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{{Languages|Water Dragon's Compass}}
{{Languages|Water Dragon's Compass}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=3
| Color={{ColorSel|Master|Denif4}}
| Color={{ColorSel|Master|Denif4}}
| DunButton=14-4 Button.png
| DunButton=14-4 Button.png
| SmallPic=14-4 Small (Hell).png
| SmallPic=14-4 Small (Normal).png
| BigPic=14-4(Hell).png
| BigPic=15-4new2.png
| BigPic2=15-4Hnew2.png
| DunName=Water Dragon's Compass
| DunName=Water Dragon's Compass
| Quotation='''Water Dragon's Compass'''. A dimension within the compass. Chilling air rises from the water filling the area.
| Quotation=A dimension within the compass. Chilling air rises from the water filling the area.
| Description=Aisha and Chung meet an unexpected person within the compass.
| Description=Aisha and Chung meet an unexpected person within the compass.
| LvNeed=99
| LvNeed=99
| LvFit={{tabs|name=x|tab1=Normal|contents1=300000 |tab2=Hell|contents2=600000}}
| LvFit=300000
| XEntryReq=<span style="display:none">{{</span>
| LvFitHell=600000
| XEntryReq=<dfn>{{</dfn>
*Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''.
*Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Only 1 Resurrection Stone can be used to revive in '''Hell''' mode.
*Only 1 Resurrection Stone can be used to revive in '''Hell''' mode.
====Environmental Debuff - Trial of the Water Dragon ====
===={{se|553|Environmental Debuff - Trial of the Water Dragon|tt=no}} ====
*The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''.
*The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=
| DunMap=
| Mob=
| Mob=
| Obstacle=
| Obstacle=
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
| [[File:DenifIngameHead.png|60px]]
| {{tt|[[File:DenifIngameHead.png|60px]]|[[File:Mob - Master Denif (Phase 1).png|150px]]}}
| '''Master Denif''' - The El Master of Water
| '''Master Denif''' - The compass's seal taking on the form of the Master of Water.
|
|
*'''Mana Shield:''' Denif creates a barrier around himself that must be depleted before damage or hitstun can be dealt to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover.
*'''Mana Shield:''' Denif creates a barrier around himself that makes him immune to damage, debuffs, and hitstun which must be destroyed before actually dealing damage to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover.
*'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of '''Chilling Cold'''.
*'''Ice Storm:''' Summons a tornado with the power of water that pushes enemies away.
*'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of '''Chilling Cold'''.
*'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of {{se|561|Chilling Cold|tt=no}}.
**While the attack itself can bypass invincibility frames, it will not actively target you while you are in invincibility frames.
*'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of {{se|561|Chilling Cold|tt=no}}.
*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
*'''<font color=red>Waterfall Pendant:</font>''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving.
*'''Waterfall Pendant:''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''Note:'''
'''Note:'''
*Each stack of '''Chilling Cold''' will lower your jump speed. Jumping will removes the debuff.
*Each stack of {{se|561|Chilling Cold|tt=no}} will lower your jump speed. Jumping will remove the debuff.
*Upon receiving 5 stacks of  '''Chilling Cold''', the stacks will be replaced by the '''Freeze''' debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance.
*Upon receiving 5 stacks of  {{se|561|Chilling Cold|tt=no}}, the stacks will be replaced by the {{se|562|Freeze}} debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance.
|-
|-
| [[File:DenifIngameHead.png|60px]]
| {{tt|[[File:Mob Icon - Master Denif (Phase 2).png|60px]]|[[File:Mob - Master Denif (Phase 2).png|150px]]}}
| '''Master Denif (Phase 2)''' -
| '''Master Denif''' - The seal will calls upon the power of the water dragon.
|
|
<font color=red>'''HELL MODE ONLY'''</font><br>
<font color=red>'''HELL MODE ONLY'''</font><br>
Denif is able to use all abilities from phase 1, with the following addition:
Upon reaching 150 bars of HP, Denif will enter Phase 2.<br>
*'''<font color=red>Blizzard Storm:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. Denif will be vulnerable for a period of time after performing this attack.
Denif is able to use all abilities from phase 1, with the following adjustments:
<span style="display:none">}}</span>
*'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
*'''<font color=red>Water Aura Injection:</font>''' Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the {{se|561|Chilling Cold|tt=no}} debuff. All players will be coated in a blue aura during this attack.
*'''<font color=red>Wave of the Water Dragon:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform.
**After performing this, Denif will be fatigued and have his defense reduced drastically temporarily. His Mana Shield still must be destroyed first before dealing damage to him.
**Denif's overall defense will decrease each time he performs this attack.
<dfn>}}</dfn>
| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}}
| SBGM=[http://www.youtube.com/watch?v=5QHlekRNCY8 '''''li_masterdom_deniph_01''''']
| SBGM=[http://www.youtube.com/watch?v=-PDMClPoxL4 '''''li_masterdom_deniph_01''''']


