Template:SkillText/pt-br: Difference between revisions
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<!-- Rena's Mechanics --> | <!-- Rena's Mechanics --> | ||
| Nature = | | Nature = | ||
'''[[Nature's Force System|<font color="00FF24"> | '''[[Nature's Force System/pt-br|<font color="00FF24">Consumo de FN</font>]]''' | ||
* | *Usa {{{2|}}} FN ao acertar | ||
| Nature Immersion= | | Nature Immersion= | ||
'''<font color="8cae50">[Nature Immersion]</font>''' | '''<font color="8cae50">[Nature Immersion]</font>''' | ||
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*Cooldown Reduction. | *Cooldown Reduction. | ||
<!-- Ara | <!-- Mecânicas da Ara --> | ||
| AdditionalEnergy = | | AdditionalEnergy = | ||
<font color=FFC000>''' | <font color=FFC000>'''Ganho de Energia adicional'''</font>E | ||
*Consume up to {{{2|}}} | *Usa 0~{{{2|}}} Energias (Pode ser usado mesmo sem Energia) | ||
| AdditionalEnergy = | |||
<font color=FFC000>'''Energia adicional'''</font> | |||
*Consume up to {{{2|}}} Ganho de Energia extra se precionar a tecla da habilidade. | |||
| EnergyConsume = | | EnergyConsume = | ||
<font color=FFC000>''' | <font color=FFC000>'''Consumo de Energia'''</font> | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| 6=All (Minimum 6) | | 6=All (Minimum 6) | ||
| #default= | | #default=Gasta {{{2|}}} pontos de Energia. | ||
}} {{#ifeq:{{{Specter|}}}|true|( | }} {{#ifeq:{{{Specter|}}}|true|(Pode ser usada mesmo sem Energia.)}} | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| 0= | | 0= | ||
* | * Nenhuma energia consumida se usada para conversão de energia. | ||
| 1= | | 1= | ||
*1 | *1 Energia extra se usada para conversão de energia. | ||
}} | }} | ||
| EnergyGain = | | EnergyGain = | ||
<font color=FFC000>''' | <font color=FFC000>'''Dreno de Energia'''</font> | ||
* | *Ganha {{{2|}}} Energias | ||
| EnergyConvert = | | EnergyConvert = | ||
<font color=FFC000>''' | <font color=FFC000>'''Conversão de Energia'''</font> | ||
* | *É possível utilizar outra habilidade antes de seu golpe final. Recupera {{{2|}}} pontos de Energia ao acertar o inimigo. | ||
| EnergyDrain = | | EnergyDrain = | ||
<font color=FFC000>''' | <font color=FFC000>'''Dreno de Energia'''</font> | ||
* | *Drena uma energia por acerto ({{{2|}}} Max) | ||
| PoweroftheWhiteTiger = | | PoweroftheWhiteTiger = | ||
<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| RakshasaSpirit = | | RakshasaSpirit = | ||
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<font color=FFC000>'''Sacred Spirit Energy'''</font> | <font color=FFC000>'''Sacred Spirit Energy'''</font> | ||
*Attacks grant [Sacred Spirit Energy] (Max 8) | *Attacks grant [Sacred Spirit Energy] (Max 8) | ||
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | *[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | ||
*[Ghost Wolf]: Damage over time and MP burn | *[Ghost Wolf]: Damage over time and MP burn | ||
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | *Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | ||
*[Spirit Balls]: Area Explosion Damage and Slow | *[Spirit Balls]: Area Explosion Damage and Slow | ||
| InnerPeace = | | InnerPeace = | ||
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**[[Force Spear]]: Range increased, pulls in hit targets. | **[[Force Spear]]: Range increased, pulls in hit targets. | ||
| ArtStance = | | ArtStance = | ||
<font color="00FF24">'''{{{2|}}} | <font color="00FF24">'''Arte do {{{2|}}}'''</font> | ||
* | *Pressione rapidamente o atalho da habilidade para executar a {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
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| 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| | | Lobo={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3: Wolf Claw| | | 3=[[Wolf Stance 3: Wolf Claw|Postura do Lobo 3]] | ||
| 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
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| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| | | Lobo= | ||
'''[[Killing Howl|<font color="00FF24"> | '''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Arte do Lobo - 'Killing Howl'</font>]]''' | ||
* | *Ativar a postura do lobo 1/[[Postura do Lobo 2: Turbilhão de Lanças|2]]/[[Postura do Lobo 3: Garra do Lobo|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
