Siege Shelling: Difference between revisions
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__NOTOC__{{Languages|Siege Shelling}} | __NOTOC__{{Languages|Siege Shelling}} | ||
{{#ev:youtube|YRGe1Hats1c|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SiegeShelling.png]] | ||
| {{SkillType|A}} Siege Mode Stance | | {{SkillType|A}} Siege Mode Stance | ||
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | *{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | ||
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| colspan=16 | '''Normal''' | | colspan=16 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 190% || 190% || 113% || 154% | ||
|- | |- | ||
| colspan=16 | '''[Enhanced]''' | | colspan=16 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 229% || 229% || 136% || 185% | ||
|} | |} | ||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
{{ | {{Damage | ||
|dmg=420, 637 | |||
|pvp_dmg=136, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinish | |||
}} | |||
{{Damage | |||
|dmg=420*1.17, 637 | |||
|pvp_dmg=136*1.17, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinishcent | |||
}} | |||
{{Damage | |||
|dmg=420, 573 | |||
|pvp_dmg=136, 185 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|passive1=Modified Warhead | |||
|prefix=xfinish | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) | ||
|- | |- | ||
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}} | ||
| | | {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}} | ||
| | | {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}} | ||
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|} | |} | ||
*Does not account for splash damage. | *Does not account for splash damage. | ||
*Does not include '''Cannon Hit'''. | *Does not include '''Cannon Hit'''. | ||
*Damage ranges from 0 to 6 non-final {{CX}} inputs. | *Damage ranges from 0 to 6 non-final {{CX}} inputs. | ||
*'''Centurion''''s total damage becomes | *'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]]. | ||
<br> | <br> | ||
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| valign="top" | | | valign="top" | | ||
===[[Fatal Phantom]]=== | ===[[Fatal Phantom]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
SI_RemodelMag.PNG; Remodel Magazine; | |||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Centurion]]=== | ===[[Centurion]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
TTTrans4.png; Awakened Will: Tactical Trooper; | |||
CenturionPassive1.png; Kinetic Bombardment; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | *By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | ||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | *The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | ||
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, | **This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | ||
*None of the hits of this skill will grant you any MP, including for your Pet. | *None of the hits of this skill will grant you any MP, including for your Pet. | ||
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | *Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. |
Latest revision as of 00:57, 28 September 2024
[Active] Siege Mode Stance | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Chung | 10 |
Skill Information
Skill Traits
Enhanced Scare Chase | Persistent Scare Chase |
---|---|
Attribute Effect | Attribute Effect |
Critical Hit Rate increased to 100% Damage decreased to 80% | Skill will reduce 5 KD per hit |
Total Damage
Mode | Base | Modified Warhead (Centurion) | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Enhanced (Trait) | Normal | Enhanced (Trait) | |||||
Finish | Finish | Finish | Finish | Finish | Finish | Finish | Finish | |
PvE | 637% ~ 3,157% | 573% ~ 3,093% | 509.6% ~ 2,525.6% | 458.4% ~ 2,474.4% | 637% ~ 3,585.4% | 704.79% ~ 3,804.39% | 509.6% ~ 2,868.32% | 563.83% ~ 3,043.51% |
PvP | 229% ~ 1,045% | 185% ~ 1,001% | 183.2% ~ 836% | 148% ~ 800.8% | 229% ~ 1,183.72% | 206.28% ~ 1,116.12% | 183.2% ~ 946.98% | 165.02% ~ 892.89% |
- Does not account for splash damage.
- Does not include Cannon Hit.
- Damage ranges from 0 to 6 non-final inputs.
- Centurion's total damage becomes indefinite with Awakened Will: Tactical Trooper.
Related Skills
Fatal Phantom |
Centurion |
Tips and Details
- Unlike Scare Chase, the unlisted Cannon Hit is affected by this skill's [Final Enhanced] effect, always dealing the same damage as the Cannon Attack would. Likewise, it is also affected by both skill traits.
- Chung will enter Heavy Stance upon triggering either the or finishing attack.
- The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
- As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
- Some wider enemies, like Chaos Leviathan, can be consistently hit by both explosions without requiring any particular spacing.
- As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
- It is typically better to finish the skill with the input, as it provides you with longer Heavy Stance frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final missile on most paths, except for Centurion.
- The skill's Range Increase is based on the range of a cannonball fired by a command such as .
- By having enough Movement Speed, it is possible to catch after the final shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
- The skill can easily be looped on itself indefinitely in Berserk mode, either by spacing out the shots or with the help of Intense Showtime.
- This can be ignored entirely as Centurion since you can simply continue firing so long as you have ammo, thanks to Awakened Will: Tactical Trooper.
- None of the hits of this skill will grant you any MP, including for your Pet.
- Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make Chung back up slightly, potentially interrupting the skill.
Trivia
- The skill's chance to reload cannonballs was originally part of the Advanced Siege Shelling passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
- Siege Shelling was originally planned to have a different casting animation, as seen in Shelling Guardian's Promo Trailer, where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
Old Version
Video | Description |
---|---|
Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to Aiming Shot. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 08/04/2012 |
| |
03/29/2012 | - |
| |
07/04/2013 | 07/04/2013 |
| |
07/10/2014 | - |
| |
07/17/2014 | - |
| |
|
| ||
04/20/2015 | - |
| |
08/20/2015 | 01/27/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
08/11/2016 | 09/28/2016 |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
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04/05/2018 | 04/18/2018 |
|
Alternative Names
Chung - Skills
Special Active
Active
Bonding Skill