[http://www.youtube.com/watch?v=a9tPbuKieog '''''li_masterdom_deniph_02''''']
[http://www.youtube.com/watch?v=e2-cJaTDGuU '''''li_masterdom_deniph_02''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:14-4 Small (Normal).png|Small dungeon image (Normal)
File:14-4 Small (Hell).png|Small dungeon image (Hell)
File:Water Dragon's Compass Teaser 1.png
File:Water Dragon's Compass Teaser 1.png
File:Water Dragon's Compass Teaser 2.png
File:Water Dragon's Compass Teaser 2.png
File:Water Dragon's Compass Teaser 3.png
File:Water Dragon's Compass Teaser 3.png
File:Water Dragon's Compass Teaser 4.png
File:Water Dragon's Compass Teaser 4.png
File:14-4(Hell).png|Old loading image (Hell).
File:Portrait - Denif (Master Road).png|[[Denif |Master Denif]]
File:Portrait - Denif (Master Road).png|[[Denif |Master Denif]]
File:DenifCutin.png|[[Denif|Master Denif]]'s Skill Cut-in.
File:DenifCutin.png|[[Denif|Master Denif]]'s Skill Cut-in.
</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Phase 1 Cutscene
|Phase 1 Cutscene=
|contents1=
*{{StoryIcon|Denif}} '''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?''
*'''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?''
|Phase 2 Cutscene=
|tab2=Phase 2 Cutscene
*{{StoryIcon|Denif}} '''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.''
|contents2=
|Mid Dungeon Dialogue=
*'''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.''
When using '''Tracking Icicles:'''
|tab3=Dungeon Victory Quote
*{{StoryIcon|Denif}} '''Denif:''' ''Pursue.''
|contents3=
When using '''Icicle Burst:'''
*'''Aisha:''' '' ''
*{{StoryIcon|Denif}} '''Denif:''' ''솟구쳐라.''
*'''Aisha:''' '' ''
When using '''Glacier:'''
*{{StoryIcon|Denif}} '''Denif:''' ''Rise.''
When using '''Waterfall Pendant:'''
*{{StoryIcon|Denif}} '''Denif:''' ''Disappear.''
When using '''Wave of the Water Dragon:'''
*{{StoryIcon|Denif}} '''Denif:''' ''Wave of the Water Dragon''
*{{StoryIcon|Denif}} '''Denif:''' ''I see great turmoil rippling within you. How long will you last?''
While fatigued:
*{{StoryIcon|Denif}} '''Denif:''' ''I see you will not back down.''
*{{StoryIcon|Denif}} '''Denif:''' ''…자만이 그대의 눈을 흐리고 있군.''
|Boss Outro Quote=
'''Normal Mode:'''
*{{StoryIcon|Denif}} '''Denif:''' ''I now understand your resolve.''
'''Hell Mode:'''
*{{StoryIcon|Denif}} '''Denif:''' ''Go. Your trial is complete.''
'''Failure:'''
*{{StoryIcon|Denif}} '''Denif:''' ''... I sense pride clouding your judgement...''
|Dungeon Victory Quote=
*'''Aisha:''' ''Disgrace in the family? What does he mean...? I wish I can ask Grandpa...''
*'''Aisha:''' ''I didn't think my journey to find the ring will bring me this far... But with my ring stolen by Henir's Order, it's clear what I have to do.  I must stop the order and retrieve the ring!''
