Dynamo: Difference between revisions
→Edward Grenore
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When [[Add|Edward]] was able to escape from his slavery, he found himself falling and taking refuge inside a strange library. Inside, he encountered Dynamo. Having been created to maintaining the library's data and guide [[Add|Edward]], Dynamo soon scans and recognizes the Grenore child. The robot soon input stores of the library's data into Add immediately. Once [[Add|Edward]] regained consciousness from the data input, Dynamo soon requested that he input a name. [[Add|Edward]] gave the robot his name but the robot recognized it as [[Add]]. | When [[Add|Edward]] was able to escape from his slavery, he found himself falling and taking refuge inside a strange library. Inside, he encountered Dynamo. Having been created to maintaining the library's data and guide [[Add|Edward]], Dynamo soon scans and recognizes the Grenore child. The robot soon input stores of the library's data into Add immediately. Once [[Add|Edward]] regained consciousness from the data input, Dynamo soon requested that he input a name. [[Add|Edward]] gave the robot his name but the robot recognized it as [[Add]]. | ||
With Dynamo's help, [[Add]] was teleported not only out of the library but 300 years into the future. [[Add]] soon gets tasked by [[Echo (NPC)|Echo]] in investigate a series of EMP signals coming from inside [[Elder]]'s waterways. On his way to check it out, [[Add]] in confronted by [[Banthus]]'s goons, soon to be pummeled, Dynamo swoops in and knocks the bandit out. After that, [[Add]] was soon given the idea of channeling the robot's energy as a weapon, and successfully does so. Next he heads into the [[Underground Waterway|Underground Waterway]] where some of [[Wally]]'s soldiers find [[Add]], using his new powers, [[Add]] defeated the largest soldier with | With Dynamo's help, [[Add]] was teleported not only out of the library but 300 years into the future. [[Add]] soon gets tasked by [[Echo (NPC)|Echo]] in investigate a series of EMP signals coming from inside [[Elder]]'s waterways. On his way to check it out, [[Add]] in confronted by [[Banthus]]'s goons, soon to be pummeled, Dynamo swoops in and knocks the bandit out. After that, [[Add]] was soon given the idea of channeling the robot's energy as a weapon, and successfully does so. Next he heads into the [[Underground Waterway|Underground Waterway]] where some of [[Wally]]'s soldiers find [[Add]], using his new powers, [[Add]] defeated the largest soldier with ease causing the smaller two to flee. | ||
====Return to the Library==== | ====Return to the Library==== |