* | *Postura do lobo 2: ativa com {{CDR}}{{CZ}} ou {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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<font color="FFCC00">'''Freezing Bullet'''</font> | <font color="FFCC00">'''Freezing Bullet'''</font> | ||
*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict | *For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}. | ||
| Freezing Grenade= | | Freezing Grenade= | ||
<font color="FFCC00">'''Freezing Grenade'''</font> | <font color="FFCC00">'''Freezing Grenade'''</font> | ||
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<font color="FFCC00">'''Reinforced Units'''</font> | <font color="FFCC00">'''Reinforced Units'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<font color="FFCC00">'''MP generating skills'''</font> | <font color="FFCC00">'''MP generating skills'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<!--Ain's Mechanics--> | <!--Ain's Mechanics--> | ||
| Chant = | | Chant = | ||
<font color="ffcc66">''' | <font color="ffcc66">'''Habilidade Harmônica''''</font> | ||
* | *Reage de forma harmônica com o [Glifo] disponível. | ||
| Projection = | | Projection = | ||
<font color="4488FF">''' | <font color="4488FF">'''Habilidade de Projeção'''</font> | ||
* | *Habilidade que usa armas criadas com o poder divino | ||
| Explosion = | | Explosion = | ||
<font color="00ffcc">''' | <font color="00ffcc">'''Encanto da Circulação: Explosão'''</font> | ||
* | *Segurando o [Botão da Habilidade], será consumido 20 de MP para adicionar um efeito extra. | ||
* | *Com o efeito adicional, o dano e alcance serão aumentados. (aumentam em até 2x) | ||
| Abschluss = | | Abschluss = | ||
<font color="00ffcc">''' | <font color="00ffcc">'''Isolação'''</font> | ||
* | *Torna-se imune a qualquer golpe enquanto segurar o [Atalho da Habilidade] (Por 5 segundos) | ||
* | *Consumirá 5 de MP a cada acréscimo de sua duração | ||
| Erst Bohren = | | Erst Bohren = | ||
<font color="00ffcc">'''Erst · Bohren'''</font> | <font color="00ffcc">'''Erst · Bohren'''</font> | ||
* | *Segure o [Atalho da Habilidade] para mirar com os direcionais cima/baixo | ||
* | *Após arremessar a lança, pressione o [Atalho da Habilidade] novamente para se teleportar até onde a lança for. | ||
| Dritt Stilett = | | Dritt Stilett = | ||
<font color="00ffcc">'''Dritt · Stilett'''</font> | <font color="00ffcc">'''Dritt · Stilett'''</font> | ||
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| Bohren Vereisen = | | Bohren Vereisen = | ||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | <font color="00ffcc">'''Cycle Chant : Freezing'''</font> | ||
*Hit targets are inflicted with [[Status Effects/ | *Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds. | ||
| Schwert Platzen = | | Schwert Platzen = | ||
<font color="00ffcc">'''Granted Power'''</font> | <font color="00ffcc">'''Granted Power'''</font> | ||
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*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | *Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | ||
| Continuous Projection = | | Continuous Projection = | ||
<font color="00ffcc">''' | <font color="00ffcc">'''Projeções Contínuas'''</font> | ||
*MP | *Custo de MP para todas habilidades de Projeção reduzido. | ||
* | *Ao utilizar uma habilidade de projeção, dentro de 5 segundos, tem chance de reduzir o tempo de espera. | ||
| Drehen Hintern = | | Drehen Hintern = | ||
<font color="00ffcc">'''Rear Attack'''</font> | <font color="00ffcc">'''Rear Attack'''</font> | ||
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| Fessel Heilig = | | Fessel Heilig = | ||
<font color="00ffcc">'''Gleipnir'''</font> | <font color="00ffcc">'''Gleipnir'''</font> | ||
* | *Alvos acertados estarão sobre as [[Status Effects/Holy Shackle|[Correntes Sagradas]]]. | ||
* | *Terão 10% do HP total de quem usou (Metade no PvP). | ||
* | *Desaparecerão quando seu HP chegar a 0 ou quando acabar sua duração. | ||
* | *Duração: 15 Segundos. | ||
<font color="00ffcc">''' | <font color="00ffcc">'''Correntes Sagradas'''</font> | ||
* | *Reduz todas as defesas do alvo em 10%. | ||
* | *Caso o inimigo se afaste a habilidade o puxa novamente e ativa o [Choque de Regressão] | ||
* | *Ao puxar de volta, a duração.é reduzida em 7 segundos cada vez que isso acontecer | ||
| Viert Werfen Speer = | | Viert Werfen Speer = | ||
<font color="00ffcc">'''Viert'''</font> | <font color="00ffcc">'''Viert'''</font> | ||
