellow Common Mystic Stone || [[File:ManaStoneOrange2.png|64px]] || Yellow Refined Mystic Stone || [[File:ManaStoneOrange3.png|64px]] || Yellow Shining Mystic Stone
| [[File:HQ Shop Item 135879.png|64px]] || Yellow Shining Mystic Stone
| [[File:HQ Shop Item 136111.png|64px]] || Abyss Yellow Mystic Stone
|-
|-
| Giant
| Giant
| [[File:ManaStoneGiant1.png|64px]] || Giant Common Mystic Stone || [[File:ManaStoneGiant2.png|64px]] || Giant Refined Mystic Stone || [[File:ManaStoneGiant3.png|64px]] || Giant Shining Mystic Stone
| [[File:HQ Shop Item 135888.png|64px]] || Giant Shining Mystic Stone
| [[File:HQ Shop Item 136112.png|64px]] || Abyss Giant Mystic Stone
|}
|}
<br>
<br>


== Apocalypse Type-Void ==
<div class="mw-collapsible mw-collapsed">
The stage system of [[Apocalypse Type - Void Weapon]] has changed somewhat, being incorporated into the Mystic Enchant System. <br>


The 15 stages are now separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the new, corresponding, colored [[Alchemist/Crafting#Fusion Energy Disks|Fusion Energy Disks]], which are still crafted from alchemists using Energy Shards. The amount of Energy Shards needed to craft the corresponding Fusion Energy Disc has not changed, nor have the effects the stages give. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.<br>
== Apocalypse Type - Void (Proto) <font color="red"> (No Longer Obtainable) </font> ==
<div class="mw-collapsible-content">
The 15 stages are separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the corresponding colored [[Alchemist/Crafting#Fusion Energy Disks|Fusion Energy Disks]], which are crafted from village alchemist NPCs using Energy Shards. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.<br>


The main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type-Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type-Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone. <br>
You can obtain the disk effects in any order. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type - Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type - Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone. <br>


Mystic Stones can be used to skip Fusion Energy Disk stages.
Mystic Stones can be used to skip Fusion Energy Disk stages.
They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.
They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.


