Crimson Tower of Howling Flames: Difference between revisions
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:''For the series of [[Challenge Mode]] raid dungeons, see [[Crimson Tower of Howling Flames (Challenge Mode)]]'' | |||
{{Languages|Crimson Tower of Howling Flames}} | {{Languages|Crimson Tower of Howling Flames}} | ||
{{DungeonPage | {{DungeonPage | ||
| Orient= | | Orient=3 | ||
| Color={{ColorSel|Village| | | Color={{ColorSel|Village|13}} | ||
| DunButton=12-5Button.png | | DunButton=12-5Button.png | ||
| SmallPic=12-5.png | | SmallPic=12-5.png | ||
| BigPic= | | BigPic=13-5new2.png | ||
| DunName= Crimson Tower of Howling Flames | | DunName= Crimson Tower of Howling Flames | ||
| Quotation= | | Quotation=With the spirit's guidance, the source of the eerie aura was easily found. | ||
| Description=With the spirit's guidance, the source of the eerie aura was easily found. | | Description=With the spirit's guidance, the source of the eerie aura was easily found. | ||
| LvNeed=99 | | LvNeed=99 | ||
| | | LvFitStory=180000 | ||
| LvFit=350000 | |||
| DunMap=[[File:12-5map.png]] | | DunMap=[[File:12-5map.png]] | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
*Up to | *Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal) | ||
**1~4 players. (Story) | **1~4 players. (Story) | ||
*Only three Resurrection Stones can be used to revive. | *Only three Resurrection Stones can be used to revive. | ||
*Players are given a 15 second penalty before they can resurrect themselves. | *Players are given a 15 second penalty before they can resurrect themselves. | ||
==== | *Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds. | ||
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds. | |||
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | |||
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%. | *The El's power does not reach into this realm, Attack and HP will be reduced by 50%. | ||
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==Phase 3: Crimson Calamity == | ==Phase 3: Crimson Calamity == | ||
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | ||
< | <dfn>}}</dfn> | ||
| | | Boss=<dfn>{{</dfn> | ||
|[[File: | |{{tt|[[File:Mob Icon - Remnant of Crimson Calamity.png|60px]]|[[File:Mob - Remnant of Crimson Calamity.png|300px]]}} | ||
| '''Remnant of Crimson Calamity''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.''' | |||
|[[File: | |||
| '''Remnant of Crimson Calamity | |||
| | | | ||
*'''Headbutt:''' Ram its head towards the screen. | *'''Headbutt:''' Ram its head towards the screen. | ||
Line 50: | Line 45: | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
|- | |- | ||
|[[File:12-5_phase_2.png|60px]] | |{{tt|[[File:12-5_phase_2.png|60px]]|[[File:Mob - Crimson Soul.png|250px]]}} | ||
| '''Crimson Soul''' - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition. | | '''Crimson Soul''' - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition. | ||
| | | | ||
Line 57: | Line 52: | ||
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | *'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | ||
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars. | *'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars. | ||
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly | *'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly or it will regenerate HP proportional to the number of orbs that remain. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
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**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars. | **Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars. | ||
*While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it. | *While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it. | ||
*Crimson Soul can appear again in the Crimson Calamity stage as an invincible enemy. | |||
|- | |- | ||
|[[File:12-5_boss.png|60px]] | |{{tt|[[File:12-5_boss.png|60px]]|[[File:Mob - Crimson Calamity.png|300px]]}} | ||
| '''Crimson Calamity | | '''Crimson Calamity''' - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.''' | ||
| | | | ||
*'''Headbutt:''' Ram its head towards the screen. | *'''Headbutt:''' Ram its head towards the screen. | ||
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*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | *'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
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*'''Elesis:''' ''It really felt like fighting fire itself. What are these things?'' | *'''Elesis:''' ''It really felt like fighting fire itself. What are these things?'' | ||
*'''Add:''' ''Hmph, Eve, don't trust anything that runt says. My dynamo analysis will tell... There was almost no demonic energy? ... Wha, what are you looking at? Fine! Fine! You're right, happy?!'' | *'''Add:''' ''Hmph, Eve, don't trust anything that runt says. My dynamo analysis will tell... There was almost no demonic energy? ... Wha, what are you looking at? Fine! Fine! You're right, happy?!'' | ||
*'''Lu:''' '' '' | *'''Lu:''' ''Hm... Now I'm certain. These monsters and that giant scythe is not using demonic energy. What are they doing here in the Demon Realm...?'' | ||
*'''Ciel:''' '' '' | *'''Ciel:''' ''I have to say, this tower is very durable. It's still standing strong after that battle.'' | ||
*'''Rose:''' ''The giant hydra has been eliminated. Sigh... It was truly a formidable foe.'' | *'''Rose:''' ''The giant hydra has been eliminated. Sigh... It was truly a formidable foe.'' | ||