*'''Chung:''' ''Everything is based on my resolve. To protect the world with my friends or to save my father... I will not give up on either!''
*'''Chung:''' ''Everything is based on my resolve. To protect the world with my friends or to save my father... I will not give up on either!''
*'''Chung:''' '' ''
*'''Chung:''' ''Even with a clear path... I must still be hesitating because I'm not yet mature.<br>But even still... I... I...!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*Denif's ultimate attack is identical to [[Shrine of the Two-Headed Serpent|Gaia's]], just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
*Denif's ultimate attack is identical to [[Shrine of the Two-Headed Serpent|Gaia's]], just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
*Denif's '''Mana Shield''' is a fitting reference to one of [[Aisha]]'s old skills [[Mana Shield|of the same name]], as he wrote the skill note for that skill.
*Denif's '''Mana Shield''' is a fitting reference to one of [[Aisha]]'s old skills [[Mana Shield|of the same name]], as he wrote the skill note for that skill.
<span style="display:none">}}</span>
*The hell mode version of '''Glacier''' is the basis for [[Comet Crusader]]'s Master Skill, [[Mountain Blast/Stage 1|Mountain Blast]].
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Master|Denif4}}" class="textfloat
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Master|Denif4}}" class="textfloat
! KR !! NA
|-
| 01/30/2020 || 02/26/2020 || align="left" |
*'''Water Dragon's Compass''' added.
|-
| 05/13/2021 || 06/23/2021 || align="left" |
*Phase 2 damage reduction decreased.
*Mana Shield damage reduction decreased.
*Amount of Mana Shield HP replenished after being restored decreased.
*Chilling Cold debuff max stack increased to 10. Debuff effectiveness decreased so 10 stack equals previous 5 stack.
**Freeze will occur when 10 stacks are achieved.
*Icicle Burst spawn time increased.
*Icicle Burst damage decreased.
*Waterfall Pendant changed to not ignore invincibility.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*{{buff|Boss HP reduced.}}
*Hell Mode:
**{{buff|Phase 2 Damage Reduction reduced.}}
**{{buff|No longer utilizes Hyper Armor except for the Ultimate Attack.}}
**{{buff|Resurrection limit increased from 1 to 3}}
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Master|Denif4}}
|Color={{ColorSel|Master|Denif4}}
|KR=수룡의 나침반|KRName=Water Dragon's Compass
|KR=수룡의 나침반|KRName=Water Dragon's Compass
|BR=Bússola do Dragão da Água |BRName=Water Dragon's Compass
|DE=Kompass des Wasserdrachen |DEName=Water Dragon's Compass
|ES=Brújula del dragón acuático |ESName=Water Dragon's Compass
|FR=Boussole du dragon aquatique |FRName=Water Dragon's Compass
|IT=Bussola del drago acquatico |ITName=Water Dragon's Compass
|PL=Kompas Wodnego Smoka |PLName=Water Dragon's Compass
|UK=Compass of the Water Dragon
}}
}}
}}
}}

