Bygone Days: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | @@!@# (Wake up!)<br>(On 5th [[Code: Recovery - Awake]] use) !! colspan=2 | #@! (It hurts!)<br>(Upon removing 10 Negative Codes with [[Purify]]) !! colspan=2 | #@! (Moby, Stop!)<br>(On 50th Moby Skill use) | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | @@!@# (Wake up!)<br>(On 5th [[Code: Recovery - Awake]] use) !! colspan=2 | #@! (It hurts!)<br>(Upon removing 10 Negative Codes with [[Purify]]) !! colspan=2 | #@! (Moby, Stop!)<br>(On 50th Moby Access Skill use) | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! All Skill Cooldown Speed Increase !! Duration !! Damage Reduction !! Duration !! All Skill Damage Increase !! Duration | ! All Skill Cooldown Speed Increase !! Duration !! Damage Reduction !! Duration !! All Skill Damage Increase !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*The tooltip doesn't show any explanation of the passive's effect. But in the gameplay, a debuff in the shape of Remy appears | *The tooltip doesn't show any explanation of the passive's effect. But in the gameplay, a debuff in the shape of Remy appears when it activates. | ||
<br> | <br> | ||