Burning Punisher/ModA: Difference between revisions

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(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Burning Punisher
}}
}}
<div style="float: right;">{{#ev:youtube|AkJP30lwXwA|400}}</div>
{{#ev:youtube|zJgA246wzFI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Burning Punisher]]
! Class !! Level Required !! Skill Requirement
|-
| [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Burn !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Per Bullet !! Bullet Count
! Number of Bullets !! Hits per Bullet
|-
|-
| align="left" | 99 || 131% || 30 || Amount of Enemies + 1 || -1 MP || 300 MP || 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet (Magical)
|-
|-
| align="left" | 99 || 41%
| {{PvP}} || 60%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Haste Burning Punisher !! colspan=2 | Heavy Burning Punisher
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=209
! rowspan=4 | Mode !! colspan=6 | Regular
|pvp_dmg=60
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=60
|heavy=true
}}
*Assumes single target.
 
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=4 | Mode !! colspan=6 | Base
|-
! colspan=3 | Normal !! colspan=3 | Heavy
! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Base !! Distributed !! Base !! Distributed
! Base !! Distributed !! Base !! Distributed
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 131*60}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*60*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}%
| {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 41*60}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*60*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}%
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|}
|} -->
*Does not take into account damage increase from ['''[[Phantom Shooter|Phantom's Mark]]'''].
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
DCTrans4.png; Awakened Will: Deadly Chaser;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:DCTrans4.png]]
| align="center" width="150" | [[Awakened Will: Deadly Chaser]]
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
<br>
<br>


== Trivia ==
== Trivia ==
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
 
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 50%.}}
*{{buff|'''Damage''' increased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
*'''Haste''' trait  change to  '''Critical''' trait.
|-
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Fatal Phantom}}
{{FPSkills}}

Latest revision as of 19:39, 1 April 2024

  • English
[Special Active: Bravery] [Mod]
Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [Phantom's Mark] on the target.


Requirements

Class Level Required Skill Requirement
Fatal Phantom 99 [Force] Burning Punisher (A)


Skill Information

Mode Magic Bullet (Magical) MP Burn Per Hit Max Hits MP Usage Cooldown
Per Bullet Bullet Count
PvE 209% 1 MP Number of Enemies + 1 30 300 MP 22 Seconds
PvP 60%


Skill Traits

Critical Burning PunisherHeavy Burning Punisher
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

ModeBase
NormalHeavy
PvE12,540%18,057.6%
PvP3,600%5,184%
  • Assumes single target.


Related Skills


Tips and Details

  • The skill will inflict [Phantom's Mark] on any enemies hit, which guarantees the additional damage increase so long as the target is susceptible to debuffs.
  • Each bullet from [Mod] Burning Punisher will home and ricochet off of every target within its range before hitting one last target and dissipating.
    • On a single target, the 30 bullets will pierce through the target once before hitting them a second time and dissipating.
    • Due to the way the skill works, anything within range is effectively guaranteed to take at least 30 hits. After the bullet had pierced through every target, each bullet will dissipate upon hitting their next target.
  • The skill does not do a fixed number of hits. Instead, for each additional target, the hit count for the skill will increase by 30, spread across the number of targets.
    • It's heavily advised to activate [Prepared Chaser] before using this skill. Its multi-hit nature alongside the former buff will refill Awakening very easily.
  • Each bullet can ricochet off of enemies and pierce multiple enemies that are grouped together.
    • Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
  • Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely bypass Boss threshold reactions by itself, even ones that cannot be prevented by any means other than a oneshot, such as with Avalanche.
  • The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
    • Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.


Trivia

  • After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.


Updates

Date Changes
KR NA PvE PvP
08/09/2018 08/22/2018
  • [Mod] Burning Punisher added.
08/23/2018 09/06/2018
  • Damage decreased.
11/01/2018 11/14/2018
  • Damage decreased.
08/01/2019 08/28/2019
03/17/2022 04/13/2022
  • Casting speed increased by 50%.
  • Damage increased.
11/09/2023 12/06/2023
  • Haste trait change to Critical trait.
03/14/2024 03/27/2024
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 버닝 퍼니셔 Burning Punisher
Japan バーニングパニッシャー Burning Punisher
China (Simplified Chinese) 燃烧惩戒者 Burning Punisher
Germany Brennende Strafe Burning Punishment
Spain Castigo ardiente Burning Punishment
France Punition brûlante Burning Punishment
Italy Punizione rovente Burning Punishment
Poland Płonąca Kara Burning Punishment
United Kingdom Burning Penalty
Brazil Punição Flamejante Burning Punishment