Latest revision as of 04:18, 24 September 2024

Water Dragon's Compass

A dimension within the compass. Chilling air rises from the water filling the area.
  • Normal Mode
  • Hell Mode

Description
Aisha and Chung meet an unexpected person within the compass.
Recommended Level
99
Required Combat Power
  • Normal Mode
  • Hell Mode

300,000

Entry Requirements
{{
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
}}
Details
{{
  • Only 1 Resurrection Stone can be used to revive in Hell mode.

 Environmental Debuff - Trial of the Water DragonEnvironmental Debuff - Trial of the Water Dragon

  • The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Master Denif - The compass's seal taking on the form of the Master of Water.
  • Mana Shield: Denif creates a barrier around himself that makes him immune to damage, debuffs, and hitstun which must be destroyed before actually dealing damage to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover.
  • Ice Storm: Summons a tornado with the power of water that pushes enemies away.
  • Tracking Icicles: Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of  Chilling ColdChilling Cold.
    • While the attack itself can bypass invincibility frames, it will not actively target you while you are in invincibility frames.
  • Icicle Burst: Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of  Chilling ColdChilling Cold.
  • Glacier: Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
  • Drowning Bubble: Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
  • Waterfall Pendant: Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit.

Attacks highlighted in red bypass Invincibility frames.
Note:

  • Each stack of  Chilling ColdChilling Cold will lower your jump speed. Jumping will remove the debuff.
  • Upon receiving 5 stacks of  Chilling ColdChilling Cold, the stacks will be replaced by the  Enemy DebuffFreezeEnemy DebuffFreeze debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance.
Master Denif - The seal will calls upon the power of the water dragon.

HELL MODE ONLY
Upon reaching 150 bars of HP, Denif will enter Phase 2.
Denif is able to use all abilities from phase 1, with the following adjustments:

  • Glacier: He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
  • Water Aura Injection: Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the  Chilling ColdChilling Cold debuff. All players will be coated in a blue aura during this attack.
  • Wave of the Water Dragon: Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform.
    • After performing this, Denif will be fatigued and have his defense reduced drastically temporarily. His Mana Shield still must be destroyed first before dealing damage to him.
    • Denif's overall defense will decrease each time he performs this attack.

}}

}}
Dialogue
  • Phase 1 Cutscene
  • Phase 2 Cutscene
  • Mid Dungeon Dialogue
  • Boss Outro Quote
  • Dungeon Victory Quote
  • Denif: Identify yourself. Who are you, and what purpose do you have coming here?
{{
Image Name Boss Character Stats Set Effects
Water Aura Arm Ornament
Water Aura Arm Ornament
Water Aura Arm Ornament
Master Denif
Common

Accessory (Arm):
Critical Damage +1%


[Unidentified * 1]

Master Piece:

2 Pieces:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
  • Adaptation +1%

3 Pieces:

  • Max MP +20
  • Polarize +3%
  • Adaptation +2%
}}
Gallery
Trivia
{{
  • Denif's ultimate attack is identical to Gaia's, just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
  • Denif's Mana Shield is a fitting reference to one of Aisha's old skills of the same name, as he wrote the skill note for that skill.
  • The hell mode version of Glacier is the basis for Comet Crusader's Master Skill, Mountain Blast.
}}
Updates
{{
Date Changes
KR NA
01/30/2020 02/26/2020
  • Water Dragon's Compass added.
05/13/2021 06/23/2021
  • Phase 2 damage reduction decreased.
  • Mana Shield damage reduction decreased.
  • Amount of Mana Shield HP replenished after being restored decreased.
  • Chilling Cold debuff max stack increased to 10. Debuff effectiveness decreased so 10 stack equals previous 5 stack.
    • Freeze will occur when 10 stacks are achieved.
  • Icicle Burst spawn time increased.
  • Icicle Burst damage decreased.
  • Waterfall Pendant changed to not ignore invincibility.
07/06/2023 08/02/2023
  • Boss HP reduced.
  • Hell Mode:
    • Phase 2 Damage Reduction reduced.
    • No longer utilizes Hyper Armor except for the Ultimate Attack.
    • Resurrection limit increased from 1 to 3
}}
Alternative Names
{{
Server Name Translation
South Korea 수룡의 나침반 Water Dragon's Compass
Germany Kompass des Wasserdrachen Water Dragon's Compass
Spain Brújula del dragón acuático Water Dragon's Compass
France Boussole du dragon aquatique Water Dragon's Compass
Italy Bussola del drago acquatico Water Dragon's Compass
Poland Kompas Wodnego Smoka Water Dragon's Compass
United Kingdom Compass of the Water Dragon
Brazil Bússola do Dragão da Água Water Dragon's Compass
}}


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