Memorize/de: Difference between revisions
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== | == Skills Einprägen == | ||
On 02/27/2014 in the Korean server, Aisha received a new system, the Memorize system. Memorize is a system exclusive to Aisha. | On 02/27/2014 in the Korean server, Aisha received a new system, the Memorize system. Memorize is a system exclusive to Aisha. | ||
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=== | === Allgemeine Informationen === | ||
[[File:AiMemo2.gif|right]] | [[File:AiMemo2.gif|right]] | ||
After Aisha goes into her mana regeneration state, which takes 1 second, waiting an additional 2 seconds allows her to memorize a skill from your skill slots into the memorized skill slots. After waiting, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted. Upon memorizing a skill, the cooldown is activated and the mp is used, but the skill itself will not be activated until you press the V key any time after memorizing the skill, in order to use the skill.<br> | After Aisha goes into her mana regeneration state, which takes 1 second, waiting an additional 2 seconds allows her to memorize a skill from your skill slots into the memorized skill slots. After waiting, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted. Upon memorizing a skill, the cooldown is activated and the mp is used, but the skill itself will not be activated until you press the V key any time after memorizing the skill, in order to use the skill.<br> | ||
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=== | === Eingeprägte Skills === | ||
[[File:AiMemo3.gif|right]] | [[File:AiMemo3.gif|right]] | ||
When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but the skill itself will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note above Aisha's head becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V after memorizing a skill will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. Skills that you memorize are memorized in a SPECIFIC order that you cannot change, so be aware of the order you memorize them in. | When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but the skill itself will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note above Aisha's head becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V after memorizing a skill will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. Skills that you memorize are memorized in a SPECIFIC order that you cannot change, so be aware of the order you memorize them in. | ||
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=== | === Grenzen des Einprägens === | ||
*Skills used in the memorized slots only deal 70% of the original total damage. | *Skills used in the memorized slots only deal 70% of the original total damage. | ||
*You cannot memorize the same skill if that skill is already in the memorized slot. | *You cannot memorize the same skill if that skill is already in the memorized slot. | ||
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== | == Schweben == | ||
[[File:AishaFloat.png|right|thumb|300px|Aisha's Floaty Trail]] | [[File:AishaFloat.png|right|thumb|300px|Aisha's Floaty Trail]] | ||
Aisha was the only character in the game that can maintain a float from point to point(before Ara was released). As she floats, it will use up some of her MP and leave behind a trail of light. She can resume the float mid-air even after aborting it. [[Battle Magician|Battle Magician's]] [[Magical Makeup]] does not require MP to sustain the float. <br> | Aisha was the only character in the game that can maintain a float from point to point(before Ara was released). As she floats, it will use up some of her MP and leave behind a trail of light. She can resume the float mid-air even after aborting it. [[Battle Magician|Battle Magician's]] [[Magical Makeup]] does not require MP to sustain the float. <br> | ||
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== | == Schnelle MP Regeneration == | ||
[[File:MPRegenA.png|right|thumb|300px| | [[File:MPRegenA.png|right|thumb|300px|Aishas MP Regeneration]] | ||
Da Aishas Feuerbälle MP kosten, kann sie auch ihre MP schneller regenerieren, wenn sie stehen bleibt. Ihre schnelle MP Regeneration ist dabei noch schneller als die von Rena und beginnt auch schneller. | |||
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== | == Feuerbälle == | ||
[[File:Fireball.png|right|thumb|200px| | [[File:Fireball.png|right|thumb|200px|Aishas Feuerbälle]] | ||
[[File:EMBigFireball.jpg|right|thumb|200px| | [[File:EMBigFireball.jpg|right|thumb|200px|Aishas aufgeladener Feuerball]] | ||
Wie [[Rena/de|Rena]] und [[Eve/de|Eve]] kann auch Aisha per {{CX}} Button ein magisches Projektil abfeuern. Ihre Feuerbälle sind größer als Renas Pfeile und durchdringen einen Gegner, so dass es einfacher ist mit ihnen zu treffen, als mit Eves Elektronengeschossen. Außerdem geben die dem Gegner den Brennend-Status bei einem Treffer. | |||
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* | *Nach dem Patch vom ??/??/???? können alle Aishas den letzten Feuerball der {{CX}}{{CX}}{{CX}}{{CX}} Combo aufladen. Dies vergrößert den Feuerball, erhöht seinen Schaden und verleiht Aisha Superrüstung während des Aufladens. Zu beachten ist, das dies keinen Effekt auf den Skill [[Magical Makeup/de|Magisches Make-Up]] der [[Battle Magician/de|Kampfmagierin]] hat. | ||
** | **Nach der Skill-Umgestaltung kann sich der große Feuerball ja nach Skills ändern. Wenn eine [[High Magician/de|Hochmagierin]] den Skill [[Freezing Point Research/de|Gefrierpunkt-Forschung]] erlernt hat, wird er zu einem großen Eisball, der den Statuseffekt [[Status Effects/de|Gefrierbrand]] hervorruft. Wenn eine [[Void Princess/de|Seelenprinzessin]] [[Gravity Ball Investigation/de|Schwerkraft-Forschung]] erlernt hat, wird der große Feuerball zu einer großer Schwerkraftkugel. | ||
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== | == Tumbling == | ||
Nur [[Rena/de|Rena]] und '''Aisha''' haben dieses Feature. Wenn sie in der Luft getroffen wird, dann wird sie schneller als andere auf dem Boden landen, was ihr erlaubt aus Combos zu entkommen. Kontinuierliche Treffer in der Luft erlaubt ihr "herum zu hüpfen", was es dem Gegner schwer macht, den Punkt abzupassen, in dem sie landet. Dies ist auch als "Tumbling" bekannt. | Nur [[Rena/de|Rena]] und '''Aisha''' haben dieses Feature. Wenn sie in der Luft getroffen wird, dann wird sie schneller als andere auf dem Boden landen, was ihr erlaubt aus Combos zu entkommen. Kontinuierliche Treffer in der Luft erlaubt ihr "herum zu hüpfen", was es dem Gegner schwer macht, den Punkt abzupassen, in dem sie landet. Dies ist auch als "Tumbling" bekannt. | ||
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