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| 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']] | | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']] | ||
}} | }} | ||
| Combo= | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job. | |||
| 1=1.05x multiplier during 1st job. | | 2=[[File:Exclamation.png] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job. | ||
| 2=1.1x multiplier during 2nd job. | | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job. | ||
| 1~2=1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job. | | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second. | ||
| Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | |||
| Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | |||
| Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | |||
| Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | |||
| Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before Overheat buff.<br> | |||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]] nor Overheat buff.<br> | |||
| Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | |||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | |||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | |||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | |||
| Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | |||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | |||
| Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | |||
| Nasod Armor={{CNA|20px}} After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>. | |||
| Nasod Armor Combo={{CNA|20px}} Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | |||
| Battle Gear=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Transform=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Overlimit=[[File:TiTSkill1.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Soul Collector=Bullet and Soul damage is calculated before [[Soul Collector]].<br> | |||
| CP Combo={{CCPC|20px}} Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been launched in the air.<br> | |||
| Death by Revolver=Revolver bullet damage is calculated before [[Death by Revolver]].<br> | |||
}} | }} | ||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |