Eve: Difference between revisions
→Updates
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
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*{{buff|Adjusted command responsiveness to allow for less restrictive movement.}} | *{{buff|Adjusted command responsiveness to allow for less restrictive movement.}} | ||
**Also applies to all job paths. | **Also applies to all job paths. | ||
*{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CZ}}{{ | *{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CZ}}{{CIO|X}}.}} | ||
*{{buff|Modified {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}}:}} | *{{buff|Modified {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}}:}} | ||
**Added Super Armor to {{CRX}} and {{CDX}} inputs. | **Added Super Armor to {{CRX}} and {{CDX}} inputs. | ||
**Hitbox size on {{CDX}} input increased so it hits enemies next to you. | **Hitbox size on {{CDX}} input increased so it hits enemies next to you. | ||
**Final {{CX}} input launches up instead of forward. Launch height increased. | **Final {{CX}} input launches up instead of forward. Launch height increased. | ||
*{{buff| | *{{buff|{{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} and {{CX}}{{CX}}{{CIO|X}} launches up instead of forward. Launch height increased.}} | ||
*Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}: | *Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}: | ||
**Combo stays at the same height throughout without falling and final hit has Super Armor. | **Combo stays at the same height throughout without falling and final hit has Super Armor. |