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| == Updates == | | == General Updates == |
| *??/??/20?? KR | | *??/??/20?? KR |
| **3 elements become available for weapons, 2 elements become available for armors. | | **3 elements become available for weapons, 2 elements become available for armors. |
| *04/21/2016 KR
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| **Wind Resistance will also increase player's resistance towards Bleed.
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| *06/30/2016 KR
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| **Nature Resistance will also increase player's resistance towards Slow.
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| **Light Resistance will also increase player's resistance towards Stun.
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| *11/03/2016 KR | | *11/03/2016 KR |
| **4 elements become available for weapons, 3 elements become available for armors. | | **4 elements become available for weapons, 3 elements become available for armors. |
| **The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same. | | **The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same. |
| **Fire Element
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| ***MP Burn effect added.
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| ***Duration decreased. Damage increased.
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| ***Based on weapon's attack power.
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| ***Activation Chance Increase when stacking effect added.
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| **Water Element
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| ***Changed from Movement Speed Decrease to Attack Speed Decrease.
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| ***Activation Chance Increase when stacking effect added.
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| **Nature Element
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| ***Changed from Attack Speed Decrease to Movement/Jump Speed Decrease.
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| ***Duration increased. Damage increased.
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| ***Based on weapon's attack power.
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| ***Activation Chance Increase when stacking effect added.
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| **Wind Element
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| ***Based on weapon's attack power.
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| ***Fixed issue where damage becomes 2x.
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| **Light Element
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| ***Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.
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| ***Duration increased.
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| **Dark Element
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| ***MP Drain decreased.
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| *12/01/2016 KR
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| **Fire Element
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| ***Based on the weapon attack as if it was +0 in Free Channel.
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| **Water Element
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| ***Fixed issue where Defense Reduction amount is not affected by Water Resistant.
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| ***Defense Reduction decreased.
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| **Nature Element
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| ***Based on the weapon attack as if it was +0 in Free Channel.
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| **Wind Element
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| ***Based on the weapon attack as if it was +0 in Free Channel.
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| {{Guides}} | | {{Guides}} |