Particle Ray: Difference between revisions
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| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Haste|80}} || 11.2 Seconds | | {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Haste|80}} || 11.2 Seconds | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=3 | Mode !! colspan=10 | Regular | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=5 | Normal !! colspan=5 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 830*7}}}}% || {{formatnum:{{#expr: 996*7}}}}% || {{formatnum:{{#expr: 325*21}}}}% || {{formatnum:{{#expr: 413*15}}}}% || {{formatnum:{{#expr: 214*30}}}}% | |||
| {{formatnum:{{#expr: 830*7*1.44}}}}% || {{formatnum:{{#expr: 996*7*1.44}}}}% || {{formatnum:{{#expr: 325*21*1.44}}}}% || {{formatnum:{{#expr: 413*15*1.44}}}}% || {{formatnum:{{#expr: 214*30*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 299*7}}}}% || {{formatnum:{{#expr: 359*7}}}}% || {{formatnum:{{#expr: 117*21}}}}% || {{formatnum:{{#expr: 149*15}}}}% || {{formatnum:{{#expr: 77*30}}}}% | |||
| {{formatnum:{{#expr: 299*7*1.44}}}}% || {{formatnum:{{#expr: 359*7*1.44}}}}% || {{formatnum:{{#expr: 117*21*1.44}}}}% || {{formatnum:{{#expr: 149*15*1.44}}}}% || {{formatnum:{{#expr: 77*30*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*While this skill does not use, nor create a force field, using it with any [[El Crystal Spectrum]] mode active still grants it the effects of [[Code: Recovery - Breaker]]. | *While this skill does not use, nor create a force field, using it with any [[El Crystal Spectrum]] mode active still grants it the effects of [[Code: Recovery - Breaker]]. | ||
*Due to the skill going upwards as it's being cast, only enemies near you will take all hits during normal, '''Amplify''' and '''Spectrum''' modes. | *Due to the skill going upwards as it's being cast, only enemies near you will take all hits during normal, '''Amplify''' and '''Spectrum''' modes. |