Water Dragon's Compass: Difference between revisions
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{{Languages|Water Dragon's Compass}} | {{Languages|Water Dragon's Compass}} | ||
{{DungeonPage | {{DungeonPage | ||
| Orient= | | Orient=3 | ||
| Color={{ColorSel|Master|Denif4}} | | Color={{ColorSel|Master|Denif4}} | ||
| DunButton=14-4 Button.png | | DunButton=14-4 Button.png | ||
| SmallPic=14-4 Small ( | | SmallPic=14-4 Small (Normal).png | ||
| BigPic= | | BigPic=15-4new2.png | ||
| BigPic2=15-4Hnew2.png | |||
| DunName=Water Dragon's Compass | | DunName=Water Dragon's Compass | ||
| Quotation= | | Quotation=A dimension within the compass. Chilling air rises from the water filling the area. | ||
| Description=Aisha and Chung meet an unexpected person within the compass. | | Description=Aisha and Chung meet an unexpected person within the compass. | ||
| LvNeed=99 | | LvNeed=99 | ||
| LvFit | | LvFit=300000 | ||
| XEntryReq=< | | LvFitHell=600000 | ||
| XEntryReq=<dfn>{{</dfn> | |||
*Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''. | *Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''. | ||
< | <dfn>}}</dfn> | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
*Only 1 Resurrection Stone can be used to revive in '''Hell''' mode. | *Only 1 Resurrection Stone can be used to revive in '''Hell''' mode. | ||
====Environmental Debuff - Trial of the Water Dragon ==== | ===={{se|553|Environmental Debuff - Trial of the Water Dragon|tt=no}} ==== | ||
*The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''. | *The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''. | ||
< | <dfn>}}</dfn> | ||
| DunMap= | | DunMap= | ||
| Mob= | | Mob= | ||
| Obstacle= | | Obstacle= | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|- | |- | ||
| [[File:DenifIngameHead.png|60px]] | | {{tt|[[File:DenifIngameHead.png|60px]]|[[File:Mob - Master Denif (Phase 1).png|150px]]}} | ||
| '''Master Denif''' - The | | '''Master Denif''' - The compass's seal taking on the form of the Master of Water. | ||
| | | | ||
*'''Mana Shield:''' Denif creates a barrier around himself that must be | *'''Mana Shield:''' Denif creates a barrier around himself that makes him immune to damage, debuffs, and hitstun which must be destroyed before actually dealing damage to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover. | ||
*'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of | *'''Ice Storm:''' Summons a tornado with the power of water that pushes enemies away. | ||
*'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of | *'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of {{se|561|Chilling Cold|tt=no}}. | ||
**While the attack itself can bypass invincibility frames, it will not actively target you while you are in invincibility frames. | |||
*'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of {{se|561|Chilling Cold|tt=no}}. | |||
*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | *'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | ||
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. | *'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. | ||
*''' | *'''Waterfall Pendant:''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br> | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br> | ||
'''Note:''' | '''Note:''' | ||
*Each stack of | *Each stack of {{se|561|Chilling Cold|tt=no}} will lower your jump speed. Jumping will remove the debuff. | ||
*Upon receiving 5 stacks of | *Upon receiving 5 stacks of {{se|561|Chilling Cold|tt=no}}, the stacks will be replaced by the {{se|562|Freeze}} debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance. | ||
|- | |- | ||
| [[File: | | {{tt|[[File:Mob Icon - Master Denif (Phase 2).png|60px]]|[[File:Mob - Master Denif (Phase 2).png|150px]]}} | ||
| '''Master Denif | | '''Master Denif''' - The seal will calls upon the power of the water dragon. | ||
| | | | ||
<font color=red>'''HELL MODE ONLY'''</font><br> | <font color=red>'''HELL MODE ONLY'''</font><br> | ||
Denif is able to use all abilities from phase 1, with the following | Upon reaching 150 bars of HP, Denif will enter Phase 2.<br> | ||
*'''<font color=red> | Denif is able to use all abilities from phase 1, with the following adjustments: | ||
< | *'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way. | ||
