Windmill: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElSkill9i.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill9i.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Spin around intensely for a certain period of time, slashing everything around you. You are [[Stoic]] during this skill and it can be used in the air.
| style="border-style: solid; border-width: 0px;" colspan="2" |
'''[Special Active]''' Spin around with your sword to form a moveable whirlwind attack dealing damage continuously while being in '''[[Iron Body|Stoic]]'''.<br />(Windmill can also be activated while in the air)
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<br>


== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Sword Knight|Master=5|SP=60|Skill=SQ guide|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
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|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Sword Knight]]
| <center>Lv5</center>
| <center>60SP, [[Skill Quest]]</center>
|}
 


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Duration'''</center>
| style="border-style: solid; border-width: 1px;" | '''Duration'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
<span style="font-weight: bold;">MP</span><br />
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | 1
<span style="font-weight: bold;">Cooldown</span><br />
| style="border-style: solid; border-width: 1px;" rowspan="7" | 6.4 hits per <br>second<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | 40% Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3seconds
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" |
<br>10 seconds<br> <br>  


|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="1" | 45% Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | 34% Physical Damage
| rowspan="1" | 3.5seconds
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3 Seconds
|-
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>?</center>
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>200MP</center>
| rowspan="1" | 50% Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Seconds</center>
| rowspan="1" | 4seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 55% Physical damage per hit
| rowspan="1" | 41% Physical damage
| rowspan="1" | 4.5seconds
| rowspan="1" | 3.5 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 65% Physical damage per hit
| rowspan="1" | 48% Physical damage
| rowspan="1" | 5seconds
| rowspan="1" | 4 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" |  
| rowspan="1" | 55% Physical Damage
| rowspan="1" |  
| rowspan="1" | 4.5 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" |  
| rowspan="1" | 65% Physical Damage
| rowspan="1" |  
| rowspan="1" | 5 Seconds
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