{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- class="textfloat"
! style="background:#E34472" rowspan=2 {{!}} Stage Number !! style="background:#E34472" rowspan=2 {{!}} Additional Stat Effect(s) !! style="background:#E34472" colspan=2 {{!}} [[File:EnergyShard.png|32px]] Energy Shards Requirement
! style="background:#E34472" rowspan=2 width="4.11%" | Stage Number !! style="background:#E34472" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#E34472" colspan=2 width="9.36%" | [[File:HQ Shop Item 163428.png|32px]] Energy Shards Requirement
! style="background:#3B96E3" rowspan=2 {{!}} Stage Number !! style="background:#3B96E3" rowspan=2 {{!}} Additional Stat Effect(s) !! style="background:#3B96E3" colspan=2 {{!}} [[File:EnergyShard.png|32px]] Energy Shards Requirement
! style="background:#3B96E3" rowspan=2 width="4.11%" | Stage Number !! style="background:#3B96E3" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#3B96E3" colspan=2 width="9.36%" | [[File:HQ Shop Item 163428.png|32px]] Energy Shards Requirement
! style="background:#FFDC00" rowspan=2 {{!}} Stage Number !! style="background:#FFDC00" rowspan=2 {{!}} Additional Stat Effect(s) !! style="background:#FFDC00" colspan=2 {{!}} [[File:EnergyShard.png|32px]] Energy Shards Requirement
! style="background:#FFDC00" rowspan=2 width="4.11%" | Stage Number !! style="background:#FFDC00" rowspan=2 width="19.86%" | Additional Stat Effect(s) !! style="background:#FFDC00" colspan=2 width="9.36%" | [[File:HQ Shop Item 163428.png|32px]] Energy Shards Requirement
{{!}}-
|- class="textfloat"
! style="background:#E34472" {{!}} Stage !! style="background:#E34472" {{!}} Cumulative
! style="background:#E34472" width="3.12%" | Stage !! style="background:#E34472" width="6.24%" | Cumulative
! style="background:#3B96E3" {{!}} Stage !! style="background:#3B96E3" {{!}} Cumulative
! style="background:#3B96E3" width="3.12%" | Stage !! style="background:#3B96E3" width="6.24%" | Cumulative
! style="background:#FFDC00" {{!}} Stage !! style="background:#FFDC00" {{!}} Cumulative  
! style="background:#FFDC00" width="3.12%" | Stage !! style="background:#FFDC00" width="6.24%" | Cumulative  
{{!}}-
|-
{{!}} Red Stage 1 {{!}}{{!}} Critical +3% {{!}}{{!}} 5 {{!}}{{!}} 5 {{!}}{{!}}Blue Stage 1
| Red Stage 1 || Critical +3% || 5 || 5 ||Blue Stage 1
{{!}} Red. Damage +5%<br>Awakening Charge +5% {{!}}{{!}} 65 {{!}}{{!}} 65
| Damage Reduction +5%<br>Awakening Charge +5% || 65 || 65
{{!}}Yellow Stage 1 {{!}}{{!}} All Resistance +75 {{!}}{{!}} 540 {{!}}{{!}} 540
|Yellow Stage 1 || All Resistance +75 || 175 || 175
{{!}}-
|-
{{!}}Red Stage 2 {{!}}{{!}} Attack Speed +3% {{!}}{{!}} 10 {{!}}{{!}} 15
|Red Stage 2 || Action Speed +3% || 10 || 15
{{!}}Blue Stage 2 {{!}}{{!}} HP +9% {{!}}{{!}} 85 {{!}}{{!}} 150
|Blue Stage 2 || HP Increase +9% || 85 || 150
{{!}}Yellow Stage 2 {{!}}{{!}} 5% Chance of Double Attack (Except Special Active Skills) {{!}}{{!}} 645 {{!}}{{!}} 1185
|Yellow Stage 2 || 5% Chance of Double Attack (Except Special Active Skills) || 200 || 375
{{!}}-
|-
{{!}}Red Stage 3 {{!}}{{!}} Maximize +3% {{!}}{{!}} 15 {{!}}{{!}} 30
|Red Stage 3 || Maximize +3% || 15 || 30
{{!}}Blue Stage 3 {{!}}{{!}} MP Gain on Attack +25% {{!}}{{!}} 110 {{!}}{{!}} 260
|Blue Stage 3 || MP Recovery Attacking +25% || 110 || 260
{{!}}Yellow Stage 3 {{!}}{{!}} Damage increase by +10% when attacking enemies with less than 30% HP {{!}}{{!}} 750 {{!}}{{!}} 1935
|Yellow Stage 3 || Damage increase by +10% when attacking enemies with less than 30% HP || 225 || 600
{{!}}-
|-
{{!}}Red Stage 4 {{!}}{{!}} Add. Damage +3% {{!}}{{!}} 25 {{!}}{{!}} 55
|Red Stage 4 || Add. Damage +3% || 25 || 55
{{!}}Blue Stage 4 {{!}}{{!}} All Weapon Attribute Activation Chance +2.5% {{!}}{{!}} 150 {{!}}{{!}} 410
|Blue Stage 4 || All Weapon Attribute Activation Chance +2.5% || 125 || 385
{{!}}Yellow Stage 4 {{!}}{{!}} Critical +7%<br>Maximize +7%<br>Add. Damage +7% {{!}}{{!}} 900 {{!}}{{!}} 2835
|Yellow Stage 4 || Critical +7%<br>Maximize +7%<br>Add. Damage +7% || 250 || 850
{{!}}-
|-
{{!}}Red Stage 5 {{!}}{{!}} Physical/Magical Attack + Lv. 3 {{!}}{{!}} 50 {{!}}{{!}} 105
|Red Stage 5 || Physical/Magical Attack Power +Lv.3 || 50 || 105
{{!}}Blue Stage 5 {{!}}{{!}} When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>(Dungeon)</font> {{!}}{{!}} 450 {{!}}{{!}} 860
|Blue Stage 5 || When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>'''(Dungeon)'''</font> || 150 || 535
{{!}}Yellow Stage 5 {{!}}{{!}} All Skill Damage +10% {{!}}{{!}} 1200 {{!}}{{!}} 4035
|Yellow Stage 5 || All Skill Damage +10% || 300 || 1150
{{!}}-
|- class="textfloat"
! style="background:{{ColorSel|Misc}}" colspan=12 {{!}} [[File:EnergyShard.png|32px]] Total Energy Shards Requirement
! style="background:{{ColorSel|Misc}}" colspan=12 | [[File:HQ Shop Item 163428.png|32px]] Total Energy Shards Requirement
{{!}}-
|-
{{!}} colspan=12 {{!}} 5000
| colspan=12 | 1790
{{!}}}
|}
</div>
</div>
<br>
 
