Add: Difference between revisions
→Combos
(→Combos) |
(→Combos) |
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| The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second {{CX}} will follow the path | *The second {{CX}} will follow the path | ||
| | | | ||
{{CX}} Magical Damage 249% (2 MP)<br> | {{CX}} Magical Damage 249% (2 MP)<br> | ||
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| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets. | | Uses dynamos to create a high frequency which continuously damages targets. | ||
| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
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| {{CU}}{{CX}} | | {{CU}}{{CX}} | ||
| Jumps and twirls dynamos around him, knocking down targets. | | Jumps and twirls dynamos around him, knocking down targets. | ||
| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
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| {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | | {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
| Triple particle blasts in the air without knocking down. | | Triple particle blasts in the air without knocking down. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
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|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! KR !! NA | ! KR !! NA | ||
|- | |||
| 12/26/2013 || - || align="left" | | |||
{{buff|{{CX}}{{CX}}{{CX}} command speed slightly increased.}} | |||
|- | |||
| 01/21/2016 || 03/16/2016 || align="left" | | |||
{{nerf|All command attacks, except {{CU}}{{CX}} can now be countered.}} | |||
|- | |||
| 04/21/2016 || 05/18/2016 || align="left" | | |||
*{{CU}}{{CZ}} adjusted: | |||
**Returns to jump state after falling a certain time. | |||
**Damage, KD amount and MP recovery changed. | |||
**Fixed lingering hitbox. | |||
{{nerf|{{CDRU}}{{CZ}}{{CZ}}{{CZ}} now consumes MP.}} | |||
|- | |- | ||
| 07/27/2017 || - || align="left" | | | 07/27/2017 || - || align="left" | |