Delayed Fire: Difference between revisions

added new info. ill (or some1 else) can make it easier if its hard to comprehend
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(added new info. ill (or some1 else) can make it easier if its hard to comprehend)
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*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**Furthermore, when active(Glowing hand), any 'Twig' shots from combo will stack up on targets even if you missed the mark.
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8.
**This includes [[Explosion Trap]]s.
**The maximum percentage multiplier possible is 10.




{{NWSkills}}
{{NWSkills}}
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