== Related Items ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! width=1px | Image
! Item Name
! How to Obtain
! Cost
! Effect
|-
|[[File:HQ Shop Item 163153.png]]
| Mystic Stone Random Cube<br>(마력석 랜덤 큐브)
|
*Obtain from Quests
*Event reward
| N/A
|
|-
|[[File:HQ Shop Item 161196.png]]
| Shining Mystic Stone Support Cube<br>(찬란한 마력석 지원 큐브)
|
*Obtain from [[Attendance]]
*Event reward
| N/A
|
|-
|[[File:HQ Shop Item 710267.png]]
| Physical/Magical Mystic Stone Change Ticket (Weapon)<br>(물리/마법 마력석 옵션 변경권 (무기))
|
*Purchasable from the [[Item Mall]]
*Event Rewards
| 1,200 K-Ching
| Changes ALL Physical/Magical stat properties on an applicable, selected weapon. (All Physical stats become Magical, and vice versa, with a single ticket.)
|-
|[[File:HQ Shop Item 136058.png]]
| Red Mystic Stone Transfer Ticket<br>(적색 마력석 교체 이용권)
|
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|
|-
|[[File:HQ Shop Item 136059.png]]
| Blue Mystic Stone Transfer Ticket<br>(청색 마력석 교체 이용권)
|
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|
|-
|[[File:HQ Shop Item 136060.png]]
| Yellow Mystic Stone Transfer Ticket<br>(황색 마력석 교체 이용권)
|
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 1,350 K-Ching
|
|-
|[[File:HQ Shop Item 136061.png]]
| Giant Mystic Stone Transfer Ticket<br>(거대 마력석 교체 이용권)
|
*Purchasable from the [[Item Mall]]
*Exchange by [[Equipment Refiner]]
| 800 K-Ching
|
|}
<br>
 
==  Gallery ==
<gallery widths="150px" heights="64px">
File:HQ Shop Item 135880.png|Red Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135881.png| Red Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135883.png|Blue Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135884.png|Blue Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135877.png|Yellow Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135878.png|Yellow Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135886.png|Giant Common Mystic Stone <font color="red"> (No Longer Obtainable) </font>
File:HQ Shop Item 135887.png|Giant Refined Mystic Stone <font color="red"> (No Longer Obtainable) </font>
</gallery>
<br>


== Updates ==
== Updates ==
* 06/28/2018 (KR) / 07/11/2018 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
** System added
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
* 06/20/2019 (KR)
! colspan=2 | Date !! rowspan=2 | Changes
** Possible to change Mystic Stone's Physical to Magical Attack (and vice versa) percentage or level value.
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
 
! KR !! NA
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*System added
|-
| 06/20/2019 || 07/17/2019 || align="left" |
*Possible to change Mystic Stone's Physical to Magical Attack (and vice versa) percentage or level value.
|-
| 10/10/2019 || 11/06/2019 || align="left" |
*Certain effects from Red/Blue/Yellow/Giant Mystic Stones removed.
**Likelihood of receiving other effects increased.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Common and Refined Mystic Stone Drop Rates increased.
*Mystic Stones now obtainable in [[Crimson Tower of Howling Flames]], [[Never-Ending Darkness]] and [[Crimson Cradle of Flames]] Story Mode.
**Different drop rate from Normal Mode.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Common and Refined Mystic Stones are no longer obtainable.
|}
<br>
<br>
{{Guides}}
{{Guides}}

Latest revision as of 16:47, 21 September 2024

Mystic Enchant is a system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to magic stone socketing.