*'''<font color=red>Water Aura Injection:</font>''' Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the {{se|561|Chilling Cold|tt=no}} debuff. All players will be coated in a blue aura during this attack. | |||
*'''<font color=red>Wave of the Water Dragon:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. | |||
**After performing this, Denif will be fatigued and have his defense reduced drastically temporarily. His Mana Shield still must be destroyed first before dealing damage to him. | |||
**Denif's overall defense will decrease each time he performs this attack. | |||
<dfn>}}</dfn> | |||
| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}} | | BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}} | ||
| SBGM=[http://www.youtube.com/watch?v= | | SBGM=[http://www.youtube.com/watch?v=-PDMClPoxL4 '''''li_masterdom_deniph_01'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=e2-cJaTDGuU '''''li_masterdom_deniph_02'''''] | ||
|Gallery= | |Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
File:14-4 Small ( | File:14-4 Small (Hell).png|Small dungeon image (Hell) | ||
File:Water Dragon's Compass Teaser 1.png | File:Water Dragon's Compass Teaser 1.png | ||
File:Water Dragon's Compass Teaser 2.png | File:Water Dragon's Compass Teaser 2.png | ||
File:Water Dragon's Compass Teaser 3.png | File:Water Dragon's Compass Teaser 3.png | ||
File:Water Dragon's Compass Teaser 4.png | File:Water Dragon's Compass Teaser 4.png | ||
File:14-4(Hell).png|Old loading image (Hell). | |||
File:Portrait - Denif (Master Road).png|[[Denif |Master Denif]] | File:Portrait - Denif (Master Road).png|[[Denif |Master Denif]] | ||
File:DenifCutin.png|[[Denif|Master Denif]]'s Skill Cut-in. | File:DenifCutin.png|[[Denif|Master Denif]]'s Skill Cut-in. | ||
</gallery> | </gallery> | ||
| Dialogue= | | Dialogue= | ||
{{ | {{Tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Phase 1 Cutscene= | ||
*{{StoryIcon|Denif}} '''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?'' | |||
*'''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?'' | |Phase 2 Cutscene= | ||
| | *{{StoryIcon|Denif}} '''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.'' | ||
|Mid Dungeon Dialogue= | |||
*'''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.'' | When using '''Tracking Icicles:''' | ||
| | *{{StoryIcon|Denif}} '''Denif:''' ''Pursue.'' | ||
When using '''Icicle Burst:''' | |||
*'''Aisha:''' '' '' | *{{StoryIcon|Denif}} '''Denif:''' ''솟구쳐라.'' | ||
*'''Aisha:''' '' '' | When using '''Glacier:''' | ||
*{{StoryIcon|Denif}} '''Denif:''' ''Rise.'' | |||
When using '''Waterfall Pendant:''' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''Disappear.'' | |||
When using '''Wave of the Water Dragon:''' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''Wave of the Water Dragon'' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''I see great turmoil rippling within you. How long will you last?'' | |||
While fatigued: | |||
*{{StoryIcon|Denif}} '''Denif:''' ''I see you will not back down.'' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''…자만이 그대의 눈을 흐리고 있군.'' | |||
|Boss Outro Quote= | |||
'''Normal Mode:''' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''I now understand your resolve.'' | |||
'''Hell Mode:''' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''Go. Your trial is complete.'' | |||
'''Failure:''' | |||
*{{StoryIcon|Denif}} '''Denif:''' ''... I sense pride clouding your judgement...'' | |||
|Dungeon Victory Quote= | |||
*'''Aisha:''' ''Disgrace in the family? What does he mean...? I wish I can ask Grandpa...'' | |||
*'''Aisha:''' ''I didn't think my journey to find the ring will bring me this far... But with my ring stolen by Henir's Order, it's clear what I have to do. I must stop the order and retrieve the ring!'' | |||
*'''Chung:''' ''Everything is based on my resolve. To protect the world with my friends or to save my father... I will not give up on either!'' | *'''Chung:''' ''Everything is based on my resolve. To protect the world with my friends or to save my father... I will not give up on either!'' | ||
*'''Chung:''' '' '' | *'''Chung:''' ''Even with a clear path... I must still be hesitating because I'm not yet mature.<br>But even still... I... I...!'' | ||
