Template:SkillText: Difference between revisions
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| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and | | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense in PvE<br>Skill will ignore guard and 25% defense in PvP | ||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and | | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense in PvE<br>Skill will ignore guard and 25% defense in PvP | ||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
| Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}% | | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}% | ||
| Ruthless = Skill will cancel Mana Break | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% |