General Information

The system utilizes the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.

Abyss Mystic Stones are a slightly improved version of the regular Mystic Stones that drop randomly from Abyss raids and Monaterra. They are incapable of providing EXP/Item Drop Rate and certain non-combat stats.

How to use it

The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.

The Mystic Enchant System function can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion Unique grade, and all Legend grade weapons.

After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a Flames of Judgement - Demonic Weapon that is +9 Enhancement or higher and Vestige of Soul - Weapon of Requiem. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.

Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.

List of All Possible Effects

  • Physical Attack Power + x / x% / Lv. x
  • Physical Defense + x / x% / Lv. x
  • Magical Attack Power + x / x% / Lv. x
  • Magical Defense + x / x% / Lv. x
  • Damage Dealt to Boss Monster (Dungeon)
  • Damage to Enemy with <30% HP (Dungeon)
  • Damage to Knocked Down Enemy (Dungeon)
  • Double Attack Chance
  • All Skill Damage (except Hyperactive) (Dungeon)
  • Critical Damage
  • Cooldown Reduction
  • Item Drop Rate (Dungeon)
  • EXP Gain
  • Elemental Activation Chance
  • All Elemental Resistance
  • Single Elemental Resistance
  • HP Increase
  • Max MP Increase
  • MP Recovery Attacking
  • MP Recovery Attacked
  • Critical
  • Maximize
  • Add. Damage
  • Red. Damage
  • Awakening Charge
  • Awakening Duration
  • Action Speed
  • Movement Speed
  • Jump Speed

Mystic Stone Specialization

All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.

  • Varnimyr
  • Abyss
  • Effective
  • Non-Effective
  • Giant

{{

Icon Most Effective Stats Value
HP Increase 5.1% / 5.4% / 5.7% / 6%
Physical Attack Level 1.5
Magical Attack Level 1.5
Physical Attack Base Stat 105 / 120 / 135 / 150
Magical Attack Base Stat 105 / 120 / 135 / 150
Physical Defense Level 1.5
Magical Defense Level 1.5
Physical Defense Base Stat 35 / 40 / 45 / 50
Magical Defense Base Stat 35 / 40 / 45 / 50
All Skill Damage (except Hyperactive) (Dungeon) 1.5%
Physical Attack % 1.5%
Magical Attack % 1.5%
Physical Defense % 1.5%
Magical Defense % 1.5%
Elemental Activation Chance 1.5%
Skill Cooldown Decrease 1.5%
Damage Dealt to Boss Monster (Dungeon) 1.5%
EXP Increase 8.5% / 9% / 9.5% / 10%
Double Attack Chance 2.7% / 2.8% / 2.9% / 3%
Item Drop Rate (Dungeon) 2.7% / 2.8% / 2.9% / 3%
Damage to Enemy with <30% HP (Dungeon) 1.5%
Damage to Knocked Down Enemy (Dungeon) 1.5%
Resistance to All Attributes 21 / 24 / 27 / 30
Resistance to Fire Attributes 21 / 24 / 27 / 30
Resistance to Water Attributes 21 / 24 / 27 / 30
Resistance to Nature Attributes 21 / 24 / 27 / 30
Resistance to Wind Attributes 21 / 24 / 27 / 30
Resistance to Light Attributes 21 / 24 / 27 / 30
Resistance to Dark Attributes 21 / 24 / 27 / 30
Critical 2.7% / 2.8% / 2.9% / 3%
Action Speed 2.7% / 2.8% / 2.9% / 3%
Add. Damage 2.7% / 2.8% / 2.9% / 3%
Awakening Charge 2.7% / 2.8% / 2.9% / 3%
Red. Damage 2.7% / 2.8% / 2.9% / 3%
Awakening Duration 2.7% / 2.8% / 2.9% / 3%
Maximize 2.7% / 2.8% / 2.9% / 3%
Critical Damage 1.5%
Max MP Increase 6
MP Recovery Attacking 2.7% / 2.8% / 2.9% / 3%
MP Recovery Attacked 2.7% / 2.8% / 2.9% / 3%
Movement Speed 5.1% / 5.4% / 5.7% / 6%
Jump Speed 5.1% / 5.4% / 5.7% / 6%

