Head Hunter: Difference between revisions
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|- | |- | ||
| [[ | | [[File:Head Hunter.png]] | ||
| {{SkillType|Passive}} Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost.<br> | | {{SkillType|Passive}} Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost.<br />(Physical/Magical Attack Power decrease also effects PvP) | ||
(Physical/Magical Attack Power decrease also effects PvP) | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| Any 3rd Class || 99 || {{SkillText|SkillQuest|Item}} | | Any [[3rd Jobs|3rd Job]] Class || 99 || {{SkillText|SkillQuest|Item}} | ||
|} | |} | ||
<br> | <br> | ||
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== Skill Information == | == Skill Information == | ||
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|- | |- style="background:{{ColorSel|Misc}}" | ||
! Rarity !! Attack Decrease !! Increased Damage to bosses | ! Rarity !! Attack Decrease !! Increased Damage to bosses | ||
|- | |- | ||
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== Tips and Details == | == Tips and Details == | ||
*The formula for calculating your increase in damage output is <math>{\left(1 + \mathit{BD} + \mathit{HBD} \right) \times \left( 1 + \mathit{AB} + \mathit{HAB} \right) \over \left(1 + \mathit{BD} \right) \times \left( 1 + \mathit{AB} \right)}</math> | |||
**''BD'' = Damage Increase to Boss Monsters stat | |||
**''AB'' = Attack Bonus (passives and Guild Passives only) | |||
**''HBD'' = Increase in Boss Damage from '''Head Hunter''' | |||
**''HAB'' = Decrease in Attack Power from '''Head Hunter''' | |||
***Assuming you have 0% in Damage Increase to Boss Monsters and Attack Power, Head Hunter (Rare/Elite/Unique) will increase your damage output against bosses by roughly: +14.8%, +28%, and +36.8%, respectively. | |||
*When using the '''Rare''' rarity of this passive, take note that it will quite drastically decrease your Combat Power due to the Boss Damage Increase not making up for the Attack Power Decrease, in terms of Combat Power gained from either source. When struggling to reach a Combat Power requirement for a dungeon, consider taking this passive off before entering. | *When using the '''Rare''' rarity of this passive, take note that it will quite drastically decrease your Combat Power due to the Boss Damage Increase not making up for the Attack Power Decrease, in terms of Combat Power gained from either source. When struggling to reach a Combat Power requirement for a dungeon, consider taking this passive off before entering. | ||
**With the '''Elite''' rarity the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another. | **With the '''Elite''' rarity, the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another. | ||
**Naturally, the '''Unique''' rarity will always increase your Combat Power because of how high the Boss Damage Increase is. | **Naturally, the '''Unique''' rarity will almost always increase your Combat Power because of how high the Boss Damage Increase is, though depending on your pre-existing Boss Damage Increase stat, it may still decrease it slightly. | ||
*Damage Increase to Boss Monsters does not include miniboss type monsters. | *Damage Increase to Boss Monsters does not include miniboss type monsters. | ||
*When doing a dungeon consisting of many Boss fights, remember that certain objects, enemies, or other obstacles do not count as bosses. This is especially important to take note of during [[ | *When doing a dungeon consisting of many Boss fights, remember that certain objects, enemies, or other obstacles do not count as bosses. This is especially important to take note of during [[Crimson Tower of Howling Flames]]' '''Memory of Crimson Flames''' pattern while destroying the healing orbs or in [[Henir's Time and Space/Season 4|Henir's Time and Space]] during stages with additional normal enemies or minibosses. | ||
<br> | |||
== Trivia == | |||
*There are Old and Normal rarity versions of the '''Head Hunter''' skill in the game's files, but these two rarities share the same effect with the Rare one. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! KR !! NA | ! KR !! NA | ||
|- | |||
| 11/30/2017 || 12/20/2017 || align="left" | | |||
*'''Head Hunter''' added. | |||
|- | |- | ||
| 12/14/2017 || - || align="left" | | | 12/14/2017 || - || align="left" | | ||
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== Alternative Names == | == Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
| | |Color={{ColorSel|Misc}} | ||
|KR=육참골단 |KRName=Demolish | |KR=육참골단 |KRName=Demolish | ||
|BR=Estilhaçador de Ossos |BRName=Bones Shatterer | |BR=Estilhaçador de Ossos |BRName=Bones Shatterer | ||
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|PL=Płomienny Atak |PLName=Flame Attack | |PL=Płomienny Atak |PLName=Flame Attack | ||
|TW=嗜肉骨斷|TWName=Carnivorous Boneshatter | |TW=嗜肉骨斷|TWName=Carnivorous Boneshatter | ||
|CN=肉斩骨断|CNName=Carnivorous Boneshatter | |||
|UK=Flame Grip | |UK=Flame Grip | ||
}} | }} |
Latest revision as of 17:26, 17 July 2024
[Passive] Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost. (Physical/Magical Attack Power decrease also effects PvP) |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Any 3rd Job Class | 99 | Head Hunter Item |
Skill Information
Rarity | Attack Decrease | Increased Damage to bosses |
---|---|---|
Rare | -18% | +40% |
Elite | -20% | +60% |
Unique | -24% | +80% |
Tips and Details
- The formula for calculating your increase in damage output is
- BD = Damage Increase to Boss Monsters stat
- AB = Attack Bonus (passives and Guild Passives only)
- HBD = Increase in Boss Damage from Head Hunter
- HAB = Decrease in Attack Power from Head Hunter
- Assuming you have 0% in Damage Increase to Boss Monsters and Attack Power, Head Hunter (Rare/Elite/Unique) will increase your damage output against bosses by roughly: +14.8%, +28%, and +36.8%, respectively.
- When using the Rare rarity of this passive, take note that it will quite drastically decrease your Combat Power due to the Boss Damage Increase not making up for the Attack Power Decrease, in terms of Combat Power gained from either source. When struggling to reach a Combat Power requirement for a dungeon, consider taking this passive off before entering.
- With the Elite rarity, the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another.
- Naturally, the Unique rarity will almost always increase your Combat Power because of how high the Boss Damage Increase is, though depending on your pre-existing Boss Damage Increase stat, it may still decrease it slightly.
- Damage Increase to Boss Monsters does not include miniboss type monsters.
- When doing a dungeon consisting of many Boss fights, remember that certain objects, enemies, or other obstacles do not count as bosses. This is especially important to take note of during Crimson Tower of Howling Flames' Memory of Crimson Flames pattern while destroying the healing orbs or in Henir's Time and Space during stages with additional normal enemies or minibosses.
Trivia
- There are Old and Normal rarity versions of the Head Hunter skill in the game's files, but these two rarities share the same effect with the Rare one.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
11/30/2017 | 12/20/2017 |
|
12/14/2017 | - |
|
Alternative Names
Force Active
Force Passive
Force Active
Force Passive