Archenemy: Difference between revisions
KR tab added, Updates added.
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(KR tab added, Updates added.) |
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
Line 25: | Line 27: | ||
! Normal !! Awakening | ! Normal !! Awakening | ||
|- | |- | ||
| 1 || rowspan= | | 1 || rowspan=2 | 55 || 411% || 525% || rowspan=9 | 4 || rowspan=9 | -15 per hit || rowspan=9 | 30 Seconds || rowspan=9 | 150 || rowspan=9 | 15 Seconds | ||
|- | |- | ||
| 2 || 442% || 564% | | 2 || 442% || 564% | ||
Line 43: | Line 45: | ||
| 9 || 82 || 658% || 840% | | 9 || 82 || 658% || 840% | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#D3D3D3" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:#D3D3D3" | |||
! Normal !! Awakening | |||
|- | |||
| 1 || rowspan=2 | 55 || 448% || 572% || rowspan=7 | 4 || rowspan=7 | -15 per hit || rowspan=7 | 30 Seconds || rowspan=7 | 150 || rowspan=7 | 15 Seconds | |||
|- | |||
| 2 || - || - | |||
|- | |||
| 3 || 58 || - || - | |||
|- | |||
| 4 || 62 || - || - | |||
|- | |||
| 5 || 66 || - || - | |||
|- | |||
| 6 || 70 || 616% || 787% | |||
|- | |||
| 7 || 74 || 650% || 829% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== [[Skill Note]] == | == [[Skill Notes|Skill Note]] == | ||
'''Name:''' Blaster Master (NA) / (폭파-"Blasting") | '''Name:''' Blaster Master (NA) / (폭파-"Blasting") | ||
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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | *[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | ||
*In awakening mode, the javelins explode on contact, increasing damage output. | *In awakening mode, the javelins explode on contact, increasing damage output. | ||
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | *With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | ||
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | *Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | ||
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== Updates == | == Updates == | ||
* | *03/29/2012 KR | ||
**Damage increased. | **Damage increased. | ||
* | *04/05/2012 KR | ||
**Second explosion's damage from the skill note has been decreased. | **Second explosion's damage from the skill note has been decreased. | ||
*06/12/2014 KR | |||
**Damage increased. | |||
<br> | <br> | ||