}} | }} | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*Denif's ultimate attack is identical to [[Shrine of the Two-Headed Serpent|Gaia's]], just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's. | *Denif's ultimate attack is identical to [[Shrine of the Two-Headed Serpent|Gaia's]], just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's. | ||
*Denif's '''Mana Shield''' is a fitting reference to one of [[Aisha]]'s old skills [[Mana Shield|of the same name]], as he wrote the skill note for that skill. | *Denif's '''Mana Shield''' is a fitting reference to one of [[Aisha]]'s old skills [[Mana Shield|of the same name]], as he wrote the skill note for that skill. | ||
< | *The hell mode version of '''Glacier''' is the basis for [[Comet Crusader]]'s Master Skill, [[Mountain Blast/Stage 1|Mountain Blast]]. | ||
<dfn>}}</dfn> | |||
|Updates=<dfn>{{</dfn> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | |||
|- style="background:{{ColorSel|Master|Denif4}}" class="textfloat | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Master|Denif4}}" class="textfloat | |||
! KR !! NA | |||
|- | |||
| 01/30/2020 || 02/26/2020 || align="left" | | |||
*'''Water Dragon's Compass''' added. | |||
|- | |||
| 05/13/2021 || 06/23/2021 || align="left" | | |||
*Phase 2 damage reduction decreased. | |||
*Mana Shield damage reduction decreased. | |||
*Amount of Mana Shield HP replenished after being restored decreased. | |||
*Chilling Cold debuff max stack increased to 10. Debuff effectiveness decreased so 10 stack equals previous 5 stack. | |||
**Freeze will occur when 10 stacks are achieved. | |||
*Icicle Burst spawn time increased. | |||
*Icicle Burst damage decreased. | |||
*Waterfall Pendant changed to not ignore invincibility. | |||
|- | |||
| 07/06/2023 || 08/02/2023 || align="left" | | |||
*{{buff|Boss HP reduced.}} | |||
*Hell Mode: | |||
**{{buff|Phase 2 Damage Reduction reduced.}} | |||
**{{buff|No longer utilizes Hyper Armor except for the Ultimate Attack.}} | |||
**{{buff|Resurrection limit increased from 1 to 3}} | |||
|} | |||
<dfn>}}</dfn> | |||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Master|Denif4}} | |Color={{ColorSel|Master|Denif4}} | ||
|KR=수룡의 나침반|KRName=Water Dragon's Compass | |KR=수룡의 나침반|KRName=Water Dragon's Compass | ||
|BR=Bússola do Dragão da Água |BRName=Water Dragon's Compass | |||
|DE=Kompass des Wasserdrachen |DEName=Water Dragon's Compass | |||
|ES=Brújula del dragón acuático |ESName=Water Dragon's Compass | |||
|FR=Boussole du dragon aquatique |FRName=Water Dragon's Compass | |||
|IT=Bussola del drago acquatico |ITName=Water Dragon's Compass | |||
|PL=Kompas Wodnego Smoka |PLName=Water Dragon's Compass | |||
|UK=Compass of the Water Dragon | |||
}} | }} | ||
}} | }} |
Latest revision as of 04:18, 24 September 2024
Water Dragon's Compass
“ | A dimension within the compass. Chilling air rises from the water filling the area.
|
” |
Description
Aisha and Chung meet an unexpected person within the compass.
Recommended Level
99
Required Combat Power
- Normal Mode
- Hell Mode
300,000
Entry Requirements
{{
- Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
Details
{{
- Only 1 Resurrection Stone can be used to revive in Hell mode.
Environmental Debuff - Trial of the Water DragonEnvironmental Debuff - Trial of the Water Dragon
- The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
Boss
{{
{{
}}
Monster Image | Boss Description | Boss Moves |
---|---|---|
Master Denif - The compass's seal taking on the form of the Master of Water. |
Attacks highlighted in red bypass Invincibility frames.
| |
Master Denif - The seal will calls upon the power of the water dragon. |
HELL MODE ONLY
}} |
Dialogue
{{
}}
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Accessory (Arm): [Unidentified * 1] |
2 Pieces:
3 Pieces:
|
Gallery
-
Small dungeon image (Hell)
-
-
-
-
-
Old loading image (Hell).
-
Master Denif's Skill Cut-in.
Trivia
{{
- Denif's ultimate attack is identical to Gaia's, just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
- Denif's Mana Shield is a fitting reference to one of Aisha's old skills of the same name, as he wrote the skill note for that skill.
- The hell mode version of Glacier is the basis for Comet Crusader's Master Skill, Mountain Blast.
Updates
{{
}}
Date | Changes | |
---|---|---|
KR | NA | |
01/30/2020 | 02/26/2020 |
|
05/13/2021 | 06/23/2021 |
|
07/06/2023 | 08/02/2023 |
|
Alternative Names
{{
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other