*'''Ain:''' ''(Though it was fierce and aggressive almost like a wild animal... The essence behind it felt almost like the Fire El... No, it can't be. I must be mistaken.)'' | *'''Ain:''' ''(Though it was fierce and aggressive almost like a wild animal... The essence behind it felt almost like the Fire El... No, it can't be. I must be mistaken.)'' | ||
}} | }} | ||
| BDrop={{:12-5Bdrop1}} | | BDrop={{:12-5Bdrop1}} | ||
| SBGM=[http://www.youtube.com/watch?v= | | SBGM=[http://www.youtube.com/watch?v=pk-GPPTeQTU '''''li_boss_raid003'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=WkKlXSrU_8w '''''li_boss_raid004'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=o0BBTylLu7E '''''li_boss_raid005'''''] | ||
|Gallery= | |Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
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File:12-5_Poster.jpg | File:12-5_Poster.jpg | ||
File:Key Art - Crimson Tower of Howling Flames.png|Full key art. | File:Key Art - Crimson Tower of Howling Flames.png|Full key art. | ||
File:12-5new.png|Old loading image. | |||
File:Mob - Crimson Calamity 2.png|Crimson Calamity | |||
</gallery> | </gallery> | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]]. | *The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]]. | ||
< | <dfn>}}</dfn> | ||
|Updates=< | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel|Village| | |- style="background:{{ColorSel|Village|13}}" class="textfloat" | ||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|Village| | |- style="background:{{ColorSel|Village|13}}" class="textfloat" | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
Line 132: | Line 130: | ||
*'''Crimson Tower of Howling Flames''' added. | *'''Crimson Tower of Howling Flames''' added. | ||
|- | |- | ||
| 08/23/2018 || - || align="left" | | | 08/09/2018 || - || align="left" | | ||
*Boss and '''Memory of Crimson Flames''' HP reduced. | |||
*'''Remnant of Crimson Calamity''''s '''Fire Pillar''' attack ignores defense. | |||
*'''Crimson Calamity''' uses '''Memory of Crimson Flames''' less frequently and the orbs are affected by black holes. | |||
|- | |||
| 08/23/2018 || - || align="left" | | |||
*Story Mode added: CP Requirement of 180000. | *Story Mode added: CP Requirement of 180000. | ||
*Boss and '''Memory of Crimson Flames''' orbs HP reduced. | |||
*'''Memory of Crimson Flames''' orbs HP recovery reduced. | |||
*Boss damage reduced. | |||
|- | |- | ||
| 08/14/2019 || - || align="left" | | | 08/14/2019 || - || align="left" | | ||
Line 142: | Line 148: | ||
*Raid Weapon can now drop from Story Mode. | *Raid Weapon can now drop from Story Mode. | ||
**Raid Weapon gauge shared between modes. | **Raid Weapon gauge shared between modes. | ||
*Seperate Raid Rewards added for Story Mode ( | *Seperate Raid Rewards added for Story Mode (Crimson Trace Reset Ticket can only reset one mode at a time). | ||
*Normal Mode CP Requirement decreased from 400000 to 350000 | *Normal Mode CP Requirement decreased from 400000 to 350000. | ||
|- | |||
| 11/19/2020 || 12/16/2020 || align="left" | | |||
*Normal Mode party limit decreased from 8 to 6. | |||
*Normal Mode difficulty decreased. | |||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Village| | |Color={{ColorSel|Village|13}} | ||
|KR=홍염이 울부짖는 탑|KRName=Tower of Howling Crimson Flames | |KR=홍염이 울부짖는 탑|KRName=Tower of Howling Crimson Flames | ||
|CN=红炎哭喊的塔 |CNName=Tower of Howling Crimson Flames | |||
|JP=歎きの塔 |JPName=Tower of Grief | |JP=歎きの塔 |JPName=Tower of Grief | ||
|BR=Torre das Chamas Escarlates Uivantes |BRName=Tower of Howling Scarlet Flames | |BR=Torre das Chamas Escarlates Uivantes |BRName=Tower of Howling Scarlet Flames |
Latest revision as of 01:08, 24 September 2024
- For the series of Challenge Mode raid dungeons, see Crimson Tower of Howling Flames (Challenge Mode)
Crimson Tower of Howling Flames
“ | With the spirit's guidance, the source of the eerie aura was easily found.
|
” |
- Story Mode
- Normal Mode
180,000
- Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
- 1~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
Phase 1: Remnant of Crimson Calamity
At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
Phase 2: Crimson Soul
After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move on its own, wielded by a materialized apparition, defeat the Crimson Soul.
Phase 3: Crimson Calamity
The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.
}}Monster Image | Boss Description | Boss Moves |
---|---|---|
Remnant of Crimson Calamity - Four giant dragon heads the guard the tower. All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health. |
Attacks highlighted in red bypass Invincibility frames. | |
Crimson Soul - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition. |
Attacks highlighted in red bypass Invincibility frames. Note:
| |
Crimson Calamity - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1. All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health. |
Attacks highlighted in red bypass Invincibility frames. }} |
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Bottom Piece): Action Speed +5% Movement Speed +5% Jump Speed +5% Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Aether Sage, Knight Emperor, Code: Esencia, and Empire Sword.
Date | Changes | |
---|---|---|
KR | NA | |
07/26/2018 | 08/08/2018 |
|
08/09/2018 | - |
|
08/23/2018 | - |
|
08/14/2019 | - |
|
03/12/2020 | 04/08/2020 |
|
11/19/2020 | 12/16/2020 |
|
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other