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**[Eid: Mut]: Increase Damage and ignore Guard. | **[Eid: Mut]: Increase Damage and ignore Guard. | ||
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | **[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/ | **[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance. | ||
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | *[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | **[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | ||
**Inflict [[Status Effects/ | **Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
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**Gain 30 MP per hit target. | **Gain 30 MP per hit target. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | ||
**[[Status Effects/ | **[[Status Effects/Freeze|[Freeze]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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| It's Windy = Aumenta todas as velocidades dos aliados na área da ventania. | | It's Windy = Aumenta todas as velocidades dos aliados na área da ventania. | ||
| Got You! = Alvos ficarão congelados | | Got You! = Alvos ficarão congelados | ||
}} | }} | ||
<!--Noah'sMechanics--> | |||
| Obsidian Darkness = <font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{2|}}} | |||
| Slice and Dice = Ao espalhar as trevas, as sombras atacarão a área ao mesmo tempo | |||
| Instant Opening = As sombras atacarão a fenda ao mesmo tempo. | |||
*[Divisão Instantanea] Ignora a Defesa do inimigo. | |||
| Shadow Ambush = As sombras atacam ao mesmo tempo. | |||
| Sharp Wound = As sombras arremessam um bumerangue sombrio do outro lado. | |||
| Pursuit = Aumenta o numero de sombras perseguindo os inimigos. | |||
| New Moon's Shadow = As sombras irão se espalhar para todos os lados e depois voltar. | |||
| Shadow's Fang = As sombras negras irão atacar os inimigos. | |||
| Silent Abyss = Quando a sombra atacar o inimigo, outra sombra irá cair para causar dano adicional. | |||
}} | |||
|Horoscope = <font color="#ECCC72">'''[Habilidade de Horóscopo]'''</font> | |||
| Blessing of Moonlight = <font color="#00BFFF">'''[Bênção do Luar]'''</font> | |||
*Ao despertar, aprimora o efeito da habilidade dependendo da fase da lua. | |||
| Confession = <font color="#6495ED">'''[Confissão]'''</font> | |||
*Efetue o julgamento com a Relíquia da Confissão. | |||
| Rest = <font color="#6495ED">'''[Repouso]'''</font> | |||
*Proteja com a Relíquia do Repouso. | |||
<!-- Skill Traits --> | <!-- Skill Traits --> | ||
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| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = Custo de ECP aumentado para {{{3|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP) | | ECP = Custo de ECP aumentado para {{{3|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP) | ||
| #default = Custo de MP | | #default = Aumenta o Custo de MP para {{{2|}}}%<br>e ignora 50% da defesa do alvo em calabouços, 25% em PVP | ||
}} | }} | ||
| Haste = Tempo de Espera reduzido para {{{2|}}}% | | Haste = Tempo de Espera reduzido para {{{2|}}}% | ||
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| Killing Blow (2) = Efeito de Habildade aumentado para {{{2|}}}% | | Killing Blow (2) = Efeito de Habildade aumentado para {{{2|}}}% | ||
| Absorbing =Recuperação de MP da Habilidade Aumentado para {{{2|}}}% | | Absorbing =Recuperação de MP da Habilidade Aumentado para {{{2|}}}% | ||
| Persistent =Reduz a | | Persistent =Reduz a taxa de nocaute dos seus ataques em {{{2|}}} por acerto | ||
| Awakened = Habilidade alterada para {{{2|}}} | | Awakened = Habilidade alterada para {{{2|}}} | ||
| Persistent2 = Alcance/Duração Alterada para {{{2|}}}% | | Persistent2 = Alcance/Duração Alterada para {{{2|}}}% | ||
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*Shackle Link last for 5 seconds and breaks if the target is distanced. | *Shackle Link last for 5 seconds and breaks if the target is distanced. | ||
*(Radius of Shackle Link decreased by 33% in PvP.) | *(Radius of Shackle Link decreased by 33% in PvP.) | ||
| Obsidian Darkness=<font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{3|}}} | |||
| Silent Abyss=As sombras disparam energia sombria através da fissura no espaço. | |||
}} | |||
}} | }} | ||