}}


Mystic Stones

Type Image Name Image Name
Red Red Shining Mystic Stone Abyss Red Mystic Stone
Blue Blue Shining Mystic Stone Abyss Blue Mystic Stone
Yellow Yellow Shining Mystic Stone Abyss Yellow Mystic Stone
Giant Giant Shining Mystic Stone Abyss Giant Mystic Stone


Apocalypse Type - Void (Proto) (No Longer Obtainable)

The 15 stages are separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the corresponding colored Fusion Energy Disks, which are crafted from village alchemist NPCs using Energy Shards. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.

You can obtain the disk effects in any order. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type - Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type - Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone.

Mystic Stones can be used to skip Fusion Energy Disk stages. They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.

Stage Number Additional Stat Effect(s) Energy Shards Requirement Stage Number Additional Stat Effect(s) Energy Shards Requirement Stage Number Additional Stat Effect(s) Energy Shards Requirement
Stage Cumulative Stage Cumulative Stage Cumulative
Red Stage 1 Critical +3% 5 5 Blue Stage 1 Damage Reduction +5%
Awakening Charge +5%
65 65 Yellow Stage 1 All Resistance +75 175 175
Red Stage 2 Action Speed +3% 10 15 Blue Stage 2 HP Increase +9% 85 150 Yellow Stage 2 5% Chance of Double Attack (Except Special Active Skills) 200 375
Red Stage 3 Maximize +3% 15 30 Blue Stage 3 MP Recovery Attacking +25% 110 260 Yellow Stage 3 Damage increase by +10% when attacking enemies with less than 30% HP 225 600
Red Stage 4 Add. Damage +3% 25 55 Blue Stage 4 All Weapon Attribute Activation Chance +2.5% 125 385 Yellow Stage 4 Critical +7%
Maximize +7%
Add. Damage +7%
250 850
Red Stage 5 Physical/Magical Attack Power +Lv.3 50 105 Blue Stage 5 When attacking knocked down enemies, damage is increased by 2.5x
(Damage in knocked down state does not exceed the damage of normal state) (Dungeon)
150 535 Yellow Stage 5 All Skill Damage +10% 300 1150
Total Energy Shards Requirement
1790


Related Items

Image Item Name How to Obtain Cost Effect
Mystic Stone Random Cube
(마력석 랜덤 큐브)
  • Obtain from Quests
  • Event reward
N/A
Shining Mystic Stone Support Cube
(찬란한 마력석 지원 큐브)
N/A
Physical/Magical Mystic Stone Change Ticket (Weapon)
(물리/마법 마력석 옵션 변경권 (무기))
1,200 K-Ching Changes ALL Physical/Magical stat properties on an applicable, selected weapon. (All Physical stats become Magical, and vice versa, with a single ticket.)
Red Mystic Stone Transfer Ticket
(적색 마력석 교체 이용권)
1,350 K-Ching
Blue Mystic Stone Transfer Ticket
(청색 마력석 교체 이용권)
1,350 K-Ching
Yellow Mystic Stone Transfer Ticket
(황색 마력석 교체 이용권)
1,350 K-Ching
Giant Mystic Stone Transfer Ticket
(거대 마력석 교체 이용권)
800 K-Ching


Gallery


Updates

Date Changes
KR NA
06/28/2018 07/11/2018
  • System added
06/20/2019 07/17/2019
  • Possible to change Mystic Stone's Physical to Magical Attack (and vice versa) percentage or level value.
10/10/2019 11/06/2019
  • Certain effects from Red/Blue/Yellow/Giant Mystic Stones removed.
    • Likelihood of receiving other effects increased.
03/12/2020 04/08/2020
03/12/2020 04/08/2020
  • Common and Refined Mystic Stones are no longer obtainable.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}