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| SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased. | | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = | | MortalBlow = Alcance multiplicado por 1,3 {{*}}Cria chamas no local atacado | ||
| ArmageddonBlade = Give a 5% increase in | | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | ||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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<!--Ara's True Skills --> | <!--Ara's True Skills --> | ||
| GainForce = | | GainForce = Recupera uma energia adicional. | ||
| TempestDance = MP | | TempestDance = Uso de MP diminuído em 20. | ||
*Cooldown is decreased by 3 seconds. | *Cooldown is decreased by 3 seconds. | ||
| FallingDragon = Damage is increased by 1.1 times. | | FallingDragon = Damage is increased by 1.1 times. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
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<!--Ain's True Skills--> | <!--Ain's True Skills--> | ||
| Explosion = | | Explosion = Reduz 50% do tempo necessário para o encantamento completo. | ||
* | *Reduz em 20% o custo adicional de MP. | ||
| Dritt Stilett = | | Dritt Stilett = Reduz o Consumo de MP em 20% | ||
| Schwert Platzen = Aprimora o aumento de todas as resistências para mais 50 | |||
| Schwert Platzen = | *Aumenta a chance de ataque duplo em 10% | ||
* | |||
| Säbelhieb Sequenz = MP Usage is decreased by 12%. | | Säbelhieb Sequenz = MP Usage is decreased by 12%. | ||
*Cooldown is decreased by 2 seconds. | *Cooldown is decreased by 2 seconds. | ||
Line 1,919: | Line 1,941: | ||
| Flashy = A distancia que viaja é aumentada. | | Flashy = A distancia que viaja é aumentada. | ||
| Bubble Pop = Ultimo golpe não arremessa mais. | | Bubble Pop = Ultimo golpe não arremessa mais. | ||
}} | |||
<!-- Noah's True Skills --> | |||
| Surprise Attack= Redução de Dano recebido pela frente Aumentada em 5% | |||
| Mirage= Aumenta a Redução de Defesa Física em 5% | |||
| Chilling Edge= MP queimado por acerto aumentado em 1 | |||
| Pole Star= Duração da Confusão aumentada em 1 segundo. | |||
| Natal Chart= Chance de Aplicar o Efeito Inesperado Aumentada. | |||
| Nebula= Eficiência dos Efeitos Aumentadas em 20%. | |||
| Orion= Duração da Imunidade a Desvantagens Aumentada em 5 segundos (2.5 no PvP). | |||
| Beyond= Desvantagem de Redução de Defesa Mágica Aumentada em 10% | |||
| Dance of Silent Night= Número de Pedras da Lua aumentados em 1 | |||
}} | |||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
Line 1,930: | Line 1,963: | ||
| 7=[[Skill Quest/pt-br#Poder Selado (II)|'''Poder Selado (II)''']] | | 7=[[Skill Quest/pt-br#Poder Selado (II)|'''Poder Selado (II)''']] | ||
| 8=[[Skill Quest/pt-br#O Caminho Absoluto|'''O Caminho Absoluto''']] | | 8=[[Skill Quest/pt-br#O Caminho Absoluto|'''O Caminho Absoluto''']] | ||
| 9=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 2 (Nível Requerido: 99)|'''Missão do Estágio 2 da Habilidade Mestra''']] | |||
| 10=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 3 (Nível Requerido: 99)|'''Missão do Estágio 3 da Habilidade Mestra''']] | |||
| 11=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 4 (Nível Requerido: 99)|'''Missão do Estágio 4 da Habilidade Mestra''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
| Combo={{#switch:{{{2|}}} | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : | | 1=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x durante a 1º classe.<br> | ||
| 2=[[File:Exclamation.png]] : | | 2=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,10x durante a 2º classe.<br> | ||
| 3=[[File:Exclamation.png]] : | | 3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,15x durante a 3º classe.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : | |1~2|1~3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x , 1,1x e 1,15x durante a 1ª, 2º e 3º classe respectivamente.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Dano das garras espirítuais é calulado depois da [[Assimilation|Assimilação]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | ||
| Ain=[[File:AinCreationIcon.png|20px]] : | | Ain=[[File:AinCreationIcon.png|20px]] : Autoridade de Criação melhora os combos. <br>Físico = Usa projeções para ataques extras que não infringem atordoamento. <br>Mágico = Atira projéteis para ataques adicionais que não infringem atordoamento.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |